Vvctre Free Download with Crack

OR pftcme FREE mi 0800 200 TOO for tjour FREE Micnmet brachun'. VVC3 is, All Dfi«S aidud* VAT and «n*^«is IrM |UK mainland) LanaonSWSlAA Tsl:Q7l aai. Create your FREE Amazon Business account to save up to 10% with Business-only prices Item model number ‏: ‎ vn-vvc3; Manufacturer ‏: ‎ Venus Naturals. Download Patch Vvctre Crack is a free, open-source and cross-platform Nintendo 3DS emulator working on Lua scripting language (the default script is.

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  Site
Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.

Gearboy Git Changelog:



* Fix warnings
* Disable matrix rendering for the momment
* Upate gitignore
* Update .gitignore
* MS Visual Studio 2019 project
* Fix warnings
* Fix SDL config path pointer
* Update Roboto font format
* Merge branch 'develop' of https://github.com/drhelius/Gearboy into develop
* Merge branch 'develop' of https://github.com/drhelius/Gearboy into develop
* Change Robot font format
* Add SDL dependency
* Add Glew dependency
* Remove Qt references
* Merge branch 'develop' of https://github.com/drhelius/Gearboy into develop
* Update README.md
* Merge branch 'master' into develop
* Create FUNDING.yml
* Update README.md
* Update README.md
* Minimium window size
* Video scale factor
* Fix loading cheats without ROM
* Open recent roms
* Update Dirent
* Minor refactor
* Game Genie and GameShark cheats
* Customizable dmg palettes
* Default palettes
* Customizable Gamepad
* Gamepad config
* Update README.md
* Update README.md
* Pause on focus lost
* Customizable keyboard
* Disable input when using GUI
* Persistent keyboard config
* Keyboard working
* Minor refactor
* Minor refactor
* Avoid noise when empty
* Ignore tmp files
* About window as modal
* About window as modal
* Load/Save RAM files
* Add Roboto font
* Update README.md
* Refactor
* Read/Write settings file
* Changing config lib to mINI
* Fix warnings in macOS
* Add inih library
* Improve gui
* Improve save state operation
* Ensure closed files for save states
* Avoid running emu when idle
* Disable pause after init
* Init buffers to avoid noise
* Fix missing glew lib for Linux
* Emulator build info
* Emulator sync
* Fix build on Linux an Windows
* Initial rendering
* Merge branch 'target-color-format' into develop
* Fix GB_Color_Format enum
* Use RGB565 in rpi app
* Use RGB565 in iOS app
* Run for N cycles in PS2
* Expose internal DMG buffers
* Add BGR pixel formats
* Runtime flag to select pixel format RGB555 and RGB565 (default)
* Natively rendering in RGB565
* Fix ImGuiFileBrowser alphabetic sort
* Audio working
* Add cross platform data dir
* Fix warnings in ImGuiFileBrowser
* Changed file browser
* Fix README
* Basic gui implementation
* Set emulator name as constant
* Minor structure change
* Update Travis CI
* Basic structure for ImGui app
* Fix Travis for ImGui
* Fix Travis for ImGui
* Fix Travis for ImGui
* Fix Travis for ImGui
* Fix Travis for ImGui
* Fix Travis for ImGui
* Add vscode
* Push version to 3.0.0 and enable debug
* ImGui initial commit
* Delete Qt files


https://github.com/drhelius/Gearboy 


    Monday, April 06, 2020
MAME v0.220 released!
Posted by azoreseuropa @ 11:33 AM CET  
+-------------------------------+
  Comments: 0     Site
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:
0.220 2020-04-06
----------------



MAME Testers Bugs Fixed
-----------------------
- 00954: [Graphics] (tecmo16.cpp) fstarfrc: Garbage scrolls past during into sequence. (N. Gilbert)
- 02343: [Crash/Freeze] (segac2.cpp) ribbit: Game freezes on later levels. (MetalliC)
- 03708: [Graphics] (deco32.cpp) nslasher, nslasherj, nslashers: Alpha blending for message windows is missing. (cam900)
- 05331: [DIP/Input] (nemesis.cpp) konamigt, rf2: Steering controls should use an incremental encoder. (mmarino4)
- 05554: [DIP/Input] (nbmj8991.cpp) hyouban: DIP switch descriptions are missing. (kamilz)
- 06913: [DIP/Input] (esripsys.cpp) turbosub: Analog inputs are inverted. (MASH)
- 07038: [Sound] (segahang.cpp) sharrier: High score entry music continues to play after completing input. (cmonkey)
- 07518: [Sound] (spiders.cpp) spiders: Web and spiders moving sounds don't match recording. (Jim Hernandez)
- 07581: [Gameplay] (segahang.cpp) sharrier, sharrier1: Difficulty increases constantly due to protection. (Adrian Smethurst)
- 07582: [Crash/Freeze] (megadriv.cpp) megadriv [sonic3p1]: Fatal error on starting game. (Tafoid)
- 07592: [Plugins] (neogeo.cpp) viewpoin: hiscore: Error parsing hiscore.dat entry. (Carl)


New working machines
--------------------
Advance Bright Ltd Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game) [Sean Riddle, David Haywood]
Game & Watch: Crab Grab [algestam, Ryan Holtz]
OPlayer Mobile Game Console (MGS03-white) (Family Sport 100-in-1) [Sean Riddle, David Haywood]
Orb Gaming Retro 'Mini TV' Console 300-in-1 [TeamEurope, David Haywood]
Performance Designed Products (licensed by Taito / Data East) VG Pocket Caplet Fast Acting 50-in-1
[Sean Riddle, David Haywood, Ryan Holtz]
SciSys President Chess [hap, Berger]
Solite Spirits [ShouTime, coolmod, The Dumping Union]
Soreike Kokology (Rev A) [Guru]
Systemhuset / Loproc Conchess Plymate (Amsterdam, T8) [hap, anonymous]
Systemhuset / Loproc Conchess Plymate Victoria [hap, anonymous]
Super Game 36-in-1 (TimeTop SuperGame) (PAL) [JP_Ronny, TeamEurope]
Technigame Super 4-in-1 Sports (PAL) [Sean Riddle, David Haywood]
Who Wants to Be a Millionaire? (Character Options, Plug and Play, UK) [Sean Riddle, David Haywood]


New working clones
------------------
Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon (set 2, SM570, ABL TV Game) [Sean Riddle, David Haywood]
Blue Shark (Model Racing bootleg, set 2) [Asayuki, pacman70]
Borench (Japan) [Apocalypse]
Burning Fight (prototype, newer, V07) [Brian Hargrove]
Cirqus Voltaire (D.52 prototype) [Matt Morin]
Cobra-Command (World/US) [caius, The Dumping Union]
Crazy Kong (bootleg on Moon Cresta hardware, set 2) [ColinD, hammy, Boge]
Dribbling (set 2) [f205v]
Fidelity Electronics Elite Avant Garde 2100 (set 2) [Berger]
Galaxian (Rene Pierre bootleg) [Michel BLANCO]
Jungler (Olympia) [f205v]
Miss Puzzle (Nudes, less explicit) [Brian Troha, The Dumping Union]
New Cherry '96 (v3.0, A PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.51, D PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 (v3.1, A PCB, set 2) [Ioannis Bampoulas]
New Fruit Bonus '96 (v97-3.1c, B PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.40, D PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.53, D PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v97-3.3c, D PCB) [Ioannis Bampoulas]
The Outfoxies (Korea?) [coolmod, The Dumping Union]
Pang! 3 (bootleg, set 2) [hammy, rtw, ekorz]
Penguin Adventure (bootleg of MSX version, not encrypted) [caius]
Scramble (Okapi bootleg) [hammy, Boge, ColinD]
Speed Ball (set 2) [Jorge Silva]
Tetris (bootleg set 4) [jordigahan]
Thunder Force AC (Japan, prototype, bootleg) [Marcio Miranda]
Undercover Cops - Alpha Renewal Version (US) [Brian Troha, The Dumping Union]


Machines promoted to working
----------------------------
Cambridge Microprocessor Systems CMS 6502 Development System [Nigel Barnes]
Green Beret (Irem) [Frank Palazzolo]
Linus Akesson Craft [Ryan Holtz]
Trivia Madness - Series A Question set [Dirk Best]


Clones promoted to working
--------------------------
Silicon Graphics Inc Indy (R5000, 150MHz) [Ryan Holtz]
Trivia Madness - Series B Question set [Dirk Best]


New machines marked as NOT_WORKING
----------------------------------
Advance Bright Ltd / Coleco / V-Tac Technology Co Ltd. Kick Boxing (BJ8888, ABL TV Game) [Sean Riddle, David Haywood]
Air Walkers [Guru]
Bandai Pac-Man Connect & Play (Feb 14 2012 10:46:23) [Sean Riddle, David Haywood]
Big Buck Hunter Pro (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Black Rose Rapid Fire Grand Prix (Konami Endeavour, Queensland) [Dam0, Heihachi_73]
Decathlon / SSD Company LTD Domyos Step Concept (Domyos Interactive System) [Sean Riddle, 404_11]
Denver Game Console GMP-240C 150-in-1 [TeamEurope]
E-mu Systems Emulator II [DBWBP]
E-mu Systems Emulator Three Digital Sound Production System [DBWBP]
Elka Synthex [DBWBP]
Excalibur Electronics Ford Racing [Sean Riddle, David Haywood]
Excalibur Electronics Fox Sports 7 in 1 Sports Games Plug n' Play [Sean Riddle, David Haywood]
Giochi Preziosi Gormiti Game Arena (Spain) [Sean Riddle, ClawGrip]
Halsall / time4toys.com / Electronic Games Shoot n' Score [Sean Riddle, David Haywood]
Imperial (1P1952IZ) Blue Moon [Pacmac94]
Imperial (1P19S1IZ) Sheer Magic [Pacmac94]
Imperial (2P1929IZ) Castaway Stampede [Pacmac94]
Imperial (3P1940IZ) Cashline D Bucks [Pacmac94]
JAKKS Pacific Inc / Code Mystics TV Touch Games: SpongeBob SquarePants Jellyfish Dodge [Sean Riddle, David Haywood]
Kawai Musical Instrument Manufacturing K1 Digital Multi-Dimensional Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing K1rII Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K4 16-bit Digital Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing K5 Digital Multi-Dimensional Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing R-100 Digital Drum Machine [DBWBP]
Korg 707 Performing Synthesizer [DBWBP]
Korg DS-8 Digital Synthesizer [DBWBP]
Korg DSS-1 Digital Sampling Synthesizer [DBWBP]
Korg DW-8000 Programmable Digital Waveform Synthesizer [DBWBP]
Korg M1 Music Workstation (Rev 19) [DBWBP]
Korg Poly-61 Programmable Polyphonic Synthesizer [DBWBP]
Korg Poly-800 Programmable Polyphonic Synthesizer [DBWBP]
Korg Poly-800 Programmable Polyphonic Synthesizer (MIDI Dump Kit) [DBWBP]
Korg Poly-800II Programmable Polyphonic Synthesizer [DBWBP]
Korg Polysix Programmable Polyphonic Synthesizer [DBWBP]
Korg Z3 Guitar Synthesizer [DBWBP]
Lexibook Retro TV Game Console - Frozen - 300 Games [TeamEurope]
Nintendo Computer Mah-jong Yakuman [Ryan Holtz, Sean Riddle, Yasuhiro Ogawa]
Olivetti L1 M44 [Alexander Kholodov]
Phineas and Ferb: Best Game Ever! (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Play Vision Haluatko miljonaariksi? (Finland) [Sean Riddle, Santeri Saarimaa]
Power Rangers Force In Time (JAKKS Pacific TV Motion Game) [Sean Riddle, Kev (FBN)]
Professor Trivia (set 1) [Slowcade]
Radica Digi Makeover (Girl Tech) [Sean Riddle, ClawGrip]
Roland Alpha Juno-1 (JU-1) Programmable Polyphonic Synthesizer [DBWBP]
Roland Alpha Juno-2 (JU-2) Programmable Polyphonic Synthesizer [DBWBP]
Roland D-10 Multi Timbral Linear Synthesizer [DBWBP]
Roland GR-700 Guitar Synthesizer [DBWBP]
Roland Juno-106 Programmable Polyphonic Synthesizer [DBWBP]
Roland Juno-6 (JU-6) Polyphonic Synthesizer [DBWBP]
Roland JX-10 Super JX Polyphonic Synthesizer [DBWBP]
Roland JX-3P Programmable Preset Polyphonic Synthesizer [DBWBP]
Roland JX-8P Polyphonic Synthesizer (Ver. 3.x) [DBWBP]
Roland MKS-30 Planet-S MIDI Sound Module [DBWBP]
Roland MKS-50 Synthesizer Module [DBWBP]
Roland R-8 Human Rhythm Composer (v2.02) [DBWBP]
Roland R-8 Mk II Human Rhythm Composer (v1.0.3) [DBWBP]
Roland TR-707 Rhythm Composer [DBWBP]
Roland TR-727 Rhythm Composer [DBWBP]
Snowball War - WakuWaku Yukigassen [rtw, SpinalFeyd]
Spider-Man Web Master (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Tiger Electronics Lazer Tag Video Game Module [Sean Riddle, David Haywood]
Tinker Bell and the Lost Treasure (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Triple Header Sports (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
TV Fitness Center (Lexibook) [TeamEurope]
Win, Lose or Draw (Senario) [Sean Riddle, David Haywood]


New clones marked as NOT_WORKING
--------------------------------
Choy Sun Doa - Jackpot Carnival (20156611, Queensland) [Dam0, Heihachi_73]
Fisher-Price Fun 2 Learn Smart Fit Park (UK) [Sean Riddle, David Haywood]
InVision Interactive M1 Plus+1 Music Workstation [DBWBP]
JAKKS Pacific Inc / Digital Eclipse Spider-Man (JAKKS Pacific TV Game) (older hardware, set 2) [Sean Riddle]
Kawai Musical Instrument Manufacturing K1m Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K1r Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K4r 16-bit Digital Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K5m Digital Multi-Dimensional Synthesizer Module [DBWBP]
Korg / Musitronics DW-8000-EX Programmable Digital Waveform Synthesizer [DBWBP]
Korg / Sound Logic DSS-1 Digital Sampling Synthesizer (Memory/SCSI Retrofit) [DBWBP]
Korg EX-8000 Programmable Polyphonic Synthe Module [DBWBP]
Korg M1 EX Music Workstation (v1.29) [DBWBP]
Korg M1R EX Music Workstation (v1.12) [DBWBP]
Korg M1R Music Workstation (v1.06) [DBWBP]
Professor Trivia (set 2) [Slowcade]
Red Baron - Jackpot Carnival (10160911, Queensland) [Dam0, Heihachi_73]
Roland JX-8P Polyphonic Synthesizer (Ver. 2.x) [DBWBP]
Roland MKS-70 Super JX Polyphonic Synthesizer [DBWBP]
Roland R-8M Total Percussion Sound Module (v1.04) [DBWBP]
Spider-Man v1.02 (English,French) [PinMAME]
VTech MobiGo (Spain) [Sean Riddle, ClawGrip]


New working software list additions
-----------------------------------
apple2_cass: Puck Man, Yonin Mahjong [Hubz, FakeShemp]
apple2_flop_clcracked:
Cyborg (Version 2) (cleanly cracked), Money (Version 3.1.6) (cleanly cracked), Telling Time (Version 3.2.0) (cleanly cracked)
[4am, Firehawke]
Carmen's North Dakota Almanac Database (version 1.0) (cleanly cracked),
Governors and First Ladies of North Dakota Database (Version 1.0) (cleanly cracked),
North Dakota Agriculture Database (Version 1.0) (cleanly cracked), Where in North Dakota is Carmen Sandiego? (cleanly cracked)
[Frank Cifaldi, 4am, Firehawke]
apple2_flop_orig:
The Bard's Tale II: The Destiny Knight, The Brain Game, Countdown to Shutdown, Crosscheck, Crosscountry USA,
The Curse of Crowley Manor, The Elysian Fields and Other Greek Myths, John Elway's Quarterback, Kaves of Karkhan,
Murder on the Mississippi, Perry Mason: The Case of the Mandarin Murder, Rescue on Fractalus, Triad (Version 1.0),
Typing Tutor III with Letter Invaders, Wizplus [4am, Firehawke]
Carmen's North Dakota Almanac Database (version 1.0), Governors and First Ladies of North Dakota Database (Version 1.0),
Minerals of North Dakota (Version 1.0), North Dakota Agriculture Database (Version 1.0), North Dakota Cities (Version 1.6),
North Dakota Cities with Population 500 and Above (Version 1.0), North Dakota Cities with Population Under 500 (Version 1.0),
North Dakota Counties (Version 1.0), North Dakota Explorers (Version 1.0), North Dakota Indian Tribes (Version 1.0),
North Dakota Parks and Historical Sites (Version 1.0), North Dakota Plants (Version 1.0), North Dakota Pride (Version 1.0),
North Dakota Symbols (Version 1.0), North Dakota U.S. Senators and Representatives (Version 1.0),
North Dakota Wildlife (Version 1.0), Notable People of North Dakota (Version 1.0),
Where in North Dakota is Carmen Sandiego (Version 0.98 beta), Where in North Dakota is Carmen Sandiego (Version 1.0 final beta),
Where in North Dakota is Carmen Sandiego? [Frank Cifaldi, 4am, Firehawke]
compis:
MA2 info (skollicens), Skriv latt, skriv ratt (version 7532) [David Karlstrom, FakeShemp]
ADB-lon (version 7482), Distributionskunskap (version 8014), Lakemedelsrakning (version 7234), Procentrakning (version 7334),
Rakna latt, rakna ratt (version 6175) [FakeShemp]
conchess_plymate: Conchess L16 [hap, anonymous]
conchess_standard: Conchess L [anonymous]
fmtowns_cd:
After Burner (v1.02), After Burner (v1.02, alt), Big Honour, Can Can Bunny Premiere, Debut Shimasu... - Nakagawa Yuuko,
FM Towns World, Free Software Collection Marty 1, Gokko Vol. 02 - School Gal's, High C Compiler Multimedia Kit v1.7 L12,
Hyper Channel - Towns TV, Kanade V1.1L10, Kanji no Ehon, Katakana no Ehon, Kyouiku & FM Towns Vol. 3, NHK Eigo de Asobo Vol. 1,
NHK Eigo de Asobo Vol. 2, Pegasus (Rev A), SimCity (1990-03-05), TownsPAINT V1.1 L10 [redump.org, r09]
ibm5150:
Dyna Blaster, Indiana Jones and the Last Crusade - The Graphic Adventure, Jack Nicklaus' Unlimited Golf & Course Design,
Martian Memorandum, The Secret of Monkey Island (3.5", EGA version), The Secret of Monkey Island (5.25", EGA version),
Test Drive III - The Passion [ArcadeShadow]
Baal, Conflict, D/Generation, Fiendish Freddy's Big Top o' Fun, Go Simulator, Menace (3.5"), Moonwalker, Power Drift
[Flyers80, FakeShemp]
Crystal Caves (1.0) [Justin Kerk]
ibm5170:
Alone in the Dark 2, Another World, Beneath a Steel Sky (France), Flashback, The Humans (5.25" HD), The Lost Vikings,
Lotus - The Ultimate Challenge, Mortal Kombat, Pinball Fantasies [ArcadeShadow]
CD-ROM God Boot Disk Version 5.5 BETA2, CD-ROM/DVD-ROM drive IDE/ATAPI interface V2.2,
MS-DOS CD-ROM Extensions With Device Driver - Installation Disk Ver 1.25 [Justin Kerk]
lynx: Yastuna Vol.1 - The Alchemy of Cubes, Yastuna Vol.2 - The Space Incident [Fadest, Alexis B.]
mc1000_cass: Aventura, Circulos, Compcara, Controle de Despesas, Explosao, Modvideo, Teste de Color Artifacting [Robbbert]
neogeo: Burning Fight (prototype, newer, V07) [Brian Hargrove]
vgmplay:
Batman - The Video Game (Nintendo Game Boy), Dig Dug II (Sharp X68000), Dragon Buster (Fujitsu FM77AV),
Final Fantasy Legend III (Nintendo Game Boy), Konami's Boxing (MSX, PSG), Konami's Boxing (MSX, SCC-I), Konami's Tennis (MSX),
Lemmings (Arcade), Libble Rabble (Sharp X68000), Pippols (MSX, PSG), Pippols (MSX, SCC-I), Princess Maker (MSX2), Qbert (MSX),
Shantae (Nintendo Game Boy Color), Snatcher (MSX2), The Tower of Gazzel (MSX2), The Treasure of Usas (MSX2),
Video Hustler (MSX, PSG), Video Hustler (MSX, SCC-I), Xak II (MSX2) [vgmrips.net, Tafoid]
vsmile_cart:
The Batman - Panique a Gotham City (France), Disney Aladdin - Les fabuleuses aventures d'Aladdin (France),
Disney/Pixar Le Monde de Nemo - Nemo a la decouverte de l'ocean (France),
Disney/Pixar Toy Story 2 - Buzz a la Rescousse! (France), Spider-Man & ses amis - Le Defi Du Docteur Ock (France),
V.Smile Football Challenge (France) [DisizDream]


Software list items promoted to working
---------------------------------------
apfimag_cass: Escape!!!, Head-Hunter, SY-50 IM-1 Diagnostics, Super Frog, Theft at the Art Museum, Treasure Hunt [Robbbert]
fmtowns_cd: Jangou 4 [r09]


New NOT_WORKING software list additions
---------------------------------------
altos8600: Xenix v2.2b [Robbbert]
amigaocs_flop: 16 Bit Komix (Euro) [Mikerochip, FakeShemp]
bdesignm_design_cart:
From TV Animation Slam Dunk (design), Rockman X3 Buster Battle (design), Weekly Shonen Jump Special (design)
[RetroRomper, TeamEurope]
bdesignm_game_cart: Dungeon Diver (game), Rockman X3 Buster Battle (game) [RetroRomper, TeamEurope]
fmtowns_cd:
Pro Yakyuu Family Stadium - 90-nendo Pennant Race-ban, Shamhat - The Holy Circlet, Suzaku, Towns VNet V1.1 L20 [redump.org, r09]
ibm5170:
The Humans (3.5" DD) [ArcadeShadow]
ASUS DVD / CD-ROM Drive Installation Disk Rev 1.5, CD-ROM Device Driver Version 2.00 [Justin Kerk]
mobigo_cart:
Dino-Zug - Erforsche die Welt (Germany), Disney Minnie (Germany), Doc McStuffins - Spielzeugarztin (Germany),
Hello Kitty - Hello Kitty feiert Geburtstag! (Germany), Jake und die Nimmerland Piraten (Germany),
Marvel Super Hero Squad - Super Sportler (Germany), Planes (Germany), Sofia die Erste (Germany),
Spongebob Schwammkopf - Rette das Geheimrezept (Germany), Thomas & seine Freunde - Wirklich Nuetzliche Loks (Germany),
Tinkerbell - Tal der Feen (Germany), Ultimate Spider-Man (Germany) [TeamEurope]
mz2200_cass:
Bomber Man, Cannon Ball, Help!, Hitsuja~i!, Hiyoko Fighter, MJ-05, Power Fail, The Spider, Vegetable Crash
[Gaming Alexandria, FakeShemp]
pasopia_cass:
The Golf, Part-Timer no Kyuuyo Keisan, Pasopia Derby, Pasopia Game Highlight, Pasopia Game-shuu, Sample Program PA7010-you
[Gaming Alexandria, FakeShemp]
st_flop:
1943 (Euro), Fantasy World Dizzy (Euro), Leviathan (Euro), Midwinter (Euro), Spidertronic (Euro, Smash 16), Striker (Euro),
Track Suit Manager (Euro) [Mikerochip, FakeShemp]
vsmile_cart:
Les aventures de imagniares d'Ernest et Bart (France), Les aventures du Petit Chaperon Rouge (France),
Cranium - Le Parc D'Attractions (France), Disney - Les petits Einsteins - Le bal du soulier de verre (France),
Disney La Maison De Mickey (France), Disney Manny et ses outils (France), Disney Mickey - Mickey a la Recherche De Pluto (France),
Disney Princesses Cendrillon - Le reve enchante de Cendrillon (France, Rev. 105),
Disney/Pixar Cars - Quatre Roues (France, Rev. 105), Disney/Pixar La-Haut (France, Rev. 005),
Disney/Pixar Ratatouille - Les nouvelles recettes de Remy (France), Disney/Pixar Wall-E (France),
Dora L'Exploratrice - Les aventures de Dora Apprentie Mecano (France, Rev. 105),
DreamWorks Shrek Le Troisieme - L'aventure d'Arthur (France, Rev. 105),
DreamWorks Shrek Le Troisieme - L'aventure d'Arthur (France), Kung Fu Panda - La Mission de Po (France),
Marvel Spider-Man & ses amis - Missions secr tes (France, Rev. 105),
Marvel Spider-Man & ses amis - Missions secretes (France, Rev. 305), Nickelodeon Go Diego! - A la rescousse des animaux! (France),
Oui-Oui - Detective d'un Jour (France, Rev. 105), Scooby-Doo! - Panique a Funland (France, Rev. 105),
V.Smile Clavier Tip Tap (France), V.Smile Defi Gym (France), V.Smile Mes Premiers Clics (France),
V.Smile Studio De Dessin (France), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France, Rev. 205) [DisizDream]
vsmileb_cart:
Baby Einstein - Un monde de decouvertes (France), Un jour a la ferme (France), La Maison Des Animaux (France) [DisizDream]
vsmilem_cart:
Disney Winnie L'ourson - La Chasse au miel de Winnie (France), Disney/Pixar Cars - Quatre Roues (France),
Disney/Pixar La-Haut (France), Disney/Pixar Wall-E (France), DreamWorks Monstres contre Aliens (France),
La fee Clochette (France), Le Monde de Nemo - Nemo a la decourverte de l'ocean (France),
Nickelodeon Ni Hao Kai Lan - Joyeux Nouvel an chinois! (France), Oui-Oui - Detective d'un Jour (France),
Scooby-Doo! - Panique a Funland (France), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France) [DisizDream]


Source Changes
--------------
-segahang.cpp: Improved sharrier protection simulation. [Adrian Smethurst]

-Entirely replaced legacy Intel 8274, NEC uPD7201, Zilog SIO and Zilog DART serial controller emulation. [AJR]

-xerox820.cpp: Connected SIO modem control inputs and fixed SIO addressing. [AJR]
* Also added default configuration for optional serial terminal on port B, and marked mk83 as a clone of bigboard.

-Added skeleton Am79C30A Digital Subscriber Controller device. [AJR]

-sound/ym2151.cpp: Added YM2164 "OPP" variant and emulated some known differences. [AJR]
* Used by Yamaha FB-01 and SFG05 MSX cartridge.

-cpu/upd7810 updates: [AJR]
* Implemented internal clock dividers.
* Prevented non-maskable interrupts from being masked out.
* Made changes to EI take effect after the following instruction.
* Fixed interrupt flag being cleared incorrectly when another interrupt of the same priority is pending.
* Added a crude start bit check to asynchronous serial mode.
* Refresh PA/PB/PC/PF outputs on mode changes.
* Fixed upd78k3 SFR identification in disassembly of MOV A,sfr and MOV sfr,A opcodes.

-Added new, thorough emulation of Signetics SCN2651, SCN2661 and SCN2641 Communication Interface chips. [AJR]
* Replaced old MC2661 device with new device - fixes dual86.cpp and pcd.cpp Baud rate issues and wy100.cpp line ending issue.

-teleray10.cpp: Inverted polarity of DIP switches, and hacked CTS to always be active. [AJR]

-wangpc.cpp: Hooked up modem control lines - RS-232 test now passes with a loopback connector. [AJR]

-wicat.cpp: Removed some 68k interrupt conditions that were conflicting with each other. [AJR]

-fp1100.cpp: Improved synchronization for CPU communications using generic latch devices. [AJR]

-cpu/m6800/m6801.cpp updates: [AJR]
* Fixed a bug that caused the emulation to lock up on WAI/SLP if a timed event had already occurred.
* Fixed disassembly of SLP instruction for HD6301.
* Added second timer output comparator and associated status register to HD6301X/HD6301Y.

-spdodgeb.cpp: Replaced protection simulation with emulation of the HD63701Y0 microcontroller. [AJR]

-cpu/ns32000: Improved disassembly. [AJR]
* Recognize scaled index modes with W/D/Q factors.
* Added some restrictions on addressing modes (mostly to avoid infinite recursion with scaled index specifiers).
* Force operand size for some instructions (in particular, the first operand is always a byte for shift/rotate instructions).
* Fixed some minor formatting glitches.
* Changed integer literal prefixes to better align with National Semiconductor assembly code examples.
* Cut immediate operands down to size.
* Format displacements as signed numbers and abbreviate small ones.
* Force decimal format for bit positions and shift counts.

-homedata.cpp: Slowed down main CPU to 2MHz for all games in driver (rated clock speed for MC68B09E). [AJR]

-tv912.cpp: Implemented protected, underline, invert and blink field attributes, and made cursor blinking more accurate. [AJR]

-cpu/tlcs90: Added TMP90C051 disassembler (only accessible through unidasm for now). [AJR]

-bus/isa: Added dump of Ultrastor Ultra 12F/32 ISA card. [Al Kossow, Bitsavers]

-bus/nubus: Added preliminary Sigma Designs LaserView monochrome NuBus video card support. [Al Kossow, R. Belmont]

-segas16b.cpp: Improved Heavyweight Champ input handling, and added Y handle limits. [Angelo Salese]
* Allows player to change stance, block and attack directions.

-legionna.cpp: Added DIP switch locations for Seibu Cup Soccer, fixed visible area, and improved documentation. [Angelo Salese]

-holeland.cpp: Added DIP switch locations and raw screen timing parameters. [Angelo Salese]

-taito_z.cpp: Fix enforceja analog inputs, and added raw screen timing parameters for all games. [Angelo Salese]

-boogwing.cpp: Fixed shadow effect on first boss. [Angelo Salese]

-bus/isa: Added Microlog Baby Blue II CPU Plus card. [Barry Rodewald]

-deco32.cpp updates: [cam900]
* Improved Night Slashers blending/priorities, palette effects and background color.
* Improved Tattoo Assassins blending behavior.
* Hooked up palette bank selection.

-taito_f2.cpp: Fixed sprite/tilemap priorities. [cam900]

-gstream.cpp: Added notes describing sprite limits. [cam900]

-video/gp9001.cpp: Implemented per-frame sprite limits. [cam900]

-sound/x1_010.cpp: Improved playback rate calculation, cleaned up code, and updated notes. [cam900]

-boogwing.cpp: Fixed palette effects and improved priorities when palette fading is in use. [cam900]

-video/deco16ic.cpp: Fixed 16-bit indexed mode drawing, implemented palette bank selection, and fixed 8-bit color base. [cam900]

-video/decospr.cpp: Exposed external priority/color mixing flags to callbacks. [cam900]

-xexex.cpp: Implemented alpha blend enable flag. [cam900]

-video/namco_c355spr.cpp: Cleaned up sprite drawing code and added support for 32-bit RGB bitmaps. [cam900]

-namcos23.cpp, gal3.cpp: Derive palette length from RAM size. [cam900]

-1945kiii.cpp: Implemented double buffered video RAM and sprite limits, and converted to raw screen parameters. [cam900]

-segahang.cpp: Hooked up sound CPU reset (fixes MT07038). [cmonkey, smarty, dj_yt]

-nlwav: Add sampled output format (takes point samples at regular intervals from log files). [Couriersud]

-williams.cpp: Use palette values calculated using netlist for mysticm, tshoot and inferno. [Couriersud]

-netlist: Added compile-time option to use linearized diode model when maximum dissipation is exceeded. [Couriersud]

-spg2xx_mysprtch.cpp, spg2xx_zone_32bit.cpp: Improved ROM banking. [David Haywood]

-m92.cpp: Added notes on Under Cover Cops - Alpha Renewal Version. [David Haywood, Alex Marshall]

-trvmadns.cpp driver re-write: [Dirk Best]
* Hooked up inputs via AY8910, hooked up lamps, and added a simple layout with illuminated buttons.
* Fixed banking.
* Hooked up palette RAM and converted drawing to use a tilemap.
* Hooked up 6845 CRT controller, and changed configuration to use raw screen timing parameters.
* Added save state support.
* Added PAL dump.

-drw80pkr.cpp: Hooked up 6845 CRT controller, and changed configuration to use raw screen timing parameters. [Dirk Best]

-summit.cpp updates: [Dirk Best]
* Added a hand-made palette and hooked up color attribute.
* Fixed memory map and hooked up scroll registers.
* Mapped most remaining inputs, improved input labels, and hooked up coin counters.
* Added a rudimentary layout showing the lamps and buttons.
* Added a link to the patent describing the machine, and removed references to MC6845 and AY8910.

-bus/hp80_io: Added support for HP82939 serial I/O and HP82900 CP/M modules. [F.Ulivi]

-screen.cpp: Added a missing break in switch statement (GitHub #6372). [fasteddo]

-luaengine.cpp: Added support for saving and loading state to/from binary string buffers. [feos]

-cpu/sh: Removed unnecessary SuperH 3/4 timers restarts. [MetalliC]

-segac2.cpp: Fixed ribbit random jumps back to first round. [MetalliC]

-bus/ti99/peb: Added Myarc DDCC-1 and CorComp disk controller cards, and FORTi sound card. [Michael Zapf]

-sn76496: Fixed ready output read handler. [Michael Zapf]

-machine/wd_fdc.cpp: Added a MON output callback, and changed the spin-down delay to nine revolutions. [Michael Zapf]

-bus/ti99: Clear data multiplexer's stale latched value when no device responds to a bus access. [Michael Zapf]

-xavix2: Massively improved graphics emulation. [N. Gilbert]

-tecmo16: Improved fstarfrc video interrupts, fixing title screen scroll timing. [N. Gilbert, David Haywood, hap]

-elan_eu3a05.cpp: Added notes on elan_buzztime I/O. [N. Gilbert]

-spg2xx_skannerztv.cpp: Moved rad_sktv to its own source file and added notes. [N. Gilbert]

-bus/acorn/cms: Added IEEE-488 controller card. [Nigel Barnes]

-cms6502.cpp: Corrected M4 ROM ordering. [Nigel Barnes]

-bus/bbc/1mhzbus: Added Pull Down RAM, Colour Card 500 and PEDL Multiform Z80 devices. [Nigel Barnes]

-bus/bbc/1mhzbus: Added the RetroClinic DataCentre storage controller. [Nigel Barnes, RetroClinic]

-bus/electron/cart: Added Winchester slot to Solidisk EFS device. [Nigel Barnes]

-bus/bbc/internal: Improved Cumana 68008 Upgrade Board interrupt handling, and updated Winchester to use NSCSI_BUS. [Nigel Barnes]

-bus/bbc/userport: Added the Clwyd Technics Colour Palette and Micro User Chameleon devices. [Nigel Barnes]

-indy_indigo2.cpp: Hooked up EDLC Ethernet device, and implemented Ethernet DMA. [Patrick Mackinlay]

-Fixed potential debugger crashes in cheatlist and help commands. [quasiscroto]

-bus/coco: Added the CoCo PSG cartridge device. [Roberto Fernandez, Nigel Barnes, Ed Snider]

-iris3130.cpp: Added Storager 3030 ROM dumps. [Ryan Holtz, Bitsavers]

-machine/pxa255.cpp: Added more GPIO callbacks, improved member naming, and converted logging to use logmacro.h. [Ryan Holtz]

-zaurus.cpp: Split machine configuration by SoC type, enable real-time clock hack, and adjusted to correct clocks. [Ryan Holtz]

-cpu/avr8 udpates: [Ryan Holtz]
* Hooked up OCR1A/OCR1B for Fast PWM mode 15.
* Removed hacky get_elapsed_cycles accessor.
* Improved save state support, re-formatted source and converted logging to use logmacro.h.

-bus/isa: Added skeleton Vectrix EX1280 video card. [Ryan Holtz, Bitsavers]

-bus/isa: Added support for mapping the linear frame buffer to S3 ViRGE (used by "Analog 801" demo). [Ryan Holtz]

-vgmplay.cpp: Added a visualizer. [Ryan Holtz, Justin Frankel]

-cpu/mips: Added basic R5000 support to the r4000 interpreter. [Ryan Holtz]

-cpu/unsp updates: [Ryan Holtz]
* Added individual members for FR status flags.
* Added Ext A6 support, and implemented Fraction on/off, SECBANK on/off, IRQNEST on/off, and move to/from FR.
* Fixed shift instructions and cleaned up GOTO MR.
* Respect interrupt enable flag.
* Disabled DRC for the time being.

-frontend: Added an About menu option to display the contents of COPYING in order to be more license-compliant. [Ryan Holtz]

-bus/snes: Fixed SA1 type 1 character conversion, and added save state support. [Ryan Holtz]

-machine/i2cmem.cpp updates: [smf]
* Latch upper address bits from device ID after receiving lower eight bits of the address.
* Implemented software reset.
* Stopped NACK from incorrectly pulling SDA low.
* Removed redundant state from page write.
* Added support for high address byte used by devices larger than 4KiB.

-xavix2.cpp: Changed port 0 to read SDA from I2C when reading the data register with the bit configured as an input [smf]
* Previously it was incorrectly latched when changing the bit to input or when the SCL output was changed.

-xavix2.cpp updates: [smf, N. Gilbert]
* Hooked up development menu inputs and I2C SDA to the CPU via an I/O port.
* Updated PIO based on I/O test.
* Hooked up a 24C64 EEPROM to the Domyos games.

-gigatron.cpp: Hooked up gamepad input and LED outputs. [Sterophonick]

-cpu/mcs96: Fixed jh/jnh branch condition. [ValleyBell]

-roland_cm32.cpp: Added preliminary Roland PCM sample playback. [ValleyBell]

-ms32.cpp: Verified that the background graphics ROM dump for gratiaa is correct. [Apocalypse]

-williams.cpp: Added explicit suffix to float literals to avoid MSVC warning C4305. [Belegdol]

-Allow Edit-and-Continue for Visual Studio debug builds, as internal compiler error has been fixed. [Belegdol]

-taito_z.cpp: Dumped missing bipolar PROMs and PALs for sci and clones. [Brian Troha, The Dumping Union]

-dec8.cpp: Added PCB locations to ROM labels for all Cobra-Command sets. [caius]

-itech32.cpp: Decapped and dumped ITBWL-3 and ITGFM-3 PIC microcontrollers. [Dr. Decapitator, Caps0ff]

-compis.xml: Replaced converted dumps with original files, and updated all documented dumps with a lot more information. [FakeShemp]

-apple2_flop_clcracked.xml, apple2_flop_clcracked.xml: Cleaned up comments, improving consistency and searchability. [Firehawke]

-taito_l.cpp: Added working brute-forced equivalent PAL images to Kuri Kinton. [Frank Palazzolo]

-kyugo.cpp: Added PCB layout and DIP switch locations. [Guru]

-toaplan1.cpp: Added DIP switch locations, and enabled all jumpers combinations. [Guru]

-20pacgal.cpp: Measured CPU clock frequency and updated comments. [Guru]

-aristmk6.cpp: Reorganized BIOS order and updated documentation. [Heihachi_73]

-midzeus.cpp: Confirmed Zeus 2 linking is IEEE 1394 using TSB12LV01A link layer controller and IBM21S851 transceiver. [Hydreigon]

-specpls3_flop.xml updates: [ICEknight]
* Documented dual Spectrum/Amstrad releases.
* Correctly split the two Navy Moves Spanish editions, and removed a duplicate with altered header.
* Added known checksums and apparent sizes for missing IPF files.
* Corrected metadata and cleaned up comments.

-goldstar.cpp: Identified one DIP switch for cmasterh, and corrected graphics ROMs for nfb96. [Ioannis Bampoulas]

-sidearms.cpp: Added a note about the star field ROM. [jordigahan]

-stv.cpp: Dumped v1.11 USA BIOS. [Kravex, Jorge Silva]

-skyarmy.cpp: Fix bit rot in ROM dump, making the game fully playable. [O. Galibert]

-snk.cpp: Dumped PROMs for sathena. [Porchy]

-fmtowns_cd.xml: Added requirements for software items that need more hardware than what an unexpanded Model 1 would provide. [r09]

-fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction. [redump.org, r09]
* 4ddrivin, aitd, azure, beast, biblemas, blandia, daisenr3, deathbrd, drakkhen, dstall, elfish, fwc1, gundamhc, hanayor2, if2,
mightmg3, opwolf, panicbom, pegasus, shangrl2, sodyssey, tatsuou, tim, titan, tss1110, yamikets, zokudm

-peoplepc.cpp: Added notes about keyboard layout and usage. [rfka01]

-pc.cpp: Added BIOS V2.2 to ncrpc4i. [rfka01]

-apfimag_cass.xml: Replaced seven bad dumps with good ones, promoting them to working. [Robbbert]

-neogeo.cpp: Added Universe BIOS 4.0 to AES and MVS machines. [Robbbert]

-neogeocd.cpp: Added Universe CDBIOS 3.3. [Robbbert]

-ssv.cpp: Dumped PLDs for ryorioh and sxyreac2. [twistedsymphony]

-vgmplay.xml: Updated three packs. [vgmrips.net, Tafoid]

-apple2gs.cpp: Fixed name of apple2_flop_misc software list. [xinyingho]


https://www.mamedev.org/
 



    Sunday, April 05, 2020
cemu 1.18.0c released
Posted by azoreseuropa @ 11:24 AM CET   Cheat Manager v0.2 by SpriteZ   Site
Game Boy emulator written in Python.

PyBoy Changelog:



Installation
The instructions are simple, if you already have a functioning Python environment on your machine.

Install SDL2 through your package manager:
Ubuntu: sudo apt install libsdl2-dev
Fedora: sudo dnf install SDL2-devel
macOS: brew install sdl2
Install PyBoy using pip install pyboy (add --user if your system asks)
Now you're ready! Either use PyBoy directly from the terminal $ pyboy file.rom or use it in your Python scripts:

from pyboy import PyBoy
pyboy = PyBoy('ROMs/gamerom.gb')
while not pyboy.tick():
pass

https://github.com/Baekalfen/PyBoy
 



    Tuesday, April 21, 2020
GBE-PLUS v1.4 released!
Posted by azoreseuropa @ 11:13 AM CET     Comments: 1     Comments: 0     Site
Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu Changelog:


# New in 1.18.0c:
input: Improved detection speed of controllers for DSU client
input: Fixed a problem where high input lag could occur for DSU client controllers


http://cemu.info
 



    Saturday, April 04, 2020
Cemu 1.18.0b released
Posted by azoreseuropa @ 03:05 PM CET  

Vvctre Free Download with Crack

Vvctre Crack is a free, open-source and cross-platform Nintendo 3DS emulator working on Lua scripting language (the default script is script.lua). It was created by Valentin Vanelslande, developed based on Citra for Windows 7+ and Linux platforms, and released as open source under the GNU GPL V2 license. Get vvctre free download with crack.

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The running speed of vvctre is the same level as Citra, but it has some obvious advantages, such as the optimized user interface, including the menu interface that is the same as Vita3K; and Vvctre Crack is no more than 10 MB compared to Citra’s huge file size of hundreds of MB. Although the various functions of vvctre are simple, it is not vague in terms of running the game. Of course, its biggest inconvenience at present is it still doesn’t support instant game save by default.

Vvctre Features And Highlights

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Faruk
Источник: https://crackra.com/vvctre-free-download-with-crack/
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Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).

Gearboy Changelog:


gearboy-3.0.4
Bump version to 3.0.4


[url]https://github.com/drhelius/Gearboy[/quote]
 

GearSystem v3.0.3 released!
Posted by azoreseuropa @ 04:20 PM CET  

Buy on AliExpress.com

Jilted Bob's Game creator fights back by littering

February 1st, 2009, 21:30 Posted By: wraggster



If you somehow managed to watch the video we've posted after the jump without reading this wall of text, you may be befuddled as to why we've posted a video of The Cure frontman Robert Smith gleefully vandalizing the Nintendo World store in NYC. Little do you know that the combat-booted troublemaker featured in the video is none other than Bob Pelloni, the jilted sole creator of Bob's Game, whom Nintendo is still refusing to sell a software development kit to. Gee, we can't imagine why.

Pelloni's assault on Nintendo World took place on "Stage 50" of his 100-day sit-in protest (the rules of which can apparently be bent to allow for a brief littering excursion). He and his accomplices plastered the store's walls in Bob's Game posters, covered the floor with business cards, and filled store shelves with mock-up game cases. Given this latest desperate attention grab, and the fact that his once-humble development blog currently shows Pelloni consorting with aliens, we're guessing he's exchanged his game development ambitions for fleeting e-lebrity status. What a shame.

http://www.joystiq.com/2009/02/01/ji.-by-littering/

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Mii Sought in Hit and Run

February 1st, 2009, 21:32 Posted Vvctre Free Download with Crack wraggster



Calling all cars: Be on lookout for this Mii in connection with a hit and run. Driver last seen in Moo Moo Meadows wearing Mii Outfit B. Suspect is believed to have unlimited blue shells.

No, really, that is a wanted poster and that is a Mii on it, and that made me laugh so hard I sprained my epiglottis. The Kanagawa kops (Japan) are searching for the Mii, or a someone who looks like it, anyway. The blogs that have posted about this are inconclusive as to whether that is the actual Mii of the actual suspect (to say nothing of how they might have gotten it) or if the cops used the Mii creator to build their composite. Oh my God, I Altium Designer 21.5.1 Crack + License Key Free Torrent [Latest 2021] it is the latter. Would that really fly in Japanese court?

Jesus, that is still funny the 529th time. The WTF look is priceless.

And now, having teed this up, I hand it off to you, the commenterariat, to make it one thousand percent more hilarious than I ever could.

http://kotaku.com/5143962/mii-sought-in-hit-and-run

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Innocence v1.00

February 1st, 2009, 22:36 Posted By: wraggster

news via nintendomax/pdroms

Taros comes to realize the 1.00 version of "Innocence", where you can play a musical instrument futuristic (a kind of guitar synthesizer). Geometric shapes appear when you play notes, you can choose to have benchmarks or not depending on your level.


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Parallel Worlds: Combined *ALPHA 2*

February 1st, 2009, 22:46 Posted By: wraggster

News/release from strata8

'Parallel Worlds: Combined' is a new platforming game I am currently working on. In it, there are various 'worlds'. Each world will have it's own levels, characters, and enemies, and music. It features a unique camera system, realistic AI, fantastic levels and music, and, of course, my own 'Jelli' world, designed entirely by myself. Extra worlds, levels, and character suggestions/submissions are very much welcomed in the 'Parallel Worlds: Combined - Forums' (link below)

Rough Backstory (not final):
You are a character, in your own world, and in your own time. You enjoy life: hanging out with friends, training your skills, talking with girls, etc. But, one day as you are relaxing at your favourite holiday location, a freak wormhole opens up and drags in one of your most prized possessions (unique to your character). In a desperate attempt to retrieve it, you leap in after it, and enter a dark void. Suddenly, you find yourself in a large, open space with various wormholes and portals around you. As you go over to have a look inside one, you find yourself getting sucked in. Desperately, you try to grab something around you, but this effort ends up being futile as there usually isn't anything in a wide open space, anyway. Finally, you succumb to the pull of the wormhole, and end up in a strange world full of mystical (or not so mystical) creatures and characters.

Now, you must adventure through various areas, jumping on enemies and leaping from world to world. There's one problem, though. You soon realise that all these worlds are parallel, meaning that the object you seek to find is in every world, just in a different form. This makes it extremely difficult for you. Will you find your prized possession? Or will you just end up with a flimsy plastic clone? It's all up to fate. I mean. you, of course.


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Wii Speak Microphone

February 2nd, 2009, 21:13 Posted By: wraggster

New from Divineo China (worldwide delivery)



Dubbed Wii Speak, the new peripheral is a small semicircle-shaped add-on which was shown sitting on top of the Wii's sensor bar. Wii Speak allows players to chat online and undertake activities in the Animal Crossing: City Folk world. One example virtual serial port driver 8.0.428 crack download here - Crack Key For U at the conference included a four-player fishing game in Winzip pro 22 download - Crack Key For U Crossing, with players happily chatting to each other as well as engaging in some trash talk along the way. Another quick example shown was four players going into an in-game restaurant and talking to one another over a meal.

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Nintendo replaces Wii melted in house fire

February 2nd, 2009, 21:32 Posted By: wraggster



Nintendo's customer service has a reputation for going above and beyond to satisfy the needs of once-distraught fans. This may be because only the stories of NIntendo awesomeness proliferate online (Not a headline: "Nintendo says it can't do anything for broken DS"), but this stuff makes us so happy that we'd rather not go all cynical. For now.

GoNintendo reader PsyduckWarrior's house caught fire, destroying (among other things, of course) his entire video game collection, including almost every Nintendo system and "more than 250 Nintendo games spanning all their consoles". Later, he sent Avg internet security 2019 crack - Activators Patch a fairly simple inquiry about transferring his account to a new Wii, including pictures demonstrating the circumstances through which he came to require a new Wii.

Nintendo responded by offering to send him a new Wii, along with a replacement for his Game Boy Advance SP. It may not be a replacement for his whole game collection, but it is a super-classy move from a company that could have just classified PsyduckWarrior's plight as, "Not our problem."

http://www.joystiq.com/2009/02/02/ni.in-house-fire/

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Iwata predicts further growth for DS and Wii

February 2nd, 2009, 21:52 Posted By: Shrygue

via Games Industry


Nintendo president and CEO Satoru Iwata has told investors that be believes there is room for the DS and Wii to grow beyond its current market.

Speaking at the company's third quarter financial briefing, Iwata predicted that the DS's total installed base in Japan, Europe, and the US could reach a potential 152.2 million units alone. He went on to attribute fears that Nintendo's sales had reached a peak to the past platform cycle theory, which tends towards a five-year lifespan for consoles.

"Especially in the case of DS, when you apply this five-year cycle theory to a platform that has been through its 5th holiday season since its 2004 launch, a concern that DS business may slow down in the next fiscal year may appear to be logical at first glance," he admitted, according to Gamasutra.


However, he went on to say that this slow down could be avoided due to the general "gaming population expansion", caused by the advent of casual games.

This is supposed by findings in a report from the market research firm Packaged Facts, which found that twice as many older gamers use Nintendo systems as use PlayStation.

"Over the last few years, the driving force behind the increasing diversity and the mass appeal of gaming had been Nintendo," said Bob Brown, the report's author, according to the New York Times.

"My wife's mother lives in a retirement community, and the last time we were there, everyone was excited because they were getting a Wii in there."



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Weekly Wii Update - Snowboards, Sonic, And Space Puzzles

February 2nd, 2009, Vvctre Free Download with Crack Posted By: wraggster

It's Monday morning, and the Nintendo Wii downloadables delivery Vvctre Free Download with Crack is making its weekly rounds with a mix of alpine sports adventure, space-filling puzzles, and yet another installment of brazen blue hedgehog.

Mixing things up today, we'll kick things off with the solo Virtual Console title dropping this week, Sonic Chaos for the Sega Master System (500 Wii Points). Dr. Eggman's motivations have never been so clear; he's using a Red Chaos Emerald to make weapons of mass destruction, I assume in order to destroy.masses? Somehow this results in Sonic's home of South Island sinking into the sea with nay a missile fired, and it's up to the titular hedgehog and his mutant fox pal Tails to save the day. We're really scraping the bottom of the Sonic barrel now kids.

http://kotaku.com/5144254/weekly-wii.-space-puzzles

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Coraline

February 2nd, 2009, 22:19 Posted By: wraggster

Newly released today



features
Play as Coraline and interact with all of the colorful characters in this fantastical interactive adventure
Explore two distinct, fully interactive worlds like never before – the brooding Normal World and mesmerizing Other World
Graphic style and tone inspired by the amazing stop-motion animated film and the eerie storyline

description
Based on Focus Features and LAIKA Entertainment’s upcoming film, CORALINE is a whimsical exploration game that combines puzzle solving, character interaction and item collection with traditional action gameplay. About CORALINE (The Movie) From Henry Selick, visionary director of The Nightmare Before Christmas, and based on Neil Gaiman’s best-selling book, comes a spectacular highdefinition stop-motion animated feature. A young girl walks through a secret door in her new home and discovers an alternate version of her life. This parallel reality is eerily similar to her real life - only much better. But when this wondrously off-kilter adventure turns dangerous, and her counterfeit parents try to keep her forever, Coraline must count on her resourcefulness, determination, and bravery to get back home.

http://www.play-asia.com/SOap-23-83.j-70-2zrn.html

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Coraline

February 2nd, 2009, 22:22 Posted By: wraggster

Newly released today



features
Play as Coraline and interact with all of the colorful characters in this fantastical interactive adventure
Explore two distinct, fully interactive worlds like never before – the brooding Normal World and mesmerizing Other World
Graphic style and tone inspired by the amazing stop-motion animated film and the eerie storyline

description
Based on Focus Features and LAIKA Entertainment’s upcoming film, CORALINE is a whimsical exploration game that combines puzzle solving, character interaction and item collection with traditional action gameplay. About CORALINE (The Movie) From Henry Selick, visionary director of The Nightmare Before Christmas, and based on Neil Gaiman’s best-selling book, comes a spectacular highdefinition stop-motion animated feature. A young girl walks through a secret door in her new home and discovers an alternate version of her life. This parallel reality is eerily similar to her real life - only much better. But when this wondrously off-kilter adventure turns dangerous, and her counterfeit parents try to keep her forever, Coraline must count on her resourcefulness, determination, and bravery to get back home.

http://www.play-asia.com/SOap-23-83.j-70-2w1u.html

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New Pokemon Castle Candy Toy Figure

February 2nd, 2009, 22:24 Posted By: wraggster

Newly released today



features
Official Pokemon Candy Toy
5 different kinds
Shipped randomly
Please order a box of 10 pieces to receive a factory sealed container
Height: approx. 130mm
Collect all of them and assemble this New Pokemon castle
Castle Height: approx. 300mm (5 pieces assembled together)
Limited availability

description
Build a castle for your pokemons. As a trainer you have to find a place for them to live, and what is better than a theme park-like castle complete with slides and fun rides.

The castle is built from five parts, each housed a specific pokemon, collect them all and assemble the parts together to form your castle. The five pokemon are Pikachu the mascot, Pocchama the blue bird, Hiko Saru the monkey, Naetoru the turtle and Greguru the lizard.

These candy toys contain quite a number of small parts, please keep them away from small children.

Gotta catch'em all, these toys are shipped randomly, please order a box of ten to recieve a factory sealed container.

http://www.play-asia.com/SOap-23-83.j-70-38y6.html

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Super Mario Galaxy DX 1 Plush Doll

February 2nd, 2009, 22:31 Posted By: wraggster

Newly released today:



features
Official Super Mario Plush Doll
Height: approx. 22cm
Limited availability

description
More plush dolls are dropping down from Super Marion Galaxy, instead of the miniatures which you can put anywhere from home to office, these plushes are much bigger and more comfortable to hold on to.

The plushes that are newly announced include Mario and Mushoom, both of them stands at around 33 to 36 cm tall and are perfect companions during movie time as you can curl up on your couch and hold on to them as you watch your collection of block busters.

http://www.play-asia.com/SOap-23-83.j-70-30pb.html

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Bubble Bobble Wii Popping Up Overseas

February 2nd, 2009, 22:34 Posted By: wraggster

So, in case you missed it Famitsu poured details about Bubble Bobble Wii, a brand new WiiWare game based on classic Bubble Bobble. No rainbow islands or puzzles here!

Bubble Bobble Wii has 400 stages and this number includes a remake of the original Bubble Bobble. On top of that you also get rearranged stages, four player co-op, and two optional map packs for 200 Wii Points each. Bubble Bobble is getting a meaty revival for only 800 Wii Points ($8).

One of the screenshots clearly says World Ranking in the menu which is enough to justify an international release for Bubble Bobble Wii. If that doesn’t suggest that Taito or in this case Square Enix is bringing it overseas check out the rating for Bubble Bobble Plus we found on the USK.

http://www.siliconera.com/2009/02/02.g-up-overseas/

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Bingo! Have A Bunch Of Space Invaders Extreme 2 Screens

February 2nd, 2009, 22:35 Posted By: wraggster

Unless the thought of bingo used for bonuses is a revolution Space Invaders Extreme 2 won’t shock you. The sequel, slated for March 26 in Japan, looks just like Space Invaders Extreme. Hypnotic and psychedelic backgrounds mixed with more aggressive invaders made the first game a hit.

Will it work again? Probably. Some of the boss battles look pretty cool like the one where you have to reflect lasers on the top screen to hit a giant invader on the bottom screen. Huh, I think something like that was in the previous game. Speaking of the last DS game Space Invaders Extreme 2 supports the paddle controller and download play so you can have multi-player, mammoth UFO battles with a single cart.

http://www.siliconera.com/2009/02/02.eme-2-screens/

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Released Pong2 0.96

February 2nd, 2009, 23:30 Posted By: wraggster

Updated release from wplaat

Pong2 anymp4 blu-ray toolkit an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.

Key Features:

2D pong gameboard with special graphical effects.
Five game levels
Game player score is shared on internet.
WiiMote, Classic Controller device support
10 background music tracks
Several sound effects

A new version of Pong2 is released with the following changes:

01/02/2009 Version 0.96
- Improve third intro screen.
- Added small game menu.
- Added credits screen
- Improve help screen.
- Added release notes screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- Split game logic, button events and screen output in source code.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler


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LightSout

February 2nd, 2009, 23:46 Posted By: wraggster

News/release from Karakh

Just a Lights Out clone I wrote over the weekend. My first attempt at using PAlib, turned out better than I expected.

This officially replaces tetris as my 'bathroom' game.



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MineSweeper

February 2nd, 2009, 23:55 Posted By: wraggster

News/release from Karakh

In minesweeper hold L/R to flag mines, press Start for menu.
(should probably add controls to the 'help' button)



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Parallel Worlds: Combined *ALPHA 3*

February 3rd, 2009, 00:00 Posted By: wraggster

News/release from strata8



'Parallel Worlds: Combined' is a new platforming game I am currently working on. In it, there are various 'worlds'. Each world how to install webroot antivirus have it's own levels, characters, and enemies, and music. It features a unique camera system, realistic AI, fantastic levels and music, and, of course, my own 'Jelli' world, designed entirely by myself. Extra worlds, levels, and character suggestions/submissions are very much welcomed in the 'Parallel Worlds: Combined - Forums' (link below)

Rough Backstory (not final):
You are a character, in your own world, and in your own time. You enjoy life: hanging out with friends, training your skills, talking with girls, etc. But, one day as you are relaxing at your favourite holiday location, a freak wormhole opens up and drags in one of your most prized possessions (unique to your character). In a desperate attempt to retrieve it, you leap in after it, and enter a dark void. Avast internet security activation code - Crack Key For U, you find yourself in a large, open space with various wormholes and portals around you. As you go over to have a look inside one, you find yourself getting sucked in. Desperately, you try to grab something around you, but this effort ends up being futile as there usually isn't anything in a wide open space, anyway. Finally, you succumb to the pull of the wormhole, and end up in a strange world full of mystical (or not so mystical) creatures and characters.

Now, you must adventure through various areas, jumping on enemies and leaping from world to world. There's one problem, though. You soon realise that all these worlds are parallel, meaning that the object you seek to find is in every world, just in a different form. This makes it extremely difficult for you. Will you find your prized possession? Or will you just end up with a flimsy plastic clone? It's all up to fate. I mean. you, of course.

Alpha 3 Released!

Changes in this version:
-Ground enemy system completed (very buggy)
-You can now jump on enemies to kill them
-Beautified the game a bit

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New relase for Eigenmath DS

February 3rd, 2009, 00:05 Posted By: leonelhs

There is a new relase for Eigenmath DS, the free computer algebra system for NDS

Eigenmath DS is a free computer algebra system for Nintendo DS

The aim of this project is to have a free CAS comparable to commercial systems such as Texas Instruments or HP calculators.

The system was designed for the manipulation of symbolic algebraic expressions.

Some features:
Natural result display two-dimensional mathematical form.
Manipulation of mathematical expressions in symbolic form.
Plotting graphs and parametric plots of functions in two dimensions.
Simplification to the smallest possible expression.
Solution of linear equations
Differentiation.
Indefinite and definite integration, including multidimensional integrals.
Matrix operations including products, inverses, etc.


Visit the new site at http://eigenmatds.sourceforge.net/

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Sega: Let's confirm Let's Tap for Europe

February 3rd, 2009, 16:33 Posted By: wraggster

Let's consider, for a moment, the immense and stalwart dedication exhibited by one Jem Alexander, our man at an ongoing Sega event in a snow-encased London. Despite being in the magnificent company of games featuring a certain sword-wielding hedgehog, this blogger deliberately looked away from the screen (reminder: featuring a hedgehog wielding a sword!) to send us an important email from his iPhone. Which he briefly confused with his iPod Touch -- a notable hazard for those eccentric and loaded enough to own both. What's up with that, Jem?

Anyway, he says Sega's rhythmic finger bash, Let's Tap, has been announced for European release. With the party game's undoubtedly arduous localization confirmed, it probably won't take too long for Sega of America to drum up a press release of its own. We'll point out (and at) any updates as we receive them.

http://www.joystiq.com/2009/02/03/se.ap-for-europe/

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D-Pad Hero Brings Guitar Hero (Unofficially) To NES

February 3rd, 2009, 16:55 Posted By: wraggster

Add another fan-made Guitar Hero-inspired creation to the pile! While the Commodore 64 version may have followed the path set by the Harmonix-developed music game more closely, D-Pad Hero drops guitar controllers altogether. D-Pad Hero, a retro "demake," uses rather simple-looking pad controls — simply press a button driver talent activation key 2020 - Free Activators one of the directional pad's axes in time with the beat — one's that appear to ramp up in difficulty rather quickly. This is a fully functioning Nintendo Entertainment System game, one that you can download and play on the emulator of your preference. As you can see in the demo video above, it's not unlike Beatmania or Dance Dance Revolution in its interface. But the stylings are totally NES. Go on, grab yourself a copy. It has "Sweet Child O' Mine".

http://dpadhero.com/Home.html

http://kotaku.com/5144801/d+pad-hero.icially-to-nes

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Dokapon Journeying To A DS Near You

February 3rd, photofiltre studio x crackeado - Crack Key For U, 16:57 Posted By: wraggster

In April Atlus will bring us Dokapon Journey, a portable follow up to last year’s Dokapon Kingdom. Dokapon Journey supports wireless play and single card download play to ease linking up with others. And Dokapon Journey is a game you want to play with others. Spinning wheels and capturing cities against the ruthless computer just isn’t as much fun.

New to the Dokapon series are a series of touch screen mini-games. In one game you spin a wheel on an exercise bike and in another you scratch off a lottery ticket.

Dokapon Journey is scheduled to come out on April 14 - right on the mark with the Amazon leak said it would. Maybe that list wasn’t so far off…

http://www.siliconera.com/2009/02/02.a-ds-near-you/

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Wii Fit US version

February 3rd, 2009, 17:04 Posted By: wraggster



For those who dont live in the US and want a US version Wiifit then youll be happy to know that Success hk who ship worldwide (ship via airmail and ask them to mark as a sample to avoid customs are back in stock at the price of USD 118.71

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House of the Dead 2 and 3 Returns US version

February 3rd, 2009, 17:16 Posted By: wraggster

New from Success hk who ship worldwide.



HORDES OF ZOMBIES UNLEASHED ON THE WII! Two grisly titles from the popular THE HOUSE OF THE DEAD series are being compiled into one action-packed horror shooter for the Wii. Both THE HOUSE OF THE DEAD 2 and 3 will feature the original arcade experience, complete with branching storylines, over six ghoul-filled game modes and bonus content. Re-live your glory days in the arcades and mow down packs of clawing, biting undead with the new rapid-fire Wii Zapper!

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Rock Band 2 US version

February 3rd, 2009, 17:17 Posted By: wraggster

New from Success hk who ship worldwide.



Harmonix, developers of the smash Actual Multiple Monitors Free Download Guitar Hero and Rock Band franchises, deliver Rock Band 2, the next step to the platform that lets audiences of all ages interact with music in an all-new way. Rock Band 2 lets players vicariously jam out as some of the best guitarists, bassists, drummers and singers of all time.

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Sharp Shooter

February 3rd, 2009, 19:18 Posted By: wraggster

New from Success hk who ship worldwide.



Get into the game like never before with the Sharp Shooter for Wii? The Sharp Shooter ideal for shooting games on the Wii and is fully compatible with all software designed for the Matlab 2019 crack - Free Activators Zapper. The Sharp Shooter is designed for one handed operation, giving a pistol-like grip for all your shooting games. The accessory pass-through port also allows for use of Nunchuks?and other accessories while the Wii Remote?is docked in the Sharp Shooter. The tactile trigger also provides a smooth, natural activation of the B-button for less hand strain.

Traditional one handed pistol-like grip
Aiming sight increases accuracy
Allows Wii Remote easily slides into grip and locks into place
Accessory pass-through port for other attachments like the Nunchuk and Classic Controller
One hand remains free to operate the Nunchuk or other attachments simultaneously

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Wonder World Amusement Park US version

February 3rd, 2009, 19:19 Posted By: wraggster

New from Success hk who ship worldwide.



Experience a complete day at the park in the palm of your hand. Using the Touch Screen, you can toss, drive, shoot, whack, fish and spin in more than two dozen mini-games throughout five themed zones. Playing mini-games lets you access interactive rides and win tickets you can redeem for prizes and accessories for your characters. Other rewards include unlockable modes, games and a secret Park Zone. Whether playing alone or challenging a friend via local wireless connection, Wonder World Amusement Park offers a rich carnival game experience anytime, anywhere.

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Personal Trainer: Math US version

February 3rd, 2009, 19:22 Posted By: wraggster

New from Success hk who ship worldwide.



Do you ever struggle with calculating a dinner bill or confirming exact change at the cash register? What about helping children with their homework? Help is here! Personal Trainer: Math for Nintendo DS is a fun and rewarding way to keep those math skills sharp.

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Ultimate Shooting Collection US version

February 3rd, 2009, 19:23 Posted By: wraggster

New from Success hk who ship worldwide.



The shooter fan's Ultimate Collection has arrived. Packing three great titles into one disc, this collection of shoot'em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre. The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room

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SimAnimals US version

February 3rd, 2009, 19:24 Posted By: wraggster

New from Success hk who ship worldwide.



Venture into the wild world of animals like never before. Embrace all the adventure, fun, and mischief that await you in the vast forest. Feed a bear what he craves. Pick up a rabbit or hedgehog, and bring him to his friends. Discover what other creatures lurk in the wild. You have the power to reach out and touch, pick up and move everything in the forest from squirrels and foxes to trees and flowers. Make your wild animals happy and maintain a forest that lets them flourish as you venture further into the forest than you’ve ever been before! Engage wild animals, experience life in the forest, and let your creativity run wild in SimAnimals?

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SimAnimals US version

February 3rd, 2009, 19:25 Posted By: wraggster

New from Success hk who ship worldwide.



Venture into the wild world of animals like never before. Embrace all the adventure, fun, and mischief that await you in the vast forest. Feed a bear what he craves. Pick up a rabbit or hedgehog, and bring him to his friends. Discover what other creatures lurk in the wild. You have the power to reach out and touch, pick up and move everything in the forest from squirrels and foxes to trees and flowers. Make your wild animals happy and maintain a forest that lets them flourish as you venture further into the forest than you’ve ever been before! Engage wild animals, experience life in the forest, and let your creativity run wild in SimAnimals.

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NDS i Final Fantasy Crystal Chronicles: Echoes of Time Pack Jap version

February 3rd, 2009, 19:27 Posted By: wraggster

New from Success hk who ship worldwide and one for collectors of rare consoles.



A triumphant return from a monster-infested forest marks the completion of the 16-year-old hero’s coming-of-age ceremony. However, the hero’s joy is short-lived as a young village girl is found to be afflicted by a mysterious illness known as “crystal sickness.?Determined to obtain the cure, the hero steps out of the secluded village for the first time, only to discover a world in which crystals are merely artifacts of the past Toon Boom Harmony Premium 20.0.3 With Crack Full Download no longer exist

whats inside

NDS i Console(x1)
Final Fantasy Crystal Chronicles: Echoes of Time Jap version(x1)

This rare collectors console is selling for USD 311.61 on worldwide shipping.

Remember you need a compatible DS Flash Card for homebrew on the DSI.

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What If Pac-Man Championship Edition Were Made For The NES?

February 3rd, 2009, 21:43 Posted By: wraggster

8-bit recreations are always neat to see and while some sites are buzzing about Guitar Hero recreated for the NES we’re going to take a look at a “Famicom” (note the quotes) version of Pac-Man Championship Edition.

Give it a quick glance and the video looks like bread and butter Pac-Man. However, this clip includes the modifications made in Pac-Man Championship Edition like the magic fruit that makes more pellets appear and the detailed statistics screen.

Now for the bad news. The “NES” or “Famicom” version of Pac-Man Championship Edition doesn’t seem to exist in the wild. A ROM for the conversion is nowhere to be found and unless the original creator is hiding it on his/her hard drive the video may be a mock up. A really cool mockup, but still a fabrication like a unicorn.

http://www.siliconera.com/2009/02/03.e-for-the-nes/

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Wiibreaker v0.5

February 3rd, 2009, 22:23 Posted By: wraggster

Updated release from Arikado

Wiibreaker is a simple brickbreaker game I made because one of my artists for Wii Shooting Gallery, Azza123, said there were no brickbreaker games out for Wii homebrew. Thus, I have created WiiBreaker. In total, this first release took about two weekends to write.

It now has three modes.

Once the ball falls below the screen 3 times, you lose.

Version History
0.5 - Ball now moves in 12 directions instead of 4 - 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor) - A little bit of "new" artwork - Each control scheme tweaked (based on feedback from people) - 2 Tracks of Background Music - Highscore system changed to compensate the new modes (except level editor) - Highscores are now saved


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VocableDS v1.6

February 3rd, 2009, 22:39 Posted By: wraggster

News via nintendomax

Frezzy produces a small update for its application "VocableDS" where you create your listings of vocabulary and can carry out tests.

Quote:
1.6 - Another short update
* I 've changed the font type from 8bit to custom so that I had to change the backgrounds to form custom 8bit too
* I've improved the waiting screen
* By now you can not confirm an emty filename or open a non-VocableDS v1.6-file
* I've removed the text cursor
* If you want to see the right answer you have to hold the stylus at the button "Next". If you release the stylus the right answer will disappear
* Some bugfixes

known bugs
* If you choose the third file you will choose the sixth file
* The saving of wrong words does not work jet
* The editing lists of vocabulary does not work


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BLARGH Text Editor WIP r120

February 3rd, 2009, 22:51 Posted By: wraggster

News/release from anomalous_underdog

Preliminary File Save/Load Dialog Box created. It doesn't do much besides showing your top level files and selecting them; its a work in progress. Press select to toggle the file save/load dialog box.

In other news, I'm gonna start learning how to drive tomorrow! Wish me luck.


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FavDS V1 Released!

February 3rd, 2009, 23:02 Posted By: wraggster

News/release from xiao32

Well, I've been working on a program for a while now, and it's finally complete!

FavDS is a app which lets you save & run NDS Files, by putting there location in a text file.

From the readme:

Code:
Program: FavDS
Coded By: Xiao32

TUTORIAL:

To use FavDS, extract the folder/file to the root of you're card.

Then open each fav*.txt file, and input the location of the selected NDS file, beginning at the root of you're card.

EXAMPLE:

Say you had DSOrganize.nds located at "NDSHB/DSO" on the root of you're card, then fav1.txt would equal "NDSHB/DSO/DSOrganize.nds" (With Quotes!).

~~
Thanks to Chishm for his NDS Loader!


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Neopop Wii 03/02/2009 - Neogeo Pocket Emulator for Wii

February 3rd, 2009, 23:21 Posted By: wraggster

TheStripper has released an unofficial version of Neopop Wii with wiimote support.

NeoPop emulates the SNK NeoGeo Pocket handheld console. It is based on NeoPop/SDL by neopopUK and ported to the Nintendo GameCube by The "Genesis Plus" Team. It has been converted from a PC based platform to run on the GameCube's proprietary PPC Gekko processor and features customized code to give you the best gaming experience possible. See changelog.txt for the whole history.

Unofficial version with Wiimote, Nunchuck and classic controller support. Wii's only version.

Credits goes to the creators and contributors.

Changelog:
03/02/2009 (TheStripper):

Added Wiimote, Nunchuck, and Classic Controller support.
Changed some menù text
Created icon.png and meta.xml
Removed Gamecube controller support


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Riccitiello: We'll rival Nintendo on its own platform

February 4th, 2009, 17:28 Posted By: wraggster

A confident John Riccitiello hd video converter factory pro review - Free Activators stated that Electronic Arts can rival Nintendo's success on the Wii home console.

Speaking during a conference call, the CEO detailed a renewed focus on the popular machine, as the publisher dedicates half of its home console output to the Wii.

"The Nintendo Wii is even more important than one year ago. It is a clear leader in this cycle," said Riccitiello. "They are getting half our emphasis in terms of title count."

EA Sports games are key to breaking the Wii market, said Riccitiello, with the new Wii MotionPlus accessory enabling EA to increase quality and deliver the type of gameplay experiences associated with Nintendo's own first-party output.

"You will see we are taking great advantage of their new hardware addition with the motion sensor," he said. "What that is going to give us is the kind of gameplay we think will rival Nintendo on their own platform, and we are bringing marketing together in such a way that we think we can get noticed in ways that no other third party will."

Two titles central to this are EA Sports Active, the fitness game due later this year, and a new tennis franchise, which also makes use of the Wimbledon license.

"We're going strong, right out of the box, with EA Sports," declared Riccitiello.

"EA Sports Active is taking advantage of the world's fascination with fitness - the strength of the Wii Fit platform - with a spectacular title in my judgement that's coming out in our first quarter."

"The second thing that is coming out in the quarter is we are launching our tennis SKU, and initially Wii only, and following it up with other franchises."

Along with more MySims releases, EA plans to market its Wii range collectively, rather than as individual titles.

"We are bringing three titles together, and we are aggressively marketing them," said Riccitiello.

Yesterday, EA reported a loss of USD 641 million, the decision to close 12 facilities and increase redundancies to 1100 across the group.

http://www.gamesindustry.biz/article.s-own-platform

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Wiimote modded with terrifically minor results

February 4th, 2009, 17:42 Posted By: wraggster



Remember DHRECK, the modder who modded a Wiimote by covering it in hemp and calling it a day? Well, he's back, and this time he's made one that's slightly smaller than the original. That's right: not totally teeny, or miniaturized (it's not lethal, either) -- just somewhat smaller than actual, unmodified 'mote. He's made some other minor cosmetic changes to it as well, and the results are attractive.

http://www.engadget.com/2009/02/04/w.minor-results/

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LEGO Battles break out on DS this summer

February 4th, 2009, 19:28 Posted By: wraggster

Warner Bros. Interactive Entertainment and TT Games' latest LEGO game, coming this summer for DS, is not built around any license. Well, other than the LEGO license. But there's no Batman or Star Wars or anything like that: this is pure LEGO.

LEGO Battles, developed by Hellbent Games, sounds like a kind of LEGO-based strategy game, in which players build and defend bases in the LEGO Castle, Pirates and Space Themes, using units mixed and matched from the sets. The press release promises "pirate swordsmen fighting side-by-side with wizards and aliens; dragons battling ninjas; and pirate ships launching broadsides against spacecraft and knights!" In addition to the single-player mode, local multiplayer battles will also be available.

http://www.joystiq.com/2009/02/04/le.s-this-summer/

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Pong2 0.97

February 4th, 2009, 20:55 Posted By: wraggster

Updated release from Wplaat:

A new version of Pong2 is released with the following changes:

03/02/2009 Version 0.97
- HotFix: Set start level to zero each game.
- HotFix: Remove typo on help screen.
- Release notes screen is now showing information fetched from internet.
- Added up and down cursor event to scroll through the release notes.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler

Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their clip studio paint 1.8.2 crack - Crack Key For U during the development of this game.

Key Features:

2D pong gameboard with special graphical effects.
Five game levels
Game player score is shared on internet.
WiiMote, Classic Controller device support
10 background music tracks
Several sound effects

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AnyTitle Deleter MOD v2

February 4th, 2009, 20:59 Posted By: wraggster

Updated release from Red Squirrel

AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.

It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.

Note: Real names of titles come from an external file ( database.txt ) and so can be edited and updated by everyone.

MOD v2:

-Moved the database to an external file so editable by everyone!

-Edited main program to read external files from SD.

MOD v1:

-Added an internal database with over 500 titles' names.

-Edited main program to interact with the 3DMark 2.19 Crack With Serial Key Latest 2021 Free internal database.


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Helium boy v0.9

February 4th, 2009, 21:05 Posted By: wraggster

News/release from Beril

Helium Boy Wii is a port of an old game I made a few years ago. It's a simple 3d platform game inspired by the Nintendo classic Ballon Kid. You fly using helium balloons and collect stars while watching out for birds and flying ninjas, and try to reach the end of the level.

The Game uses Wiimote+Nunchuck and is only compatible with front SD slot. Extract the files into apps\ in the root of the SD card and launch from the Homebrew

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Gecko 2.0 update

February 4th, 2009, 21:07 Posted By: wraggster

Sorry for the delay in Gecko 2.0 software, i know was supposed to be released Adobe Acrobat Reader DC Free Download the 1st but i decided not to rush it, fix all the bugs and figure out the best way to complete the cheat options so users no longer have to use single text files.

anyway here a screen grab i took, so you can see whats coming, some new features and tools, and big improvements on old ones.

File menu is still not finished, which is basically, DOL, ELF, MP3 loader, which is alot like SD load but supports more file types.

Thanks again for the support!


http://www.unrom.com/gecko-20-update/

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Chinatown Wars Playable At New York Comic Con

February 4th, 2009, 23:43 Posted By: wraggster

Rockstar Games is hitting up the New York Comic Con this weekend, giving players a chance to get some early hands-on time with Grand Theft Auto: Chinatown Wars for the Nintendo DS.

Fans eager to see how the Grand Theft Auto saga plays out across two tiny screens need look no further that this weekend's New York Comic Con. Rockstar will be there throughout the weekend at booth #1563, allowing players to put Grand Theft Auto: Chinatown Wars for the DS through its paces, stealing a few cars, shooting some hookers, and possibly selling some drugs. Fun! Of course you'll have to be 17 or older to play, so be sure to bring along photo identification, unless of course you're underage, in which case you should just mug someone who looks like a slightly older you. You're a minor who enjoys violent video games, so it should come natural!

That was a joke. Please do not mug anyone. It should go without saying, but I'll say it, just in case.

http://kotaku.com/5146439/chinatown.york-comic-con

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The Telegraph, Brought To You By Nintendo DS Flash Carts

February 5th, 2009, 17:52 Posted By: wraggster

Interesting example of "different horses, different courses" at work here. While companies in Japan are trying to erase the very thought of the R4 flash cart, in Britain, the R4 can advertise on the Telegraph!

You can see the proof above. The ad - proclaiming the device to be a WinDataReflector Crack partner" of the paper's site - says the R4 "allows you to watch movies, play music, browse pictures, read E-Books and more". "More" being, in many cases, the use of pirated software on the DS.

Course, the ad isn't being paid for by the manufacturers of the R4 themselves. It's supplied by a British online retailer who just happen to sell the R4. But still! It's a delicious irony, considering the device's questionable legality in the country.

http://kotaku.com/5146765/the-telegr.ds-flash-carts

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Onslaught Brings Online Co-op FPS To WiiWare

February 5th, 2009, 17:56 Posted By: wraggster

Hudson Entertainment is giving WiiWare its first (brief pause) first-person shooter in Onslaught, which also happens to be movavi photo manager review first online, 4-player cooperative first-person shooter on WiiWare. In other words, FIRST!

Onslaught is pitched by Hudson as a futuristic sci-fi shooter, pitting a squad of up to four players in a battle against "mysterious creatures" while also saving a distant research colony. In other words, science fiction plot #017.

Looks like Onslaught uses Wii Remote point and shoot controls, with plenty of shake to keep your forearms toned. Vvctre Free Download with Crack WiiWare release is listed as "coming soon" which we'll interpret to mean "coming soon."

http://kotaku.com/5146689/onslaught.fps-to-wiiware

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Man Arrested For Choking Girlfriend With Wii Controller

February 5th, 2009, 17:58 Posted By: wraggster

Daniel Alvarez of Austin, Texas has been arrested on charges of aggravated assault after he attempted to strangle his girlfriend with a Wii controller cord, according to police. He's also suspected of eating her cookies.

Christina Alvarado, Alvarez's girlfriend, told police that she was attacked by her boyfriend after a fight, one brought on for possibly the stupidest reasons known to man. She was apparently enraged because the suspect ate her supply of Girl Scout Cookies. He was similarly pissed due to being awakened, only to be given the business about some missing Girl Scout Cookies

http://kotaku.com/5146637/man-arrest.wii-controller

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Natsume Farming More Harvest Moon

February 5th, 2009, 18:06 Posted By: wraggster

Natsume working on another Harvest Moon game? No way! It looks like the publisher who tirelessly localizes Harvest Moon games for North America has another one on deck according to retail leak by good old Gamefly. They have Harvest Moon: Frantic Farming in their system slated to come out late spring-ish on the Nintendo DS. We’ll ignore the release date and focus on the existence of the game.

Hmm… which Harvest Moon game could Harvest Moon: Frantic Farming be? I’m going to guess Harvest Moon: Sparkling Sun and Companions which came out in Japan last February since it’s for the DS and fits the usual one year localization gap. The only thing that doesn’t fit nicely into the hypothesis is the “frantic” part of the subtitle. Farming should be less hustle and bustle in Harvest Moon: Sparkling Sun and Companions since players have the choice of the touch screen or button controls. Perhaps, Natsume’s subtitle is referring to the new pet mini games like Frisbee or the fact that you can toss monkeys.

http://www.siliconera.com/2009/02/04.-harvest-moon/

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New Wii Cheat Manager Released

February 5th, 2009, 18:21 Posted By: christian.remboldt

+-------------------------------+

Know Your Internet History! A Chat With Cockeyed's Rob Cockerham

by Mark Allen

Kenneth Goldsmith (born 1961) is an American poet. He is the founding editor of UbuWeb, teaches Poetics and Poetic Practice at the University of Pennsylvania and is Senior Editor of PennSound. He hosted a weekly radio show at WFMU from 1995 until June 2010. He has published ten books of poetry, notably Fidget (2000), Soliloquy (2001) and Day (2003) and Goldsmith's American trilogy, The Weather (2005), Traffic (2007), and Sports, (2008). He is the author of a book of essays, Uncreative Writing: Managing Language in a Digital Age (2011). As editor he published I’ll be Your Mirror: The Selected Andy Warhol Interviews (2004) and is the co-editor of Against Expression: An Anthology of Conceptual Writing (2011). He resides in New York City with his wife, artist Cheryl Donegan and his two sons. I emailed Kenneth about his work, and his new book Seven American Deaths and Disasters.

(The above introductory paragraph was lifted directly from the Wikipedia page on Kenneth Goldsmith, except for the last sentence. If you’re wondering why that’s appropriate here, keep reading.)

Mark Allen: In your new book Seven American Deaths and Disasters you've transcribed radio and television reports of national tragedies like JFK's assassination and Michael Jackson's death. I found the book riveting, melancholic, surreal, mundane and informative. Why commemorate these events in this way?

Kenneth Goldsmith: These transcriptions are from airchecks of major disasters unfolding in real time. Listening to them, it made me wonder: what are the words we use to describe something we never thought we'd have to describe? These DJs woke up thinking they were going to the station for a regular day and then they were in the position of having to narrate, say, 9-11 or the Kennedy assassination, to the world. They were completely unprepared and in their speech, you can hear this. It's stunning. The slick curtain of media is torn, revealing acrobatic linguistic improvisations. There was a sense of things spinning out of control: facts blurred with speculation as the broadcasters attempted to furiously weave convincing narratives from shards of half-truths. Usually confident DJs were now riding by the seat of their pants, splaying raw emotion across the airwaves: smooth speech turned to stutter, laced with doubt and fear. Unhinged from their media personalities, these DJs became ordinary citizens, more like guys in a bar than representatives of purported rationality and truth. Opinions—some of them terribly misinformed—inflected and infected their supposedly objective reportage. Racism and xenophobia were rampant— somehow the DJs couldn't help themselves. Technical fuck-ups abounded: on-the-scene reporters were nowhere to be found, cell phones went unanswered, audio clips ended abruptly, eyewitnesses were absent. And then there was silence—the greatest fear of broadcasters—lots of dead air. It was as if the essence of media was being revealed whilst its skin was in tatters. Unwittingly structuralist, the whole thing felt like a Godard film. I felt I had to transcribe and capture this amazing speech on the page, hence this book.

I recently learned Werner Herzog teaches a screenwriting class where a required reading is The Warren Commission Report on JFK's assassination, which he calls "the ultimate crime story" and an excellent example of a screenplay based entirely on how it's written, and it's a government document.

Wow, I didn't know that but it doesn't surprise me. Herzog, more than anyone knows that real life trumps fiction every time. A great document along these lines to read is the transcript of the Richard Prince appropriation deposition put out by Greg Allen of greg.org. I think it's the most comprehensive and instructive manual ever written on appropriation. And beyond that, it's a work of appropriated literature authored by Allen. (I've written a long essay about this work here.)

Your 2000 book Fidget transcribes every single movement your body made during thirteen hours. In your 2003 book, Day, you chronologically re-typed every single word from every page of a copy of The New York Times. Your later trilogy, Weather, Traffic and Sports, transcribe random radio reports. Now with Seven American Deaths and Disasters you're transcribing reports of specific events. Is your work slowly leaning towards a more non-fictional, storytelling approach?

For the past twenty years, I've been fascinated with rendering the mundane in language. In hindsight, my archival impulse arose concurrent with the internet, which also seemed intent on creating a vast warehouse of our most commonplace experiences—at least in the early days—in words. It immediately became clear to me the digital condition was going to be one of abundance, storing more words than I'd ever be able to consume. As a response, I made big books which, even in paper, reflected this new relationship to language.

But after ten books of quotidian compilations, an unexpected thing happened: I began tire of the everyday. After all, the job of retyping the entire internet could go on forever, driving me to seek a new line of investigation. Still deeply entrenched in a digital ethos, I remained tied to a mimetic and uncreative way of writing, yet found myself struggling with how to expand my focus without radically altering my long-standing practice. So now I've turned to transcribing events and texts that are drenched in drama and emotion, as opposed to transcribing the ordinary and dull. It's the identical writing act—still wildly uncreative—only I've moved the frame from one subject to another, naturally giving the texts new results.

You founded and edit UbuWeb, an exhaustive historical collection of avant-garde visual, concrete and sound poetry, film, sound art—all viewable online and most unavailable elsewhere. It includes thousands of works, everything from the complete multimedia archives of the late-60s/early-70s art magazine Aspen, to Kurt Kren's film September 20, to Yoko Ono's film Fly, and everything in-between. How did you amass such a collection? How can one experience it all in one lifetime?

You see, we are faced with a situation in which the managing of information has become more important than creating new and original information.

I'm a collector by nature and have been working on this for seventeen years. If you work on something a little bit every day, you end up with something that is massive. It's so big that I'm not even sure what is on there anymore. Better to think of it like a library—who can read every book in the library?

But UbuWeb is really unstable. Cobbled together, operating on no money and an all-volunteer staff, Ubu was never meant to be a permanent archive. Ubu could vanish for any number of reasons: our ISP pulls the plug, our university support dries up, or we simply grow tired of it. Acquisition by a larger entity is impossible: nothing is for sale. We don't touch Vvctre Free Download with Crack. Watch out. It won't be there forever.

In 2011, you read at the White House to President and Mrs. Obama, as part of A Celebration of American Poetry. (Jon Stewart even made fun of your outfit in a segment on "The Daily Show.") Did you meet the President? What did he and the First Lady seem to think of your work? What was Mrs. Obama wearing?

When I was invited to read at the White House, I wondered aloud to a colleague whether if, asked by the G.W. Bush administration to read, would I have accepted? To which my colleague responded, "Kenny, you never would've been asked to read at the G.W. Bush White House." The fact that they would even have someone like me there at a poetry event signals a paradigmatic shift (one among many, of course).

I did an afternoon poetry workshop with Michelle Obama, who sat in front of me as I made my usual arguments against creativity and for copyleft, file-sharing, and free culture. She appeared to be riveted and even asked questions. It was surreal. She was wearing a gorgeous beaded and sequined skirt, a skin-tight mauve tank top, and shiny, pea-green pumps. She was super-mellow and put everyone else at ease when she said in a slangy sort of voice, "Aw, c'mon, everybody. Let's relax, let's have some fun. This is poetry, after all!" After that, I said fuck it and relaxed—this ain't no Laura Bush or Mamie Eishenhower—and had a good time.


Michelle Obama's shoes.

That evening, with the President sitting five feet away from me, I read appropriated texts. Nobody flinched. I put together a short set featuring The Brooklyn Bridge, and presented three takes on it, including Whitman's "Crossing Brooklyn Ferry," Hart Crane's "To Brooklyn Bridge," finally finishing with an excerpt from my book Traffic, which is 24-hours worth of transcribed traffic reports from a local New York news station. The crowd, comprised of arts administrators, Democratic party donors, and various Senators and mayors, respectfully sat through the "real" poetry—the Whitman and Crane—but when the uncreative texts appeared, the audience was noticeably more attentive, seemingly stunned that the quotidian language and familiar metaphors from their world—congestion, infrastructure, gridlock—could be framed somehow as poetry. It was a strange meeting of the avant-garde with the everyday, resulting in a realist poetry—or should I say hyperrealist poetry—that was instantly understood by all in the Vvctre Free Download with Crack let's call it radical populism. It was really fucking bizarre, to say the least.

You teach a course called "Uncreative Writing" at University of Pennsylvania, where you encourage students to turn off their creative instincts, retype phone books and menus, and plagiarize other writer's work as their own content. Some students call your class brilliant; some faculty at the school have publicly denounced your pro-plagiarism stance as irresponsible. How is all this helping the next generations of writers and journalists?

The students that take my class know how to write. I can hone their skills further but instead I choose to challenge them to think in new and different ways. Many of them know how to plagiarize but they always do it on the sly, hoping not to get caught. In my class, they must plagiarize or they will be penalized. They are not allowed to be original or creative. So it becomes a very different game, one in which they're forced to defend choices that they are making about what they're plagiarizing and why. And when you start to dig down, you'll find that those choices are as original and as unique as when they express themselves in more traditional types of writing, but they've never been trained to think about it in this way.

You see, we are faced with a situation in which the managing of information has become more important than creating new and original information. Take Boing Boing, for instance. They're one of the most powerful blogs on the web, but they don't create anything, rather they filter the morass of information and pull up the best stuff. The fact of Boing Boing linking to something far outweighs the thing that they're linking to. The new creativity is pointing, not making. Likewise, in the future, the best writers will be the best information managers.

The Museum of Modern Art just appointed you as their first Poet Laureate for the 2013 winter/spring term. What are you going to do?

I want to infuse the museum with poetry. I'm hosting a reading series called "Uncontested Spaces: Guerilla Readings in the MoMA Galleries" where writers and artists like Heidi Julavits, Charles Bernstein, John Zorn, Rick Moody, Sheila Heti, and David Shields go into a gallery of their choice and do a reading in front of an artwork they feel connected to. This is normally impossible, since the galleries are mandated to be silent.

On March 20, I'll be doing a Poet Laureate lecture called "My Career in Poetry or: How I Learned to Stop Worrying and Love the Institution," which proposes that poetry's next—or final—move is institutional critique.

And finally there will be a bus tour around lower Manhattan while I read excerpts from my work in progress, Capital, which is a rewriting of Walter Benjamin's The Arcades Project, written for New York in the twentieth century.

We'll see if we can move this institution like we moved the White House. I think I have my work cut out for me.

In your collection of essays Uncreative Writing: Managing Language in a Digital Age you claim, since all images and video on the internet are text-based (HTML code), we are at an exciting crossroads for a cultural merging of visual arts and the written word. Can you talk a little about that?

This is a great challenge to traditional notions of writing. In the digital age, language (aka code) has become materialized, taking on a whole new dimension (although one that had been proposed throughout various avant-garde movements during the twentieth-century: futurisms, concrete poetry, and language poetry, and so forth—which is why the 20th c. avant-garde is more relevant than ever).

Words are no longer just for telling stories. Now language is digital and physical. It can be poured into any conceivable container: text typed into a Microsoft Word document can be parsed into a database, visually morphed in Photoshop, animated in Flash, pumped into online text-mangling engines, spammed to thousands of email addresses and imported into a sound editing program and spit out as music; the possibilities are endless.

Clearly this is a far cry from the Romantic notion of a writer hammering out original works of genius on a typewriter in a garret. Yet much writing proceeds like the internet never happened. Look at most literary fiction: you get guys like Will Self saying things like, "The internet is of no relevance at all to the business of writing fiction directly, which is about expressing certain kinds of verities that are only found through observation and introspection." Really? That's scary.

In Uncreative Writing you talk about having access to the Warhol Museum archives, to listen to the tapes of Andy speaking on the phone that were used to create The Warhol Diaries, and you seemed fascinated to discover hours and hours of un-transcribed recordings that were left out of the book because they were deemed "too boring." In general, "interesting" seems like an anathema to your approach. How do you think writers and journalists can improve their work by embracing "boring?"

John Cage said, "If something is boring after two minutes, try it for four. If still boring, then eight. Then sixteen. Then thirty-two. Eventually one discovers that it is not boring at all." So what is boring? I find narrative boring. I find truth boring. I once wrote an essay called Being Boring" where I claim to be the most boring writer who has ever lived. I can't even read my own books—I keep falling asleep. But they're great to talk about and think about. So I think we need to redefine our relationship to boring. Reality TV is boring with all the boring parts taken out of it. Instead, go watch An American Family from the early 70s, at this weird moment where mainstream TV fell under the spell of Andy Warhol. You'll never be bored in the same way again.

I don't think that journalists can be boring because to do so would be to shed too much truth on what they do. They're mostly writing boring stuff, they're bored, their editors are bored, and their readers are also bored, but nobody will admit it. Again, it's here that Warhol is prescient. When asked if he reads reviews of his works, he replied, that he doesn't—he only adds up the column inches.

I did radio with you at WFMU in the mid-00s. Your radio show, which ran from 1995-2010, seemed to push the format as far as possible. By 2010 you were broadcasting three hours of silence, which you would break every thirty minutes with a station ID. The station staff was often angry with you and the listeners always complained it was the most unlistenable radio imaginable. Will you ever return to the airwaves?

Oh, I adored doing radio but sadly, I don't think I'll be going back. I was given free rein to do whatever I wanted on the airwaves and I took full advantage of it, much to the chagrin of the staff and listening audience, as you say. But I finally hit a wall. I'd done everything possible and there was nothing left to do. I'm eternally grateful for that opportunity, but I am finished.

In 2005 you declared in a critical essay, "If it doesn't exist on the internet, it doesn't exist." Do you think this is still true in 2013?

Well, in the utopian moment of 2005, everything was on the internet. It was amazing. But then came the Megaupload lockdown and the subsequent blogosphere crackdown, which you've so eloquently parsed here, and suddenly the internet was bereft of great stuff. So now there's an enormous rebuilding effort but I feel it's like rebuilding a beachfront home after Sandy: it's just a matter of time till it gets whacked again.

I feel so sorry for those who have built castles made of sand—and even sadder for them when they attempt to rebuild and then file-hosts change their policies again, once more emaciating them. It breaks my heart.

My advice: Build your own library. Don't trust the cloud. If you love something, download it. It won't be there forever.

You often quote conceptual artist Douglas Huebler, who in 1969 wrote, "The world is full of objects, more or less interesting; I do not wish to add any more." It seems to be a personal mantra. So what keeps you going?

Oh, I'm old. And I came of age and had a career made in the traditional way by publishing books, getting them reviewed in the "right" places, and having the "right" critics behind me and so forth. So I'm all set. But I'm concerned for a younger generation who don't have the time-tested structures to rely on. How can an emerging poet make a career in a time when there are few vertical structures to identify, support, and raise it above the others? The arbiters of taste seemed to have evaporated. Even with poets creating paper books, there doesn't seem to be the support there. For instance, the emerging poet Steven Zultanski just put out what I feel to be perhaps the most important book of his generation called Agony. In the old days, this one book alone would've made his career. Now it's just another in a sea of Lulu publications and Facebook likes.

All of which makes me think that for writers, careers and canons won't be established in traditional ways. Literary works—and careers—might function the same way that memes do today on the web.

The Troll Thread Collective and Gauss PDF are publishing the most incredible stuff—reams of shit grabbed from the internet, set into book form, and ported out to Lulu. They're making the most impossible books. Why? Because they can. Will anyone ever materialize them from Lulu? Or read them? They don't really seem to care. Tan Lin, too, publishes his books in multiple Lulu remixed versions. Like a dance remix, it's impossible to keep track of which is the official version. This, then, is the next wave of conceptual writing.

All of which makes me think that for writers, careers and canons won't be established in traditional ways. Literary works—and careers—might function the same way that memes do today on the web, spreading like wildfire for a short period, often unsigned and un-authored, only to be supplanted by the next ripple. While the author won't die, we might begin to view authorship in a more conceptual way: perhaps the best authors of the future will be ones who can write the best programs with which to manipulate, parse and distribute language-based practices. Even if, as Christian Bök claims, poetry in the future will be written by machines for other machines to read, there will be, for the foreseeable future, someone behind the curtain inventing those drones; so that even if literature is reducible to mere code—an intriguing idea—the smartest minds behind them will be considered our greatest authors. Hold on to your hat. It's a wild ride ahead.

When I first approached you I mentioned making this interview "adhere to your aesthetic practices in some way, in form or presentation," you said you were up for anything. But after talking, we both decided to just do a straightforward interview. Why do you think this conclusion was ultimately reached? You mentioned journalists, editors and readers are all "bored." Don't you think the standard interview format—which is all around us… from celebrities in entertainment magazines, to politicians on the news, to chats with writers on websites—is ripe for re-examination? Or parody?

Ah, I fooled you! Nothing here is new. It's all been poached from elsewhere. The answers to the first and third questions, for instance, are taken directly—word for word—from the afterword of Seven American Deaths and Disasters. The fourth question is taken from UbuWeb's mission statement. The fifth question about the White House is taken from my forthcoming Poet Laureate Lecture that I will deliver at MoMA on March 20th. The sixth answer comes from the introduction to Uncreative Writing. The seventh is from a proposal statement I had to write for the MoMA laureateship. The eighth is from a keynote lecture that I delivered at Transmediale in Berlin just last week. The ninth answer is from my manifesto "Being Boring." The tenth answer comes from a blog post I did on the Poetry Foundation blog. The eleventh answer is a paraphrase from my sandboxie 5.33.1 crack - Free Activators for The Wire called, "Six File Sharing Epiphanies." The twelfth answer comes from several of my previous interviews, all mashed together.

Now the trick here was that I massaged most of these slightly to make them all seem new—adding words, streamlining tenses and so forth. This is something known as patchwriting—a way of weaving together various shards of preexisting texts into a tonally cohesive whole and presenting it as if it's original. It's a trick that students use all the time rephrasing, say, a Wikipedia entry into their own words. And if they're caught, it's trouble: In academia, patchwriting is considered an offense equal to that of plagiarism.

(The above explanation of patchwriting was taken from the introduction to Uncreative Writing.)

The master of the interview, of course, was Andy Warhol, who I took a lot from. I edited a book of interviews with Warhol about a decade ago. I got the idea from the book when I was leafing through a compilation of essays about Warhol released by October magazine and the last piece in the book was an interview with Andy by the Marxist art critic Benjamin Buchloh from 1985. It seemed that the more pointed Buchloh's questions became, the more elusive Andy's answers were. Buchloh would hit harder and Warhol would get slipperier, repeating things he'd said many times before as if Buchloh's questions were irrelevant. In the end, I realized that by saying so little, Warhol was inverting the traditional form of the interview; I ended up knowing much more about Buchloh than I did about Warhol.

(The above explanation of Warhol's interview strategy was taken from the introduction to my Warhol book.)

Warhol claimed that, "Art is what you can get away with," something I am inspired by. Artists ask questions, and they don't give answers. Artists make messes and leave it for others to clean up. I've left a long trail of appropriated texts, dishonest statements, and brutal pranks. I've stolen things that weren't mine and have made a career out of forgery and dishonesty. I'm proudly fraudulent. And it's served me well—I highly recommend it as an artistic strategy. But really, don't take my word for it…



Related:The Rise And Fall Of The Obscure Music Download Blog


Mark Allen is a writer and performer living in New York.Top photo courtesy of the White House; photo of Michelle Obama's shoes by Goldsmith; photo of the poet by Cameron Whittig.

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Источник: https://allen920.rssing.com/chan-9268688/all_p1.html
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GB Enhanced+ is a DMG/GBC/GBA emulator and experimental NDS emulator. It is the successor to the original GB Enhanced project with a focus on enhancements and emulating as much of the Game Boy as possible.


Notables Changes:


Improved NDS support. Still very WIP, but now a number of commercial games boot and run.
Added support for the Multi Plust On System
Added support for the Turbo File GB and Turbo File Advance
Added Game Boy Wars 3 data for internal GB Mobile Adapter server
Added the ability for GBE+ to connect to a recreated GB Mobile Adapter server (such as the one from the Reverse Engineered Open Network)
Added support for the AGB-006 and emulated CDZ models Zoids.
Added a full database of all 70 Cosmic Characters for Full Changer used in Zok Zok Heroes.
Added support for a few NDS Slot-2 devices (Rumble Pak, Ubisoft Thrustmaster Pedometer, HCV-1000).


https://github.com/shonumi/gbe-plus
 



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  Site
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:
0.220 2020-04-06
----------------



MAME Testers Bugs Fixed
-----------------------
- 00954: [Graphics] (tecmo16.cpp) fstarfrc: Garbage scrolls past during into sequence. (N. Gilbert)
- 02343: [Crash/Freeze] (segac2.cpp) ribbit: Game freezes on later levels. (MetalliC)
- 03708: [Graphics] (deco32.cpp) nslasher, nslasherj, nslashers: Alpha blending for message windows is missing. (cam900)
- 05331: [DIP/Input] (nemesis.cpp) konamigt, rf2: Steering controls should use an incremental encoder. (mmarino4)
- 05554: [DIP/Input] (nbmj8991.cpp) hyouban: DIP switch descriptions are missing. (kamilz)
- 06913: [DIP/Input] (esripsys.cpp) turbosub: Analog inputs are inverted. (MASH)
- 07038: [Sound] (segahang.cpp) sharrier: High score entry music continues to play after completing input. (cmonkey)
- 07518: [Sound] (spiders.cpp) spiders: Web and spiders moving sounds don't match recording. (Jim Hernandez)
- 07581: [Gameplay] (segahang.cpp) sharrier, sharrier1: Difficulty increases constantly due to protection. (Adrian Smethurst)
- 07582: [Crash/Freeze] (megadriv.cpp) megadriv [sonic3p1]: Fatal error on starting game. (Tafoid)
- 07592: [Plugins] (neogeo.cpp) viewpoin: hiscore: Error parsing hiscore.dat entry. (Carl)


New working machines
--------------------
Advance Bright Ltd Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game) [Sean Riddle, David Haywood]
Game & Watch: Crab Grab [algestam, Ryan Holtz]
OPlayer Mobile Game Console (MGS03-white) (Family Sport 100-in-1) [Sean Riddle, David Haywood]
Orb Gaming Retro 'Mini TV' Console 300-in-1 [TeamEurope, David Haywood]
Performance Designed Products (licensed by Taito / Data East) VG Pocket Caplet Fast Acting 50-in-1
[Sean Riddle, David Haywood, Ryan Holtz]
SciSys President Chess [hap, Berger]
Solite Spirits [ShouTime, coolmod, The Dumping Union]
Soreike Kokology (Rev A) [Guru]
Systemhuset / Loproc Conchess Plymate (Amsterdam, T8) [hap, anonymous]
Systemhuset / Loproc Conchess Plymate Victoria [hap, anonymous]
Super Game 36-in-1 (TimeTop SuperGame) (PAL) [JP_Ronny, TeamEurope]
Technigame Super 4-in-1 Sports (PAL) [Sean Riddle, David Haywood]
Who Wants to Be a Millionaire? (Character Options, Plug and Play, UK) [Sean Riddle, David Haywood]


New working clones
------------------
Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon (set 2, SM570, ABL TV Game) [Sean Riddle, David Haywood]
Blue Shark (Model Racing bootleg, set 2) [Asayuki, pacman70]
Borench (Japan) [Apocalypse]
Burning Fight (prototype, newer, V07) [Brian Hargrove]
Cirqus Voltaire (D.52 prototype) [Matt Morin]
Cobra-Command (World/US) [caius, The Dumping Union]
Crazy Kong (bootleg on Moon Cresta hardware, set 2) [ColinD, hammy, Boge]
Dribbling (set 2) [f205v]
Fidelity Electronics Elite Avant Garde 2100 (set 2) [Berger]
Galaxian (Rene Pierre bootleg) [Michel BLANCO]
Jungler (Olympia) [f205v]
Miss Puzzle (Nudes, less explicit) [Brian Troha, The Dumping Union]
New Cherry '96 (v3.0, A PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.51, D PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 (v3.1, A PCB, set 2) [Ioannis Bampoulas]
New Fruit Bonus '96 (v97-3.1c, B PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.40, D PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.53, D PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v97-3.3c, D PCB) [Ioannis Bampoulas]
The Outfoxies (Korea?) [coolmod, The Dumping Union]
Pang! 3 (bootleg, set 2) [hammy, rtw, ekorz]
Penguin Adventure (bootleg of MSX version, not encrypted) [caius]
Scramble (Okapi bootleg) [hammy, Boge, ColinD]
Speed Ball (set 2) [Jorge Silva]
Tetris (bootleg set 4) [jordigahan]
Thunder Force AC (Japan, prototype, bootleg) [Marcio Miranda]
Undercover Cops - Alpha Renewal Version (US) [Brian Troha, The Dumping Union]


Machines promoted to working
----------------------------
Cambridge Microprocessor Systems CMS 6502 Development System [Nigel Barnes]
Green Beret (Irem) [Frank Palazzolo]
Linus Akesson Craft [Ryan Holtz]
Trivia Madness - Series A Question set [Dirk Best]


Clones promoted to working
--------------------------
Silicon Graphics Inc Indy (R5000, 150MHz) [Ryan Holtz]
Trivia Madness - Series B Question set [Dirk Best]


New machines marked as NOT_WORKING
----------------------------------
Advance Bright Ltd / Coleco / V-Tac Technology Co Ltd. Kick Boxing (BJ8888, ABL TV Game) [Sean Riddle, David Haywood]
Air Walkers [Guru]
Bandai Pac-Man Connect & Play (Feb 14 2012 10:46:23) [Sean Riddle, David Haywood]
Big Buck Hunter Pro (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Black Rose Rapid Fire Grand Prix (Konami Endeavour, Queensland) [Dam0, Heihachi_73]
Decathlon / SSD Company LTD Domyos Step Concept (Domyos Interactive System) [Sean Riddle, 404_11]
Denver Game Console GMP-240C 150-in-1 [TeamEurope]
E-mu Systems Emulator II [DBWBP]
E-mu Systems Emulator Three Digital Sound Production System [DBWBP]
Elka Synthex [DBWBP]
Excalibur Electronics Ford Racing [Sean Riddle, David Haywood]
Excalibur Electronics Fox Sports 7 in 1 Sports Games Plug n' Play [Sean Riddle, David Haywood]
Giochi Preziosi Gormiti Game Arena (Spain) [Sean Riddle, ClawGrip]
Halsall / time4toys.com / Electronic Games Shoot n' Score [Sean Riddle, David Haywood]
Imperial (1P1952IZ) Blue Moon [Pacmac94]
Imperial (1P19S1IZ) Sheer Magic [Pacmac94]
Imperial (2P1929IZ) Castaway Stampede [Pacmac94]
Imperial (3P1940IZ) Cashline D Bucks [Pacmac94]
JAKKS Pacific Inc / Code Mystics TV Touch Games: SpongeBob SquarePants Jellyfish Dodge [Sean Riddle, David Haywood]
Kawai Musical Instrument Manufacturing K1 Digital Multi-Dimensional Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing K1rII Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K4 16-bit Digital Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing K5 Digital Multi-Dimensional Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing R-100 Digital Drum Machine [DBWBP]
Korg 707 Performing Synthesizer [DBWBP]
Korg DS-8 Digital Synthesizer [DBWBP]
Korg DSS-1 Digital Sampling Synthesizer [DBWBP]
Korg DW-8000 Programmable Digital Waveform Synthesizer [DBWBP]
Korg M1 Music Workstation (Rev 19) [DBWBP]
Korg Poly-61 Programmable Polyphonic Synthesizer [DBWBP]
Korg Poly-800 Programmable Polyphonic Synthesizer [DBWBP]
Korg Poly-800 Programmable Polyphonic Synthesizer (MIDI Dump Kit) [DBWBP]
Korg Poly-800II Programmable Polyphonic Synthesizer [DBWBP]
Korg Polysix Programmable Polyphonic Synthesizer [DBWBP]
Korg Z3 Guitar Synthesizer [DBWBP]
Lexibook Retro TV Game Console - Frozen - 300 Games [TeamEurope]
Nintendo Computer Mah-jong Yakuman [Ryan Holtz, Sean Riddle, Yasuhiro Ogawa]
Olivetti L1 M44 [Alexander Kholodov]
Phineas and Ferb: Best Game Ever! (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Play Vision Haluatko miljonaariksi? (Finland) [Sean Riddle, Santeri Saarimaa]
Power Rangers Force In Time (JAKKS Pacific TV Motion Game) [Sean Riddle, Kev (FBN)]
Professor Trivia (set 1) [Slowcade]
Radica Digi Makeover (Girl Tech) [Sean Riddle, ClawGrip]
Roland Alpha Juno-1 (JU-1) Programmable Polyphonic Synthesizer [DBWBP]
Roland Alpha Juno-2 (JU-2) Programmable Polyphonic Synthesizer [DBWBP]
Roland D-10 Multi Timbral Linear Synthesizer [DBWBP]
Roland GR-700 Guitar Synthesizer [DBWBP]
Roland Juno-106 Programmable Polyphonic Synthesizer [DBWBP]
Roland Juno-6 (JU-6) Polyphonic Synthesizer [DBWBP]
Roland JX-10 Super JX Polyphonic Synthesizer [DBWBP]
Roland JX-3P Programmable Preset Polyphonic Synthesizer [DBWBP]
Roland JX-8P Polyphonic Synthesizer (Ver. 3.x) [DBWBP]
Roland MKS-30 Planet-S MIDI Sound Module [DBWBP]
Roland MKS-50 Synthesizer Module [DBWBP]
Roland R-8 Human Rhythm Composer (v2.02) [DBWBP]
Roland R-8 Mk II Human Rhythm Composer (v1.0.3) [DBWBP]
Roland TR-707 Rhythm Composer [DBWBP]
Roland TR-727 Rhythm Composer [DBWBP]
Snowball War - WakuWaku Yukigassen [rtw, SpinalFeyd]
Spider-Man Web Master (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Tiger Electronics Lazer Tag Video Game Module [Sean Riddle, David Haywood]
Tinker Bell and the Lost Treasure (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Triple Header Sports (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
TV Fitness Center (Lexibook) [TeamEurope]
Win, Lose or Draw (Senario) [Sean Riddle, David Haywood]


New clones marked as NOT_WORKING
--------------------------------
Choy Sun Doa - Jackpot Carnival (20156611, Queensland) [Dam0, Heihachi_73]
Fisher-Price Fun 2 Learn Smart Fit Park (UK) [Sean Riddle, David Haywood]
InVision Interactive M1 Plus+1 Music Workstation [DBWBP]
JAKKS Pacific Inc / Digital Eclipse Spider-Man (JAKKS Pacific TV Game) (older hardware, set 2) [Sean Riddle]
Kawai Musical Instrument Manufacturing K1m Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K1r Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K4r 16-bit Digital Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K5m Digital Multi-Dimensional Synthesizer Module [DBWBP]
Korg / Musitronics DW-8000-EX Programmable Digital Waveform Synthesizer [DBWBP]
Korg / Sound Logic DSS-1 Digital Sampling Synthesizer (Memory/SCSI Retrofit) [DBWBP]
Korg EX-8000 Programmable Polyphonic Synthe Module [DBWBP]
Korg M1 EX Music Workstation (v1.29) [DBWBP]
Korg M1R EX Music Workstation (v1.12) [DBWBP]
Korg M1R Music Workstation (v1.06) [DBWBP]
Professor Trivia (set 2) [Slowcade]
Red Baron - Jackpot Carnival (10160911, Queensland) [Dam0, Heihachi_73]
Roland JX-8P Polyphonic Synthesizer (Ver. 2.x) [DBWBP]
Roland MKS-70 Super JX Polyphonic Synthesizer [DBWBP]
Roland R-8M Total Percussion Sound Module (v1.04) [DBWBP]
Spider-Man v1.02 (English,French) [PinMAME]
VTech MobiGo (Spain) [Sean Riddle, ClawGrip]


New working software list additions
-----------------------------------
apple2_cass: Puck Man, Yonin Mahjong [Hubz, FakeShemp]
apple2_flop_clcracked:
Cyborg (Version 2) (cleanly cracked), Money (Version 3.1.6) (cleanly cracked), Telling Time (Version 3.2.0) (cleanly cracked)
[4am, Firehawke]
Carmen's North Dakota Almanac Database (version 1.0) (cleanly cracked),
Governors and First Ladies of North Dakota Database (Version 1.0) (cleanly cracked),
North Dakota Agriculture Database (Version 1.0) (cleanly cracked), Where in North Dakota is Carmen Sandiego? (cleanly cracked)
[Frank Cifaldi, 4am, Firehawke]
apple2_flop_orig:
The Bard's Tale II: The Destiny Knight, The Brain Game, Countdown to Shutdown, Crosscheck, Crosscountry USA,
The Curse of Crowley Manor, The Elysian Fields and Other Greek Myths, John Elway's Quarterback, Kaves of Karkhan,
Murder on the Mississippi, Perry Mason: The Case of the Mandarin Murder, Rescue on Fractalus, Triad (Version 1.0),
Typing Tutor III with Letter Invaders, Wizplus [4am, Firehawke]
Carmen's North Dakota Almanac Database (version 1.0), Governors and First Ladies of North Dakota Database (Version 1.0),
Minerals of North Dakota (Version 1.0), North Dakota Agriculture Database (Version 1.0), North Dakota Cities (Version 1.6),
North Dakota Cities with Population 500 and Above (Version 1.0), North Dakota Cities with Population Under 500 (Version 1.0),
North Dakota Counties (Version 1.0), North Dakota Explorers (Version 1.0), North Dakota Indian Tribes (Version 1.0),
North Dakota Parks and Historical Sites (Version 1.0), North Dakota Plants (Version 1.0), North Dakota Pride (Version 1.0),
North Dakota Symbols (Version 1.0), North Dakota U.S. Senators and Representatives (Version 1.0),
North Dakota Wildlife (Version 1.0), Notable People of North Dakota (Version 1.0),
Where in North Dakota is Carmen Sandiego (Version 0.98 beta), Where in North Dakota is Carmen Sandiego (Version 1.0 final beta),
Where in North Dakota is Carmen Sandiego? [Frank Cifaldi, 4am, Firehawke]
compis:
MA2 info (skollicens), Skriv latt, skriv ratt (version 7532) [David Karlstrom, FakeShemp]
ADB-lon (version 7482), Distributionskunskap (version 8014), Lakemedelsrakning (version 7234), Procentrakning (version 7334),
Rakna latt, rakna ratt (version 6175) [FakeShemp]
conchess_plymate: Conchess L16 [hap, anonymous]
conchess_standard: Conchess L [anonymous]
fmtowns_cd:
After Burner (v1.02), After Burner (v1.02, alt), Big Honour, Can Can Bunny Premiere, Debut Shimasu... - Nakagawa Yuuko,
FM Towns World, Free Software Collection Marty 1, Gokko Vol. 02 - School Gal's, High C Compiler Multimedia Kit v1.7 L12,
Hyper Channel - Towns TV, Kanade V1.1L10, Kanji no Ehon, Katakana no Ehon, Kyouiku & FM Towns Vol. 3, NHK Eigo de Asobo Vol. 1,
NHK Eigo de Asobo Vol. 2, Pegasus (Rev A), SimCity (1990-03-05), TownsPAINT V1.1 L10 [redump.org, r09]
ibm5150:
Dyna Blaster, Indiana Jones and the Last Crusade - The Graphic Adventure, Jack Nicklaus' Unlimited Golf & Course Design,
Martian Memorandum, The Secret of Monkey Island (3.5", EGA version), The Secret of Monkey Island (5.25", EGA version),
Test Drive III - The Passion [ArcadeShadow]
Baal, Conflict, D/Generation, Fiendish Freddy's Big Top o' Fun, Go Simulator, Menace (3.5"), Moonwalker, Power Drift
[Flyers80, FakeShemp]
Crystal Caves (1.0) [Justin Kerk]
ibm5170:
Alone in the Dark 2, Another World, Beneath a Steel Sky (France), Flashback, The Humans (5.25" HD), The Lost Vikings,
Lotus - The Ultimate Challenge, Mortal Kombat, Pinball Fantasies [ArcadeShadow]
CD-ROM God Boot Disk Version 5.5 BETA2, CD-ROM/DVD-ROM drive IDE/ATAPI interface V2.2,
MS-DOS CD-ROM Extensions With Device Driver - Installation Disk Ver 1.25 [Justin Kerk]
lynx: Yastuna Vol.1 - The Alchemy of Cubes, Yastuna Vol.2 - The Space Incident [Fadest, Alexis B.]
mc1000_cass: Aventura, Circulos, Compcara, Controle de Despesas, Explosao, Modvideo, Teste de Color Artifacting [Robbbert]
neogeo: Burning Fight (prototype, newer, V07) [Brian Hargrove]
vgmplay:
Batman - The Video Game (Nintendo Game Boy), Dig Dug II (Sharp X68000), Dragon Buster (Fujitsu FM77AV),
Final Fantasy Legend III (Nintendo Game Boy), Konami's Boxing (MSX, PSG), Konami's Boxing (MSX, SCC-I), Konami's Tennis (MSX),
Lemmings (Arcade), Libble Rabble (Sharp X68000), Pippols (MSX, PSG), Pippols (MSX, SCC-I), Princess Maker (MSX2), Qbert (MSX),
Shantae (Nintendo Game Boy Color), Snatcher (MSX2), The Tower of Gazzel (MSX2), The Treasure of Usas (MSX2),
Video Hustler (MSX, PSG), Video Hustler (MSX, SCC-I), Xak II (MSX2) [vgmrips.net, Tafoid]
vsmile_cart:
The Batman - Panique a Gotham City (France), Disney Aladdin - Les fabuleuses aventures d'Aladdin (France),
Disney/Pixar Le Monde de Nemo - Nemo a la decouverte de l'ocean (France),
Disney/Pixar Toy Story 2 - Buzz a la Rescousse! (France), Spider-Man & ses amis - Le Defi Du Docteur Ock (France),
V.Smile Football Challenge (France) [DisizDream]


Software list items promoted to working
---------------------------------------
apfimag_cass: Escape!!!, Head-Hunter, SY-50 IM-1 Diagnostics, Super Frog, Theft at the Art Museum, Treasure Hunt [Robbbert]
fmtowns_cd: Jangou 4 [r09]


New NOT_WORKING software list additions
---------------------------------------
altos8600: Xenix v2.2b [Robbbert]
amigaocs_flop: 16 Bit Komix (Euro) [Mikerochip, FakeShemp]
bdesignm_design_cart:
From TV Animation Slam Dunk (design), Rockman X3 Buster Battle (design), Weekly Shonen Jump Special (design)
[RetroRomper, TeamEurope]
bdesignm_game_cart: Dungeon Diver (game), Rockman X3 Buster Battle (game) [RetroRomper, TeamEurope]
fmtowns_cd:
Pro Yakyuu Family Stadium - 90-nendo Pennant Race-ban, Shamhat - The Holy Circlet, Suzaku, Towns VNet V1.1 L20 [redump.org, r09]
ibm5170:
The Humans (3.5" DD) [ArcadeShadow]
ASUS DVD / CD-ROM Drive Installation Disk Rev 1.5, CD-ROM Device Driver Version 2.00 [Justin Kerk]
mobigo_cart:
Dino-Zug - Erforsche die Welt (Germany), Disney Minnie (Germany), Doc McStuffins - Spielzeugarztin (Germany),
Hello Kitty - Hello Kitty feiert Geburtstag! (Germany), Jake und die Nimmerland Piraten (Germany),
Marvel Super Hero Squad - Super Sportler (Germany), Planes (Germany), Sofia die Erste (Germany),
Spongebob Schwammkopf - Rette das Geheimrezept (Germany), Thomas & seine Freunde - Wirklich Nuetzliche Loks (Germany),
Tinkerbell - Tal der Feen (Germany), Ultimate Spider-Man (Germany) [TeamEurope]
mz2200_cass:
Bomber Man, Cannon Ball, Help!, Hitsuja~i!, Hiyoko Fighter, MJ-05, Power Fail, The Spider, Vegetable Crash
[Gaming Alexandria, FakeShemp]
pasopia_cass:
The Golf, Part-Timer no Kyuuyo Keisan, Pasopia Derby, Pasopia Game Highlight, Pasopia Game-shuu, Sample Program PA7010-you
[Gaming Alexandria, FakeShemp]
st_flop:
1943 (Euro), Fantasy World Dizzy (Euro), Leviathan (Euro), Midwinter (Euro), Spidertronic (Euro, Smash 16), Striker (Euro),
Track Suit Manager (Euro) [Mikerochip, FakeShemp]
vsmile_cart:
Les aventures de imagniares d'Ernest et Bart (France), Les aventures du Petit Chaperon Rouge (France),
Cranium - Le Parc D'Attractions (France), Disney - Les petits Einsteins - Le bal du soulier de verre (France),
Disney La Maison De Mickey (France), Disney Manny et ses outils (France), Disney Mickey - Mickey a la Recherche De Pluto (France),
Disney Princesses Cendrillon - Le reve enchante de Cendrillon (France, Rev. 105),
Disney/Pixar Cars - Quatre Roues (France, Rev. 105), Disney/Pixar La-Haut (France, Rev. 005),
Disney/Pixar Ratatouille - Les nouvelles recettes de Remy (France), Disney/Pixar Wall-E (France),
Dora L'Exploratrice - Les aventures de Dora Apprentie Mecano (France, Rev. 105),
DreamWorks Shrek Le Troisieme - L'aventure d'Arthur (France, Rev. 105),
DreamWorks Shrek Le Troisieme - L'aventure d'Arthur (France), Kung Fu Panda - La Mission de Po (France),
Marvel Spider-Man & ses amis - Missions secr tes (France, Rev. 105),
Marvel Spider-Man & ses amis - Missions secretes (France, Rev. 305), Nickelodeon Go Diego! - A la rescousse des animaux! (France),
Oui-Oui - Detective d'un Jour (France, Rev. 105), Scooby-Doo! - Panique a Funland (France, Rev. 105),
V.Smile Clavier Tip Tap (France), V.Smile Defi Gym (France), V.Smile Mes Premiers Clics (France),
V.Smile Studio De Dessin (France), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France, Rev. 205) [DisizDream]
vsmileb_cart:
Baby Einstein - Un monde de decouvertes (France), Un jour a la ferme (France), La Maison Des Animaux (France) [DisizDream]
vsmilem_cart:
Disney Winnie L'ourson - La Chasse au miel de Winnie (France), Disney/Pixar Cars - Quatre Roues (France),
Disney/Pixar La-Haut (France), Disney/Pixar Wall-E (France), DreamWorks Monstres contre Aliens (France),
La fee Clochette (France), Le Monde de Nemo - Nemo a la decourverte de l'ocean (France),
Nickelodeon Ni Hao Kai Lan - Joyeux Nouvel an chinois! (France), Oui-Oui - Detective d'un Jour (France),
Scooby-Doo! - Panique a Funland (France), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France) [DisizDream]


Source Changes
--------------
-segahang.cpp: Improved sharrier protection simulation. [Adrian Smethurst]

-Entirely replaced legacy Intel 8274, NEC uPD7201, Zilog SIO and Zilog DART serial controller emulation. [AJR]

-xerox820.cpp: Connected SIO modem control inputs and fixed SIO addressing. [AJR]
* Also added default configuration for optional serial terminal on port B, and marked mk83 as a clone of bigboard.

-Added skeleton Am79C30A Digital Subscriber Controller device. [AJR]

-sound/ym2151.cpp: Added YM2164 "OPP" variant and emulated some known differences. [AJR]
* Used by Yamaha FB-01 and SFG05 MSX cartridge.

-cpu/upd7810 updates: [AJR]
* Implemented internal clock dividers.
* Prevented non-maskable interrupts from being masked out.
* Made changes to EI take effect after the following instruction.
* Fixed interrupt flag being cleared incorrectly when another interrupt of the same priority is pending.
* Added a crude start bit check to asynchronous serial mode.
* Refresh PA/PB/PC/PF outputs on mode changes.
* Fixed upd78k3 SFR identification in disassembly of MOV A,sfr and MOV sfr,A opcodes.

-Added new, thorough emulation of Signetics SCN2651, SCN2661 and SCN2641 Communication Interface chips. [AJR]
* Replaced old MC2661 device with new device - fixes dual86.cpp and pcd.cpp Baud rate issues and wy100.cpp line ending issue.

-teleray10.cpp: Inverted polarity of DIP switches, and hacked CTS to always be active. [AJR]

-wangpc.cpp: Hooked up modem control lines - RS-232 test now passes with a loopback connector. [AJR]

-wicat.cpp: Removed some 68k interrupt conditions that were conflicting with each other. [AJR]

-fp1100.cpp: Improved synchronization for CPU communications using generic latch devices. [AJR]

-cpu/m6800/m6801.cpp updates: [AJR]
* Fixed a bug that caused the emulation to lock up on WAI/SLP if a timed event had already occurred.
* Fixed disassembly of SLP instruction for HD6301.
* Added second timer output comparator and associated status register to HD6301X/HD6301Y.

-spdodgeb.cpp: Replaced protection simulation with emulation of the HD63701Y0 microcontroller. [AJR]

-cpu/ns32000: Improved disassembly. [AJR]
* Recognize scaled index modes with W/D/Q factors.
* Added some restrictions on addressing modes (mostly to avoid infinite recursion with scaled index specifiers).
* Force operand size for some instructions (in particular, the first operand is always a byte for shift/rotate instructions).
* Fixed some minor formatting glitches.
* Changed integer literal prefixes to better align with National Semiconductor assembly code examples.
* Cut immediate operands down to size.
* Format displacements as signed numbers and abbreviate small ones.
* Force decimal format for bit positions and shift counts.

-homedata.cpp: Slowed down main CPU to 2MHz for all games in driver (rated clock speed for MC68B09E). [AJR]

-tv912.cpp: Implemented protected, underline, invert and blink field attributes, and made cursor blinking more accurate. [AJR]

-cpu/tlcs90: Added TMP90C051 disassembler (only accessible through unidasm for now). [AJR]

-bus/isa: Added dump of Ultrastor Ultra 12F/32 ISA card. [Al Kossow, Bitsavers]

-bus/nubus: Added preliminary Sigma Designs LaserView monochrome NuBus video card support. [Al Kossow, R. Belmont]

-segas16b.cpp: Improved Heavyweight Champ input handling, and added Y handle limits. [Angelo Salese]
* Allows player to change stance, block and attack directions.

-legionna.cpp: Added DIP switch locations for Seibu Cup Soccer, fixed visible area, and improved documentation. [Angelo Salese]

-holeland.cpp: Added DIP switch locations and raw screen timing parameters. [Angelo Salese]

-taito_z.cpp: Fix enforceja analog inputs, and added raw screen timing parameters for all games. [Angelo Salese]

-boogwing.cpp: Fixed shadow effect on first boss. [Angelo Salese]

-bus/isa: Added Microlog Baby Blue II CPU Plus card. [Barry Rodewald]

-deco32.cpp updates: [cam900]
* Improved Night Slashers blending/priorities, palette effects and background color.
* Improved Tattoo Assassins blending behavior.
* Hooked up palette bank selection.

-taito_f2.cpp: Fixed sprite/tilemap priorities. [cam900]

-gstream.cpp: Added notes describing sprite limits. [cam900]

-video/gp9001.cpp: Implemented per-frame sprite limits. [cam900]

-sound/x1_010.cpp: Improved playback rate calculation, cleaned up code, and updated notes. [cam900]

-boogwing.cpp: Fixed palette effects and improved priorities when palette fading is in use. [cam900]

-video/deco16ic.cpp: Fixed 16-bit indexed mode drawing, implemented palette bank selection, and fixed 8-bit color base. [cam900]

-video/decospr.cpp: Exposed external priority/color mixing flags to callbacks. [cam900]

-xexex.cpp: Implemented alpha blend enable flag. [cam900]

-video/namco_c355spr.cpp: Cleaned up sprite drawing code and added support for 32-bit RGB bitmaps. [cam900]

-namcos23.cpp, gal3.cpp: Derive palette length from RAM size. [cam900]

-1945kiii.cpp: Implemented double buffered video RAM and sprite limits, and converted to raw screen parameters. [cam900]

-segahang.cpp: Hooked up sound CPU reset (fixes MT07038). [cmonkey, smarty, dj_yt]

-nlwav: Add sampled output format (takes point samples at regular intervals from log files). [Couriersud]

-williams.cpp: Use palette values calculated using netlist for mysticm, tshoot and inferno. [Couriersud]

-netlist: Added compile-time option to use linearized diode model when maximum dissipation is exceeded. [Couriersud]

-spg2xx_mysprtch.cpp, spg2xx_zone_32bit.cpp: Improved ROM banking. [David Haywood]

-m92.cpp: Added notes on Under Cover Cops - Alpha Renewal Version. [David Haywood, Alex Marshall]

-trvmadns.cpp driver re-write: [Dirk Best]
* Hooked up inputs via AY8910, hooked up lamps, and added a simple layout with illuminated buttons.
* Fixed banking.
* Hooked up palette RAM and converted drawing to use a tilemap.
* Hooked up 6845 CRT controller, and changed configuration to use raw screen timing parameters.
* Added save state support.
* Added PAL dump.

-drw80pkr.cpp: Hooked up 6845 CRT controller, and changed configuration to use raw screen timing parameters. [Dirk Best]

-summit.cpp updates: [Dirk Best]
* Added a hand-made palette and hooked up color attribute.
* Fixed memory map and hooked up scroll registers.
* Mapped most remaining inputs, improved input labels, and hooked up coin counters.
* Added a rudimentary layout showing the lamps and buttons.
* Added a link to the patent describing the machine, and removed references to MC6845 and AY8910.

-bus/hp80_io: Added support for HP82939 serial I/O and HP82900 CP/M modules. [F.Ulivi]

-screen.cpp: Added a missing break in switch statement (GitHub #6372). [fasteddo]

-luaengine.cpp: Added support for saving and loading state to/from binary string buffers. [feos]

-cpu/sh: Removed unnecessary SuperH 3/4 timers restarts. [MetalliC]

-segac2.cpp: Fixed ribbit random jumps back to first round. [MetalliC]

-bus/ti99/peb: Added Myarc DDCC-1 and CorComp disk controller cards, and FORTi sound card. [Michael Zapf]

-sn76496: Fixed ready output read handler. [Michael Zapf]

-machine/wd_fdc.cpp: Added a MON output callback, and changed the spin-down delay to nine revolutions. [Michael Zapf]

-bus/ti99: Clear data multiplexer's stale latched value when no device responds to a bus access. [Michael Zapf]

-xavix2: Massively improved graphics emulation. [N. Gilbert]

-tecmo16: Improved fstarfrc video interrupts, fixing title screen scroll timing. [N. Gilbert, David Haywood, hap]

-elan_eu3a05.cpp: Added notes on elan_buzztime I/O. [N. Gilbert]

-spg2xx_skannerztv.cpp: Moved rad_sktv to its own source file and added notes. [N. Gilbert]

-bus/acorn/cms: Added IEEE-488 controller card. [Nigel Barnes]

-cms6502.cpp: Corrected M4 ROM ordering. [Nigel Barnes]

-bus/bbc/1mhzbus: Added Pull Down RAM, Colour Card 500 and PEDL Multiform Z80 devices. [Nigel Barnes]

-bus/bbc/1mhzbus: Added the RetroClinic DataCentre storage controller. [Nigel Barnes, RetroClinic]

-bus/electron/cart: Added Winchester slot to Solidisk EFS device. [Nigel Barnes]

-bus/bbc/internal: Improved Cumana 68008 Upgrade Board interrupt handling, and updated Winchester to use NSCSI_BUS. [Nigel Barnes]

-bus/bbc/userport: Added the Clwyd Technics Colour Palette and Micro User Chameleon devices. [Nigel Barnes]

-indy_indigo2.cpp: Hooked up EDLC Ethernet device, and implemented Ethernet DMA. [Patrick Mackinlay]

-Fixed potential debugger crashes in cheatlist and help commands. [quasiscroto]

-bus/coco: Added the CoCo PSG cartridge device. [Roberto Fernandez, Nigel Barnes, Ed Snider]

-iris3130.cpp: Added Storager 3030 ROM dumps. [Ryan Holtz, Bitsavers]

-machine/pxa255.cpp: Added more GPIO callbacks, improved member naming, and converted logging to use logmacro.h. [Ryan Holtz]

-zaurus.cpp: Split machine configuration by SoC type, enable real-time clock hack, and adjusted to correct clocks. [Ryan Holtz]

-cpu/avr8 udpates: [Ryan Holtz]
* Hooked up OCR1A/OCR1B for Fast PWM mode 15.
* Removed hacky get_elapsed_cycles accessor.
* Improved save state support, re-formatted source and converted logging to use logmacro.h.

-bus/isa: Added skeleton Vectrix EX1280 video card. [Ryan Holtz, Bitsavers]

-bus/isa: Added support for mapping the linear frame buffer to S3 ViRGE (used by "Analog 801" demo). [Ryan Holtz]

-vgmplay.cpp: Added a visualizer. [Ryan Holtz, Justin Frankel]

-cpu/mips: Added basic R5000 support to the r4000 interpreter. [Ryan Holtz]

-cpu/unsp updates: [Ryan Holtz]
* Added individual members for FR status flags.
* Added Ext A6 support, and implemented Fraction on/off, SECBANK on/off, IRQNEST on/off, and move to/from FR.
* Fixed shift instructions and cleaned up GOTO MR.
* Respect interrupt enable flag.
* Disabled DRC for the time being.

-frontend: Added an About menu option to display the contents of COPYING in order to be more license-compliant. [Ryan Holtz]

-bus/snes: Fixed SA1 type 1 character conversion, and added save state support. [Ryan Holtz]

-machine/i2cmem.cpp updates: [smf]
* Latch upper address bits from device ID after receiving lower eight bits of the address.
* Implemented software reset.
* Stopped NACK from incorrectly pulling SDA low.
* Removed redundant state from page write.
* Added support for high address byte used by devices larger than 4KiB.

-xavix2.cpp: Changed port 0 to read SDA from I2C when reading the data register with the bit configured as an input [smf]
* Previously it was incorrectly latched when changing the bit to input or when the SCL output was changed.

-xavix2.cpp updates: [smf, N. Gilbert]
* Hooked up development menu inputs and I2C SDA to the CPU via an I/O port.
* Updated PIO based on I/O test.
* Hooked up a 24C64 EEPROM to the Domyos games.

-gigatron.cpp: Hooked up gamepad input and LED outputs. [Sterophonick]

-cpu/mcs96: Fixed jh/jnh branch condition. [ValleyBell]

-roland_cm32.cpp: Added preliminary Roland PCM sample playback. [ValleyBell]

-ms32.cpp: Verified that the background graphics ROM dump for gratiaa is correct. [Apocalypse]

-williams.cpp: Added explicit suffix to float literals to avoid MSVC warning C4305. [Belegdol]

-Allow Edit-and-Continue for Visual Studio debug builds, as internal compiler error has been fixed. [Belegdol]

-taito_z.cpp: Dumped missing bipolar PROMs and PALs for sci and clones. [Brian Troha, The Dumping Union]

-dec8.cpp: Added PCB locations to ROM labels for all Cobra-Command sets. [caius]

-itech32.cpp: Decapped and dumped ITBWL-3 and ITGFM-3 PIC microcontrollers. [Dr. Decapitator, Caps0ff]

-compis.xml: Replaced converted dumps with original files, and updated all documented dumps with a lot more information. [FakeShemp]

-apple2_flop_clcracked.xml, apple2_flop_clcracked.xml: Cleaned up comments, improving consistency and searchability. [Firehawke]

-taito_l.cpp: Added working brute-forced equivalent PAL images to Kuri Kinton. [Frank Palazzolo]

-kyugo.cpp: Added PCB layout and DIP switch locations. [Guru]

-toaplan1.cpp: Added DIP switch locations, and enabled all jumpers combinations. [Guru]

-20pacgal.cpp: Measured CPU clock frequency and updated comments. [Guru]

-aristmk6.cpp: Reorganized BIOS order and updated documentation. [Heihachi_73]

-midzeus.cpp: Confirmed Zeus 2 linking is IEEE 1394 using TSB12LV01A link layer controller and IBM21S851 transceiver. [Hydreigon]

-specpls3_flop.xml updates: [ICEknight]
* Documented dual Spectrum/Amstrad releases.
* Correctly split the two Navy Moves Spanish editions, and removed a duplicate with altered header.
* Added known checksums and apparent sizes for missing IPF files.
* Corrected metadata and cleaned up comments.

-goldstar.cpp: Identified one DIP switch for cmasterh, and corrected graphics ROMs for nfb96. [Ioannis Bampoulas]

-sidearms.cpp: Added a note about the star field ROM. [jordigahan]

-stv.cpp: Dumped v1.11 USA BIOS. [Kravex, Jorge Silva]

-skyarmy.cpp: Fix bit rot in ROM dump, making the game fully playable. [O. Galibert]

-snk.cpp: Dumped PROMs for sathena. [Porchy]

-fmtowns_cd.xml: Added requirements for software items that need more hardware than what an unexpanded Model 1 would provide. [r09]

-fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction. [redump.org, r09]
* 4ddrivin, aitd, azure, beast, biblemas, blandia, daisenr3, deathbrd, drakkhen, dstall, elfish, fwc1, gundamhc, hanayor2, if2,
mightmg3, opwolf, panicbom, pegasus, shangrl2, sodyssey, tatsuou, tim, titan, tss1110, yamikets, zokudm

-peoplepc.cpp: Added notes about keyboard layout and usage. [rfka01]

-pc.cpp: Added BIOS V2.2 to ncrpc4i. [rfka01]

-apfimag_cass.xml: Replaced seven bad dumps with good ones, promoting them to working. [Robbbert]

-neogeo.cpp: Added Universe BIOS 4.0 to AES and MVS machines. [Robbbert]

-neogeocd.cpp: Added Universe CDBIOS 3.3. [Robbbert]

-ssv.cpp: Dumped PLDs for ryorioh and sxyreac2. [twistedsymphony]

-vgmplay.xml: Updated three packs. [vgmrips.net, Tafoid]

-apple2gs.cpp: Fixed name of apple2_flop_misc software list. [xinyingho]


https://www.mamedev.org/
 



    Sunday, April 05, 2020
cemu 1.18.0c released
Posted by azoreseuropa @ 11:24 AM CET     Comments: 0     Site
Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).

Gearboy Changelog:


Windows, Linux and macOS:
Tweaking options for screen ghosting, fast forward and dot matrix effect.
Improved gamepad support and configuration.
Add backers into About window.
Raspberry Pi 4:
Desktop app.
All platforms:
Fix MBC1 Multicart.
Several bug fixes.


https://github.com/drhelius/Gearboy
 

PyBoy v1.0.0 released!
Posted by azoreseuropa @ 10:51 AM CET     Comments: 0  

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4 Replies to “Vvctre Free Download with Crack”

  1. I am an idiot. I've been using it for almost 10 years and have a separate instance on each channel. No wonder my CPU gets smoked. Thanks for the video!

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