Minecraft Forge For Windows

will directly pop up the download window. dl04. Forge installation. Install the client. Discuss only the Windows environment. Click on the downloaded.exe file. Minecraft may very well be the most modded game in the history of PC games. Two of the issues with having so many mods are that there are. If you'd like to support Forge while keeping ads blocked, please consider supporting LexManos on Patreon. Downloads for Minecraft Forge - MC 1.17.1.

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How To Download and Install FORGE and MODS ★ MINECRAFT LAUNCHER 1.12.2+

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While it’s easy enough to share a Minecraft map with other local players on your network, it’s nice to be able to run a dedicated server so people can come and go without the original game host loading up Minecraft. Today we’re looking at how to run a simple local Minecraft server both with and without mods.

Why Run a Minecraft Server?

One of the most frustrating elements of the Minecraft local multiplayer experience (both for the PC and the PE edition) is that the original game host has to be active to access previous creations. If there are two parents and two kids playing Minecraft in a household for example, and they spend a few hours one weekend working on a big structure hosted by Kid #2, then anytime anyone wants to work on that world/structure again they need Kid #2 to fire up their game and share it with everyone else by opening it to the LAN. Factor in that each world resides on each separate computer and suddenly it becomes a real hassle for more than one person to work on a given map.

A much more efficient way to go about doing things is to host a stand-alone server on the local network. This way players can come and go as they please without any one person needing to log in and share their world. Even better, you can host a Minecraft server on a machine that isn’t well suited for actually playing Minecraft (we’ve run modest Minecraft servers off little Raspberry Pi boxes without a problem).

Let’s take a look at how to setup a basic local Minecraft server both with and without mods.

Setting Up a Simple Vanilla Minecraft Server

There are two ways to approach installing the simple vanilla Mojang-supplied Minecraft server. One method is very Windows-centric as you simply download an .EXE file and run it, with a convenient little graphical user window. That method doesn’t necessarily help OS X and Linux users however, so we’re going to use the .JAR based method which will help expand the process across all the platforms with only very minor tweaks necessary to shift between operating systems.

The first order of business is to download the official Minecraft server JAR file. As of this tutorial the version is 1.7.10. You can find it at the bottom of the official Minecraft.net download page. Regardless of your operating system, you want the .JAR file.

After the file has finished downloading, move the .JAR file to a more permanent location. We placed the file in a /HTG Test Server/. You can place it anywhere you want but label it clearly, place it somewhere safe, and be aware that once you run the .JAR file all the server-related stuff will be downloaded/unpacked in folder the .JAR is located in, so don’t place it somewhere like a drive root or a home folder.

Execute the server for the first time by running the following command at the command prompt from the directory the .JAR file is located in, of course:

Windows: java -Xmx1024M -Xms1024M -jar minecraft_server.1.7.10.jar nogui

OS X: java -Xms1G -Xmx1G -jar minecraft_server. 1.7.10.jar nogui

Linux: java -Xms1G -Xmx1G -jar minecraft_server. 1.7.10.jar nogui

The above commands will execute the Minecraft server JAR file. The command runs Java, assigns 1GB of memory/1GB max, indicates the file is a JAR, names the JAR, and indicates no GUI is needed. You can adjust the assigned/max memory values upwards if you find you need to do so for particularly large worlds or servers with many players (say, during a LAN party), but we don’t recommend lowering the memory values.

If you need help installing Java on Linux, creating a shortcut for the launch process on OS X, or any other OS specific issue, we’d encourage you to check out the detailed guide to launching the server JAR file located on the official Minecraft wiki.

The first time you run the server, you’ll see a message like the following:

[Server thread/INFO]: Starting minecraft server version 1.7.10

[Server thread/INFO]: Loading properties

[Server thread/WARN]: server.properties does not exist

[Server thread/INFO]: Generating new properties file

[Server thread/WARN]: Failed to load eula.txt

[Server thread/INFO]: You need to agree to the EULA in order to run the server. Go to eula.txt for more info.

[Server thread/INFO]: Stopping server

This is perfectly normal. Look in the server directory for the EULA.txt file, open it, and edit the entry “eula=false” to “eula=true” to indicate your agreement with the Mojang server user agreement. Save and close the document. Run the server command again. You can run it with or without the “nogui” tag depending on your needs/desire. If you run it with the “nogui” tag, the server output and command interface will remain in the terminal window you launched the command in:

If you remove the “nogui” tag, a GUI window will open and provide a cleaner and easier to manage server experience:

The GUI interface shows you exactly what you would see in the terminal window in the large right-hand pane, as well as a stats window in the upper-left and a list of currently logged-in players in the lower-right. Unless you’re running the server on a resource strapped machine (or a headless device like a media server or Raspberry Pi) we recommend using the GUI.

During the second run of the server, after you accepted the EULA, additional files are downloaded and the default world is generated. The default world is located in /world/ and looks a whole lot like a regular old /.minecraft/saves/[someworldname]/ folder from regular Minecraft (in fact, it is). You can play on the randomly generated world or you can delete the contents of /world/ and replace it with the contents of a saved game from a standalone copy of Minecraft or a world save you’ve downloaded from the Internet.

Let’s join our freshly minted server and see how it looks. In order to join your game you need to be on the same LAN as the host computer and you need to know the IP address of the host computer.

With the IP address in hand, fire up Minecraft, click on Multiplayer from the main menu and add the new server or use the direct connect feature. If you need help with either of these options, see Connecting to Remote Servers section of the Exploring Minecraft Multiplayer Servers lesson from our previous guide.

Here we are on the brand new server. Everything looks great and the world is loading smoothly. One thing you’ll note immediately is that the game is in survival mode. This is the server default, but we’ll show you how to change it in just a moment.

On the server side of things, you’ll see a stream of notices in the console window as things happen on it: players joining, players dying, player communications, and other notices. In addition you can use server commands both in the console window and if you are an OP or “operator” on the server. There are dozens of commands, many of them rather obscure and infrequently used. You can read the entire command list on the Minecraft wiki, but we’ll highlight the ones most relevant to getting your server up and running in the table below.

Note: if you enter the command in the server console window you don’t need the leading “/” but you do if you enter it in the chat window as a player on the server.

/defaultgamemode [s/c/a]Switches the server’s default mode for new players between Survival, Creative, and Adventure modes.
/difficulty [p/e/n/h]Switches the difficulty levels between Peaceful, Easy, Normal, and Hard.
/gamemode [s/c/a] [player]The same as /defaultgamemode except applied on a player-by-player basis.
/listLists all the current players.
/(de)op [player]/deop [player]Gives named player operator privileges (or takes them away).
/save-(all/on/off)“all” immediately saves the world, “on” turns world saving on (this is the default state), and “off” turns automatic saving off. Best to leave this alone unless you wish to force an immediate save to backup your work with the /save-all command.
/setworldspawn [ x y z ]Sets the spawn point for all players entering the world. With no coordinates, it sets the spot the executing operating is standing on, with arguments it assigns the spawn point to those coordinates.
/spawnpoint [player] [ x y z]The same as worldspawn, but for individual players; allows you to set a unique spawnpoint for each player.
/stopShuts the server down.
/time set [value]Changes the in-game time; will accept “day”, “night” or a value from 0 to 24000 wherein, for reference, 6000 is noon and 18000 is midnight.
/tp [target player] [destination]Teleports player. First argument must always be the target player. The second argument can be another player (send player A to B) or x/y/z coordinates (send player A to location).
/weather [clear/rain/thunder]Changes the weather. Additionally, you can add a second argument to change the weather for X number of seconds (where X can be between 1 and 1,000,00).

These are the most immediately useful commands for running a small home server. There are additional commands that are useful if you open up your home server for public or semi-public use (such as /kick and /ban) but which are typically unnecessary for private home use.

Now that we’ve successfully launched our private home server, you might be wondering (especially after all the lessons devoted to them) how we can inject some awesome mods into our server. Next stop, server modding.

Setting Up a Simple Modded Minecraft Server

Just like you can easily inject Forge mod loader into a standalone Minecraft installation you can easily inject Forge mod loader into the Minecraft server.

You can reuse the same installer you used for Forge in the previous modding tutorial; simply rerun it (it doesn’t matter if you’re using the .EXE or the .JAR) and adjust the settings as such:

Select “Install server” and point it at a fresh directory. You don’t need to install a server and then install Forge, like you need to install Minecraft and then install Forge like we did in the client-side tutorial.

Note: If you jumped down to this section because you were so excited about mods on your server, we’ll still encourage you to read the previous section as several of the steps are identical, and we’re not repeating them all in detail for this portion of the tutorial.

Give it a minute to download both the server and Forge files, then visit the installation folder. The next steps will look a whole lot like the vanilla Minecraft server setup.

Within the folder, run the “forge.*.universal.jar” file using the exact same command you used, based on your operating system from the vanilla installation portion of this tutorial.

The server will run and then halt, indicating as it did in the previous section that you need to accept the EULA. Open up the freshly created EULA.txt and edit the “false” to “true” just like last time.

Run the server again to confirm everything is installed correctly and just for extra good measure, join the world. Remember, when you join the world you’ll need to join with a modified client (vanilla clients can’t join modded servers). Join a matching version number installation of Minecraft with Forge installed, but without any mods loaded, which will mirror the state of the server.

Everything looks good. We even spawned near a village, which is always fun. Let’s show these villagers how to party by spawning a portal to a magical dimension.

No deal; we just threw a diamond in a puddle and all the villagers are staring at us like we’ve lost our mind. We might have Forge installed, but we’re missing the component that makes the magic happen: the Twilight Forest mod.

Now that we know Forge is installed properly, the next step is to install the mods we want. The process is very simple. You just need to make sure that the mod .JAR file (in this case, the Twilight Forest mod) is located in both the /mods/ folder for your new Forge server and the /mods/ folder for the Minecraft client you’re joining the server with.

Quit your Minecraft client and stop the server with the “stop” command, copy the files, and restart the server. Then, restart your client and join the server.

Words cannot express the disappointment we felt when the villager fell in the freshly spawned Twilight Forest portal and failed to teleport to the Forest. We’ll have to go in his stead.

The portal ended up being right next to a castle. Seriously, this could be the luckiest map seed ever: we started next to a village in the Overworld, made a portal a there, and ended up next to a castle in the Twilight Forest (if you’re playing with Twilight Forest on 1.7.10 (or other 1.7.* versions) the seed is: 1065072168895676632)!

Extra Tweaks and Tricks for Your Server

At this point you’re ready to rock, either with or without mods depending on which flavor you installed. That doesn’t mean, however, you’re done tinkering with your server. Let’s go over a few extra things you can do to improve your server experience.

More Mods

You can always install more mods. Keep in mind that more mods require more CPU/GPU/RAM resources. Make careful note of the mods you do install, because everyone that joins your server will need to have those mods installed too. Generally speaking the /mod/ folder of the client and the/mod/ folder of the server should be mirrors of each other.

Need ideas for good server mods? Hit up the resources listed in the “Where to Find Mods?” section of our Minecraft modding tutorial.

Opening Your Server to Remote Players

If you want to play with people outside your local network you can set up port forwarding so players outside your home network can access the server. Most home broadband connections can easily support many players. Because the server doesn’t have a password system, you may want to consider creating a whitelist on the server. Use the command and parameters /whitelist [on/off/list/add/remove/reload] [playername] to adjust and view the whitelist.

Fine Tuning with Server.Properties

Inside the server folder you’ll find a file named server.properties. If you open this file in a text editor you’ll find a simple configuration file that can be manually edited. While some of these settings are available via server/in-game commands, many of them are not.

Using simple true/false or numerical toggles it’s possible to allow players to fly during survival mode, turn off The Nether, adjust server timeout settings, and a host of other variables. While many of the settings are fairly self-explanatory, a few require a more in-depth understanding of the variable involved. Check out this detailed breakdown of the server.properties variables.


Armed with a server, modded or otherwise, you now no longer have to worry about making sure the right person is online at the right time in order to access your world (and you can easily share your world across your entire household or with friends across the country).

Источник: https://www.howtogeek.com/202958/how-to-run-a-simple-local-minecraft-server-with-and-without-mods/

Minecraft modding

User-made modifications to the video game Minecraft

A Minecraft mod is an independent, user-made modification to the Mojang video game Minecraft. Tens of thousands of these mods exist,[1] and users can download them from the internet for free. Utilizing additional software, several mods are typically able to be used at the same time in order to enhance gameplay.[2][3] The Minecraft modding community is one of the most active modding communities. Its mods are one of the main reasons behind Minecraft's overall success.[citation needed]

Minecraft mods are available for computer and mobile versions of the game, but legacy console versions cannot be modded with practical methods.[4][5][6] Mods for the Bedrock version of the game made using Minecraft'sAPI are known as "add-ons".

Technical feasibility[edit]

Minecraft is a video game particularly known for its adaptability for modifications.[7] Over the course of the years, many independent programmers have made use of that in order to create additional content for the game, known as "mods".[7][8]

The Java Edition of Minecraft (available for Windows, macOS, and Linux) can be modded through the client or server.[9] Client mods require the player to add files to their game folder and install a mod launcher/loader such as Forge,[10][11] while server modding leaves the player's game folder untouched and only changes the behavior of the server, to which the player can then log on in order to play a varied game.[9] Client mods can change the behavior or appearance of any aspect of the game, and commonly add new blocks, items, mobs, vehicles and even dimensions. Client mods can result in loss of performance (due to resource demands) for older or weaker computers,[12] especially if the player combines many mods together in a "modpack"; however, some client mods can increase the game's performance. Modifications to the Java Edition of Minecraft are possible because for each new major version of the game, the community reverse-engineers Minecraft's source code, which is written in Java.[13][full citation needed] Mojang and Microsoft provide little official support for this (for example, the game provides no modding API for Java, although Mojang does provide methods for deobfuscating the game), but the EULA permits non-commercial mods.

Modding for the mobile and console versions of Minecraft on the Bedrock codebase is different as that iteration of the game is written in C++ rather than Java.[14][15] Players who wish to mod their game on Bedrock codebase versions have a simpler process due to the version's built-in official support for "add-ons", which can be installed faster than Java Edition mods, and require no external mod loaders.


Although the first version of Minecraft was released in May 2009,[16] client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft's Indev and Infdev development stages were a few client-side mods which had minor changes to the game.[citation needed]

With the release of Alpha, the first server-side mods began to appear.[citation needed] One of them was hMod, which added some simple but necessary tools to manage a server.[citation needed] Michael Stoyke, also known as Searge who would later go on to work for Mojang, created Minecraft Coder Pack (MCP), which was later renamed to Mod Coder Pack, keeping the same acronym. MCP was a tool which decompiled and deobfuscated Minecraft code. MCP would recompile and reobfuscate new and changed classes, which can be injected into the game. But, if multiple mods modified the same base code, it would conflict. To solve this problem, Risugami's Modloader was created; Modloader prevented any conflict occurring due to multiple mods modifying the same base classes or game resources.[citation needed]

Towards the end of 2010, new mods were released which featured more content than previous ones. Minecraft was now preparing to move into its beta development phase, and popular mods such as IndustrialCraft, Railcraft and BuildCraft were first released. As opposed to their predecessors, these mods had the potential to change the entire game instead of simply tweaking minor aspects of it.[17] Bukkit, a server-side mod intended to replace hMod was also released during this time. CraftBukkit, a server software which implemented the Bukkit API was also released. Bukkit allowed server owners to install plug-ins which modified the server's way of taking input and giving output to the player without players having to install client-side mods.[citation needed]

Around November 2011, the Forge Mod Loader and Minecraft Forge were released. Forge allowed players to be able to run several mods simultaneously. Forge utilized MCP mappings. Forge also released a server version of Forge, which allowed mods to be run on servers, which eventually led to people creating modded servers. Forge ended the necessity to manipulate the base source code, allowing separate mods to run together without requiring them to touch the base source code.[17] Forge also included many libraries and hooks which made mod development easier.[citation needed]

After Minecraft was fully released in November 2011, the game's modding community continued to grow.[17] In February 2012, Mojang hired developers of the Bukkit to work on an official modding API, allowing mod developers easier access to the Minecraft game files.[18] Bukkit was then maintained by the community. A fork of CraftBukkit, called Spigot which was backward compatible with plugins was also in development. An alternative to Forge named Liteloader was released. Liteloader made modding very simple and promoted adding new content instead of modifying existing content. Like forge, Liteloader also used MCP mappings.[citation needed]

In 2013, Forge soon replaced Risugami's Modloader as the latter wasn't being updated in time by its developers.[citation needed] In early 2014, a new server software named Sponge, which had a very powerful plugin API compared to Bukkit, and was also compatible with running Forge mods was released. Sponge also introduced mixins, an alternative to modifying byte code. Soon, Liteloader implemented mixins into their API allowing developers to modify in-game content.[citation needed]

In mid-2014, Spigot released a server software made to link many servers together. The project was called BungeeCord, and had a separate plugin API from spigot and spigot plugins could work side by side with BungeeCord. Many popular Minecraft servers use BungeeCord to link up Minecraft servers together.[citation needed] A programmer by the name of minecrafter also released a modified version of BungeeCord called Waterfall, which included optimizations that were not present in Spigot[19]. This was later transferred to PaperMC.[20][failed verification]

Concern arose following Microsoft's acquisition of Mojang in late 2014. Members of the modding community feared that Minecraft's new American owners would put an end to Mojang's established practice of giving free rein to mod developers.[21] Despite the concerns, Microsoft did not announce any changes to Mojang's policies, and modding was unaffected.[21]

In April 2015, Microsoft announced that it was adding a Minecraft Mod Developer Pack to Microsoft Visual Studio, granting users of the application creation software an easier way to program Minecraft mods.[22] Microsoft released the new pack open source and free of charge, amidst a drive to push towards more open source software.[22][23]

In September 2016, a new modding toolchain known as Fabric was released. Fabric devised its own set of free mappings to use instead of MCP mappings. Fabric also used Sponge's mixins.[citation needed] Fabric was very light and did not have all the elements of a forge mod, and could also be released from developmental snapshot versions of Minecraft, which other mod loaders could not.[citation needed]

A new Windows 10 version of Minecraft was announced shortly after which, unlike the previous versions, was to be programmed in C++.[14] This announcement sparked concern amongst the game's fanbase that the Java-based versions would end up being phased out entirely, which would hamper the production of mods as C++ is not as "reverse engineerable" as Java is known to be. However, Mojang developer Tommaso Checchi reassured fans on Reddit that modding was "too important" to Minecraft for the Java-based versions to be discontinued.[14]

In April 2017, Mojang announced the upcoming creation of the Minecraft Marketplace, where players would be able to sell user-created content for the Windows 10 version of the game (running on the Bedrock codebase).[6] Although this new digital store would specialize in adventure maps, skins, texture packs, PC World did note that this addition would move the Windows 10 version "a bit closer to the moddable worlds familiar to classic players" of the original Java Edition.[24]

In 2018, Forge underwent a large rewrite, partially because of the large changes in Java Edition version 1.13 and to support their new long-term support system for upcoming versions.[citation needed] This made many modders use 1.12.2 as their primary version.[citation needed] Mod Coder Pack stopped receiving updates after 1.12.2. Liteloader was not updated for 1.13, and in its succession came Rift. Rift was a light mod loader for 1.13 to 1.13.2 which also used mixins. However, Liteloader and Rift did not release a mod loader for servers, so Liteloader and Rift mods could only run on the game client.[citation needed][25] A new server software for 1.12.2 named Magma was released, which allowed using PaperMC plugins and Forge mods together.[citation needed]

In late 2018, Fabric underwent a complete rewrite. Mappings' names were changed and more hooks were added to make modding easier. Fabric also began becoming very popular and 1.14 modding began to split between Forge and Fabric.[citation needed] Forge released their new long-term support system for Java Edition version 1.14, and updating mods to newer versions was made easier.[citation needed]


Over the course of the years, there have been mod-related controversies with Minecraft. One surrounded a mod called GregTech, which was aimed at increasing Minecraft's difficulty.[26] In 2013, its developer, Greg, noticed that some of GregTech's added recipes had been overwritten by another mod named Tinkers' Construct. Greg, in retaliation, deliberately inserted code into GregTech which would crash the game client if it detected any other mods (such as Tinkers' Construct). The authors of both mods later settled their dispute.[27][28]

Another surrounded the mod Bukkit, an API which enabled others to install server-side mods.[29] In 2014, the leader of the Bukkit team Warren "EvilSeph" Loo (who previously worked for Mojang) announced that development would cease, and Mojang stepped in to save the project.[30] With Mojang's announcement, the intellectual rights to the project became ambiguous.[17] Licensing conflicts arose between the original creators of Bukkit and maintainers, largely revolving around who "owned" the project after the primary maintainers resigned. One major contributor tried to pull the rights to use their code in the game, effectively forcing Bukkit to fall in a state of disrepair for a time.[31][17][30]

Another controversy came about in March 2017, when Slovakian cybercompany ESET revealed that 87 examples of trojan horse malware were distributed through the Google Play Store under the guise of Minecraft mods. Their purpose was to either aggressively display ads or con players into downloading other apps. Combined, these fake mods gathered over one million downloads in the first three months of 2017.[32][33]

Mod content[edit]

The mod Tinkers Constructadds foundries to the game, which can be used to smelt raw metals into parts for custom-made tools and weapons.

The total number of Minecraft mods is hard to calculate because of how numerous they are.[original research?] One repository website, CurseForge, features over 89,701 mods as of November 2021[update].[34][non-primary source needed] But there are multiple repository websites, which feature all kind of different mod categories like "Planet Minecraft" or "ModForest".[35][36][non-primary source needed]

The types and sorts of content added by these modifications also take on many different forms.[3]

Technology mods are mods that adds an assortment of machines that can help the player to automate the production of certain in-game materials. Examples of technology-oriented mods include Extra Utilities, a mod that introduces various machines that can be used to generate power, and a random assortment of other blocks and items; BuildCraft, a classic mod known for its many variants of machines, pumps, and pipes;[37][38][39] and IndustrialCraft, a mod which adds metals, electric tools, generators, including nuclear reactors,[17][40] jetpacks, powered armor, and nuclear items. Its power system also tries to mimic real life electrical circuits in an intuitive way. [41][non-primary source needed]

In addition to IndustrialCraft's metal weapons, other projects allow for an even wider range of available weaponry: Flan's Mod has modern-style warfare including guns, tanks and grenades,[42][37][38] while Tinkers' Construct allows players to forge and customize their own tools and weapons, some involving a foundry or a forge.[27][43][44][40]

Other mods attempt to customize the natural elements in Minecraft, with mods like Natura and Forestry adding new trees and crops, with the latter adding multiblock automatic farms, beekeeping and butterfly-keeping.[44][40]Mo' Creatures, on the other hand, focuses rather on allowing more animal species into Minecraft,[37][38][45][46] while Pixelmon (since said to be shut down on the official site[47]) supplements the game with monsters and mechanics from the Pokémon franchise.[27][48]Fossils & Archaeology provides for dinosaurs,[39][49] while CustomNPCs and Millenaire upgrade the game's NPC's.[10][43]

There are also mods that add new dimensions that can be visited by the player. The Galacticraft mod allows players to build rockets in order to fly to the Moon and several planets, and collect their resources[42][50] and Twilight Forest[51] creates a dimension that enables players to explore a fantasy-style forest and hunt for treasures.[50][43][44]

Not all mods will add gameplay elements, however. Others merely tweak the GUI, for example by adding a minimap,[10][42][45][46] try to smoothen the game rendering, like OptiFine,[10][44][38][46] or by allowing the player to browse through all the items in both the base game and the player's mods and look up how to craft them, like JEI (Just Enough Items).[27][44][38][39]

OptiFine is also the most popular[52] mod to bring shaders support to Minecraft. They completely change the game look by adding shadows, dynamic[failed verification] lights and reflective surfaces. Most are, however, very hardware-demanding.[53][54][55]


Mods are sometimes grouped together in so-called "modpacks", which can be easily downloaded and played by the end user without requiring the player to have extensive knowledge on how to set up the game.[27][56] Content creators (modpack developers) use that to their advantage in order to allow mods to interact (alter the vanilla gameplay) so that a particular experience can be delivered,[57] sometimes aided by throwing configuration files and custom textures into the mix.[58][59] The most popular modpacks can be downloaded and installed through launchers, like Feed the Beast, Technic Launcher, ATLauncher and CurseForge Desktop App.[60][57]

Official support[edit]

In 2012, Mojang said they were starting work on a repository for Minecraft mods.[61] Their help website lists video tutorials that teach the player how to install and play Minecraft mods.[61]

Minecraft's creator Markus Persson admitted in 2012 that he was initially skeptical of mods, fearing that the user-made content would threaten his vision for the game.[62] Persson says he came around, as he claims to have realized that mods are "a huge reason of what Minecraft is".[62] In some cases, authors of mods even ended up getting a job at Mojang,[63] and some in-game features, such as pistons and horses, were originally from mods.

In 2016, Mojang announced their official support for mods for the Bedrock version of Minecraft, where they are known as "add-ons".


Minecraft itself[edit]

Mods have influenced the main Minecraft game in three key ways. Mod developer Dr. Zhark added horses to the game through the Mo' Creatures mod. Later on he helped Mojang adapt horses for use in standard issue Minecraft.[64][65] Pistons were also originally a part of a mod too, but impressed Minecraft's creators so much that they added the feature to the main game.[66]

Mojang also admitted that they admired all of the work done on server side modding API Bukkit. In 2012, the Swedish company ended up hiring the lead developers of the project.[17]

In 2019, kingbdogz, a Minecraft mod developer who was known for creating The Aether mod stated on Twitter that he was hired by Mojang to work with them for Minecraft.[67]


Minecraftis a game which is occasionally used in schools worldwide for educational purposes

Minecraft mods are credited for being a gateway for children to pick up coding and programming.[68] Several educational projects have been created to further encourage students to learn coding through Minecraft, including LearnToMod,[69] ComputerCraftEdu,[70] and Minecraft: Pi Edition,[71] all of which are offered free to teachers. Programming classes utilizing Minecraft were also started by the University of California, which aims to teach children aged 8–18 how to program applications.[69][72][73]

In 2011, MinecraftEdu formed to sell a version of Minecraft to schools that enabled the teaching of a wider variety of subjects including language, history and art.[74] In January 2016, Microsoft announced a new tool, "Minecraft: Education Edition", which would be designed specifically for classroom use and which would continue on the legacy of "MinecraftEdu" to teach a wide variety of subjects using Minecraft.[73]

In The Parent's Guidebook to Minecraft, author Cori Dusmann denotes that homeschooling and Minecraft make for an interesting match, as creating simple mods can be an "illustration of scientific principles," to which homeschooling providers are receptive.[75]

The idea of introducing Minecraft into school curriculums was resisted by Tom Bennett, who serves as an adviser to the British government. According to Bennett, Minecraft was a gimmick, and schools would do well to "drain the swamp of gimmicks" and resort to just books for teaching.[76] Bennett's condemnation was rebutted by a number of journalists for The Guardian, who thought that Minecraft in schools was a worthwhile innovation.[77]

Critical reception[edit]

PC World's Nate Ralph calls installing mods for Minecraft "a somewhat convoluted process", but does admit it could serve the player who desires "a little more out of the experience" of playing the game.[9]

Max Eddy of PC Magazine also raises a point concerning the process of setting up a game augmented with mods, claiming "it seems rather complicated" and that at first he was "too afraid to mod Minecraft at all", but learned to appreciate it when he realized that modding Minecraft is "pretty forgiving".[78] Eddy does nevertheless mention that he feels Mojang's fast development pace regarding the main game has slowed down the progress of the most popular mods.[78]

Similarly, Benjamin Abbott of Metro agrees that adding mods to Minecraft is "a thorough pain in the backside", though he concedes that "the result is usually worth it".[4]

Minecraft mod Galacticraft was mod of the week in PC Gamer in July 2013.[79]

At San Jose Mercury News, George Avalos claims that mods are definitely suited for "mainstream enthusiasts", but does warn that precaution must be taken in order to avoid downloading "dangerous and spammy software" when looking for Minecraft mods. Avalos also remarks that installing mods will probably require adult attention,[8] even though Minecraft typically appeals to children.[73]


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  8. ^ abAvalos, George (30 January 2015). "Parents' guide to 'Minecraft,' advanced level: Mods and servers will require your help". San Jose Mercury News. Digital First Media. Retrieved 11 February 2016.
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  12. ^Schofield, Jack (31 December 2015). "What's the best laptop for running Minecraft?". The Guardian. Guardian Media Group. Retrieved 10 March 2016.
  13. ^Koene 2015, Hour 1, pg. 1
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  29. ^Cadenhead 2014, p. 2
  30. ^ abFudge, James (5 September 2014). "As The Mod Turns: The Latest In The Ongoing Minecraft 'Bukkit' Saga". GamePolitics.com. Entertainment Consumers Association. Archived from the original on 17 October 2014. Retrieved 10 March 2016.
  31. ^Wagner, Janet (24 September 2014). "Minecraft Server Software and Modding Plug-Ins Facing Uncertain Future". ProgrammableWeb.com. ProgrammableWeb. Retrieved 26 March 2020.
  32. ^Iordache, Elena (24 March 2017). "Google Play Store Trojans in Fake Minecraft Mods". TNH Online. Retrieved 27 April 2017.
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  • Rogers Cadenhead, Absolute Beginner's Guide to Minecraft Mods Programming, (Indianapolis: Que Publishing, 2014). ISBN 0-13-390322-2
  • Cori Dusmann, The Parent's Guidebook to Minecraft, (San Francisco: Peachpit Press, 2013). ISBN 0-13-352191-5
  • Jimmy Koene, Sams Teach Yourself Mod Development for Minecraft in 24 Hours, (Indianapolis: Sams Publishing, 2015). ISBN 978-0-672-33763-5
  • Lars van Schaik and Ronald Vledder (eds.), De ultieme gids voor Minecraft, (Doetinchem: Reshift Digital, 2015). ISBN 82-261-0074-7
Источник: https://en.wikipedia.org/wiki/Minecraft_modding
Minecraft Tutorial" width="640" height="360" data-src="https://www.youtube.com/embed/bnkkUeGjQSw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>

Minecraft Forge API — Installation Guide

  1. The first step is to download the installer for Forge.
  2. Open the installer.
    1. Java Software is required to run the installer.
  3. Select bullet “Install client” if it has not been selected automatically.
  4. Click on the “OK” button.
  5. Now, wait until Forge download the files needed.
  6. After the installer had downloaded all the files needed, you will get a similar message:
  7. “Successfully installed client profile Forge for version *the version that you downloaded* into the launcher and grabbed 11 required libraries.”
  8. Click on the “OK” button.
  9. You can now open the Minecraft Launcher and select Forge Profile to use in the game!

Note: If you have no folder “mods” in .minecraft after installing Forge, run Minecraft with Forge profile one time.

Minecraft Forge API — Download Links

Источник: https://shadersmods.com/minecraft-forge-api-mod/
CHIP Software-Redaktion