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The Hobbit is a tough nut to crack. Despite what's been written about it, I don't believe it is especially complex or sophisticated internally. I haven't seen it do anything that couldn't have been done in an Infocom game of the era. In fact, I believe Zork's object-oriented design would have been perfect for what The Hobbit was trying to achieve, if only the Z-Machine ran on the poor old 48KB Speccy with no disk drive. Everything that you can interact with is represented as a data record, and "actors" such as the warg and wood elf have tables of performable actions, and a script of sorts to help them select one.

Reading the data records is easy, thanks to Wilderland. Each object has a name, a starting location, a number of copies (for instance, Bilbo's round green door has two copies, one in the tunnel-like hall and one on the lonelands, and manipulating one also manipulates the other), a volume, mass, and strength, a few additional variables that nobody has yet been able to decipher, and eight boolean properties such as emitting light, being opened, being locked, and being alive. Understanding the full extent of what all of these properties do, on the other hand, is very difficult. Amazingly, someone managed create a detailed analysis of the code. It's mostly in Spanish, which I can understand more or less, but I still couldn't glean nearly as much about this game as I had hoped to. For instance, one can clearly see where the routine for combat resolution starts and ends, but I have no idea what's going on during this routine, and gained little appreciation for how combat works here.

Here's a list of immobile objects found in The Hobbit:

NameStart location(s)VolumeMassStrengthNotes
Heavy rock doorTrolls path, trolls caveInfiniteInfinite0Locked
Small curious keyGoblins cache000
Curious mapGandalf200
Large keyHideous troll110
Round green doorTunnel-like hall, lonelandsInfiniteInfinite0
Small insignificant crackLarge dry cave, dark stuffy passageInfiniteInfiniteInfinite
Spider webSpider threads place, smothering forest,
levelled elvish clearing, deep bog,
green forest
1608064
Red doorDark dungeon, elvenkings great halls,
elvenkings cellar
InfiniteInfinite0Locked
Fast black riverWest bank, east bank,
bewitched gloomy place
InfiniteInfinite0Full, fluid
Goblins back doorInside goblins gate, outside goblins gate64Infinite80
Mountains side doorSide door, smooth straight passageInfiniteInfinite0Locked, invisible,
turns visible by waiting at side door
Large trap doorElvenkings cellar, forest-river (2)InfiniteInfinite0
Magic doorElvenkings great halls,
levelled elvish clearing
InfiniteInfinite0
Short strong swordTrolls cave3464Emits light, full
Red keyButler222
Valuable golden ringDark stuffy passage00InfiniteWearing turns you and it invisible
Goblins doorGoblins dungeon, big goblins cavernInfiniteInfiniteInfinite
RopeTrolls cave2232
BarrelElvenkings cellar32332Full, respawns
WineBarrel3150Fluid
WaterRunning river, 7 other locations050Fluid
Black waterBewitched gloomy place,
2 other locations
3150Fluid
BowBard5316
Strong arrowBard2116
WindowGoblins dungeon, dark winding passage96Infinite112
TorchBig goblins cavern, inside goblins gate55128Emits light, full
SandGoblins dungeon1011010
Trap doorSandInfiniteInfinite128Locked
Goblins cacheTrap doorInfiniteInfinite0Open
Heavy curtainBeorn's houseInfiniteInfinite0
Large cupboardWallInfiniteInfinite0
FoodLarge cupboard551
Valuable treasureLower halls32325
WallHeavy curtainInfiniteInfinite0Open
Wooden chestTunnel-like hall64Infinite0
Lunch551Spawned by Elrond
Strong portcullisForest-river (2) and long lake144Infinite0
StoneEmpty place254254Infinite
Wooden boatEast bank64Infinite0
Fast riverForest-river (1)InfiniteInfinite0Full, fluid
Golden keyDeep misty valley000


And a list of characters:

NameStart location(s)VolumeMassStrength
YouTunnel-like hall166464
Red golden dragonLower halls19296192
Nasty goblinDark stuffy passage beneath large dry cave644872
GandalfTunnel-like hall2196112
ThorinTunnel-like hall2980104
Wood elfLevelled elvish clearing112Infinite64
ElrondRivendell324864
ButlerElvenkings cellar484832
Vicious wargTreeless opening484855
GollumDeep dark lake5532
Hideous goblinDark stuffy passage644872
BardLake town481696
Hideous trollTrolls clearing144144160
Vicious trollTrolls clearing144144160
Horrible goblinDark winding passage644872
Mean goblinDark stuffy passage644872
Vicious goblinDark stuffy passage644872
Disgusting goblinDark stuffy passage644872


One of Wilderland's tools is a game script window showing you all ingame events, including ones that occur outside Bilbo's observation. We can see, for instance, the Warg wander around for several turns, unsuccessfully following people, until it eventually gets captured by the wood elf and can't leave the dungeon. I have noticed that there tend to be some problem areas where characters often get stuck, moving back and forth between two or three rooms indefinitely, and yet not necessarily forever. Very rarely they break this cycle and go somewhere else. I don't know if this is by design, or due to a quirk in the random number generator, or if passages are weighted, or if there's some other reason entirely.

Between these tools, the game map, and the list of objects and properties, I have compiled some observations on the characters after several playthroughs.


You

Eating food increases your strength, initially 64 points, by 10. Wearing the ring quarters it, rounded down. When the effect wears off, it quadruples, though may not be quite what it was before if it had rounded down when using it. Try eating food while invisible for a 40 point increase! Just don't overdo it - you die of gluttony if your strength goes past 255.

Contrary to what the manual states, fighting does not decrease your strength.

I don't know what strength does exactly, but I'm sure it has some bearing on the odds of successfully killing enemies / breaking objects. The round green door, with 0 strength, is broken immediately on the first try. On the other hand, the heavy rock door with the same stats is never broken, so again, I'm not sure how anything works.


Red Golden Dragon

In v1.0 of The Hobbit, Smaug doesn't perform any actions until you reach the elvenking's cellar. Once you do, he starts wandering around his territory. His wandering seems to be random, but I have never seen him go past the dragons desolation room, or north from the side door.


Goblins

The nasty goblin, hideous goblin, and vicious goblin have rigid three-room patrol patrol patterns that I've never seen them break. The rest of them just seem to move randomly, though the mean goblin does appear to have a disinclination to wander far from his starting dark stuffy passage. The nasty goblin is special, as he's the only one who ever leaves the dungeon, and is able to to this because he can open and close the crack beneath the large dry cave. I have never seen a goblin leave through the back door, even if you open it yourself.

From what I can tell, the three goblins on predefined routes will capture any non-goblin that they see, while the others will fight. The nasty goblin may capture the warg if it enters the large dry cave.

If you walk into a room where a capturing goblin is, it will capture you immediately. But if a goblin walks into a room where you are, you can deal with it by fighting, leaving, or wearing the ring.

Killing goblins causes them to respawn.

Here's a map of the dungeon (not all passages are present), marked with the goblins' patrol routes and their starting locations, plus Gollum:




Gandalf

Oh, Gandalf. Truly the most inexplicable character here. He mostly wanders around. Wilderland's event window shows that he talks to himself a lot, whether Bilbo can hear him or not, and his dialogue consists of "hello," "hurry up," and "you are doing a great job." He'll pick up items that he himself dropped and muse "what's this?" He occasionally tries to drop items he doesn't have. Sometimes he attempts impossible actions like taking doors and lifting rivers. Sometimes he tries things so ridiculous that even the engine doesn't know what he was trying to do, only that it can't be done.

During one playthrough that I recorded, he started off by giving me a map. Then he opened my door and walked east to the lonelands. He tried taking the door, could not, and went north to the trolls clearing. Then there were various "Gandalf is not carrying it" warnings, and he went southeast to Rivendell. Then he got lost in the misty mountains for a long time, going mad as he muttered to himself every 3-4 steps he took. Eventually he found his way out and reached Beorn's house, where he tried to do something impossible, couldn't, and instead just opened the curtains and left for the great river. From there, he went to the mountains, to the forest-river, and the engine spat out "I cannot do that" several times. Then he tried to lift the river, and to drop another item that he didn't have. He then walked back and forth between the mountains and forest-river for awhile. Toward the end of the game, he backtracked and entered the forest path, where he and Bilbo briefly saw each other as they passed each other. Gandalf then spent the rest of the game wandering around the three rooms in the waterfall area.


Thorin

If Thorin isn't given any orders, he will follow you whenever possible. If he's already with you, he may wait, may say "hurry up," and may just sit down and sing about gold. He will take the small curious key from the goblin's cache if he can see it. If he can't see you, then he may just wander around.


Wood elf

The wood elf does nothing until you enter the lonelands, and then he starts wandering. He seems to get stuck in patrols easily, but again, I'm not sure what determines this. During one game, he spent the entire time walking back and forth between the bewitched gloomy place and the west bank, though this may have been because of disabled passages - see Elrond's section for more on that. During another, he got stuck in the waterfall-forest-running river area. I can't tell what his boundaries are, but the odds of running into him are pretty good, which means you can skip the spider's thread maze entirely.


Elrond

Elrond has the power to change the world geography! At the start of the game, one of these passages is randomly disabled:
  • Long lake to Lake town
  • Forest gate to Bewitched gloomy place
  • Beorn's house to Great river
  • Misty mountain to Narrow place
  • Treeless opening to Outside goblins gate

Asking him to read your map will enable the chosen passage. I am fairly certain that the closed passage is also closed to wandering characters, and don't know for sure if having Elrond read the map opens it to them as well.


Butler

The butler does nothing until you enter Beorn's house. Curiously, he's also invisible until this time. When you enter Beorn's house, he turns visible and says "thank you." Then he follows a rigid routine:
  • Unlock the red door
  • Open the red door
  • Close the red door
  • Lock the red door
  • Open a barrel
  • Drink wine
  • Close the barrel
  • Open the trapdoor
  • Get the barrel
  • Throw the barrel through the trapdoor
  • Close the trapdoor


The butler gains one point of strength every time he drinks wine.

If there's anyone in the cellar when he acts, he will capture them and put them in the dungeon on the other side of the red door that he keeps locking and unlocking.


Vicious warg

The Vicious warg likes following people, especially you. Each turn, the script window spits out "the vicious warg cannot follow <character>" for every single character in the game, starting with you. If it can't follow or attack anyone, then it wanders. There's a good chance it will get captured by the nasty goblin or wood elf, in which case it's stuck there. If the wood elf captures it, then most likely the butler will open the door and be mauled to death, leaving the warg to roam around the halls with no way out.


Gollum

Wanders the goblin caves. I've never seen him do anything except say "what has it got in its pockets?" and take the ring from me when I answer.
Источник: https://datadrivengamer.blogspot.com/2020/05/

Happy St. Spectrum's Day!

As it is only appropriate for the entire internet to point out, the ZX Spectrum is 30th years old today. (If you don't count the ZX81, which apparently we don't.) And so it further seems only appropriate to write a nostalgic piece remembering that rubber-keyed lovely. Except, well, I was four. And my memories of being four are mostly about Mr Men books. I remember one being in our house, I remember the rubber keys, but honestly, after that, I've no way to know if I'm just invented memories based on my far more acute recollections of the 128K that came out four years later. (This is brilliant. I'm the oldest on RPS, and for once I get to feel too young.) So instead I've asked around. Asked old people.

It's that or I reel off lists of clichés, like telling you how I remember the white Tippex line on the volume wheel of our tape cassette player, so the games would load correctly. So let's, well, let other, older people do that.

One of the oldest people I know is Stuart Campbell. You may have read about him in history books - a cloudy figure who made his high-haired name in the days of Spectrum magazine Your Sinclair. But you probably didn't know he ran a software company developing games for the Speccy when he was still a teenager.

"The software company I formed with a friend got paid by the government through the Enterprise Allowance Scheme, in late 1983," explains the ancient Scot. Scorpion Software created nine games during their existence, before terminating the business upon the discovery of drink and girls. And what did they earn from this year-long enterprise? "Very, very little," wheezes out Mr S. Campbell. "We spent most of it on Cadbury's Flakes, and a book on machine code that I still haven't read."

So how does this 30th birthday, if you don't count the ZX81, make him feel? I'll bet it's old. He must feel old. "It makes me feel like aggressively and belligerently counting the ZX81. Why wouldn't you?" Which is a reasonable point. But I'll go with: Because it doesn't have "Spectrum" in its name, and thus doesn't earn the affectionate, cloying nickname, "Speccy". Is that the reason? "I blame the Jews," came the reply, a mist forming over his eyes. Then he snapped back to the room. "The ZX81 was the real breakthrough, but it doesn't get nearly so much credit."

The two systems combined, it seems fair to say, were a pretty definitive part of the life of the Old Man of games journalism. "Incalculably vast," he says. Then waking up from an impromptu nap adds, "Except you could probably calculate it if you had a Spectrum. It was sort of like a first taste of the internet. I used my Speccy to work out things mathematically that I could never have done with pen and paper or even a calculator. It was a crude illustration of the power of accessible technology. Also, Horace And The Spiders."

It's hard to think of someone older than Splash Damage's Ed Stern. Responsible for writing stories and sitting in the corner with a blanket over his lap, he too started with the ZX81, and was then forced to play on Spectrums at friends' houses. "The very notion of a 'home computer' was still sort of astonishing," he shouted at me while looking around, confused. "Everyone knew proper computers had enormous reel-to-reel tapes, and made clacking noises. So the little, creaking black plastic thing didn't seem quite plausible at first."

It was certainly quite the revolution. And there was more to it than simply their being a computer in your home. There was something special about that computer. "Character," says Campbell. "Everything about it had a friendly feel, from the crisp, clear OS design to the simple BASIC that wouldn't let you enter lines of code that didn't make sense. There was a very British, very chummy and clubby vibe around it, from the Big Brother figure at the head of the cult (Uncle Clive) to the magazines that sprang up around it. The C64 just didn't have that."

"It was important because it was the one with an erotic rubber keyboard," says Kieron Gillen, a man too old to write for RPS any more. "I mean, it wasn't the first home computer. It wasn't even the first computer normal people could afford. It was the first good computer which normal people could afford." But surely, I asked the ancient man of comics, it felt primitive compared to the arcades? "Oh yeah," he creaked. "But it was different. Because it was in a home, for a start. There was an element of arcane-proto-PC stuff to it. Getting a game working on the Spectrum was a feat akin to magic." Go on, tell us about that old timer. "You connected it to any old tape player, with an octopus-like web of cables. If it didn't work, you fiddled with the sound levels. You had to program words in to make it work..." I lost him for a moment here, as he stared out of the window, a single tear rolling through the creases of his cheek. "And the nature of the games were different," he finally continued. "The idea of an extensive adventure you lost yourself in was kinda insane."

First owning a Commodore 16, there was no game that Gillen could remember was worth playing on that beige creature. "Conversely, the Spectrum was a gateway to everything. It had a crack at everything. You played arcade games. You played strategy games. You played games which you had no idea what genre they were, as people were just fucking making it up as they went along." But why? "Because the Spectrum was so much cheap. It meant that all sorts of people could use it. Both as consumers and as creators."

Was it more significant than, say, the NES? "More significant is very subjective term," says crotchety pre-pensioner Stuart Campbell. "In terms of relation to the modern games industry, the NES is clearly vastly more significant in almost every measurable sense. I think the influence of the Speccy, and the other 8-bit machines, is only starting to return now, in the shape of the indie/smartphone markets." That's presumably more in the sense of their accessibility, rather than their content? "I mean that it opened doors for creativity in a way that consoles never did and never can. And not just in the obvious ways, in terms of development. The 8-bit machines made a vast range of games viable and accessible. When shops are full of games costing £1.99 rather than £40, and when playgrounds are full of kids swapping C90s of copied stuff, gamers get exposed to an enormous breadth of originality and invention that doesn't happen with console games." Which, he argues, in turn leads to people exploring and innovating for themselves, both as consumers and creators. "Almost every indie game you cover on RPS, and all the stuff I love in the App Store, had its genesis in the 8-bit home-computing era."

See, that's what a Spectrum really looked like!

There's no one alive older than my dad, currently writing a diary series on Grimrock for us. He cleared up some of my hazy memory of the time. "I bought a 16K Spectrum in 1983 from WH Smiths for £95," he recalled, through the mists. "It was after the price reduction so it must have been a Christmas present (that we could barely afford)." Aha, so I would have been five when this stuff I can't remember happened. My memories kick in when it comes to the 128K, which I've just learned for the first time we got early. My dad was writing reviews for Electrical Radio Trading at the time, and we were sent an advanced build of the 128K to review in 1985. "No one ever asked for it back," says my dad, and it died in around 1990.

Personal memories of the machine are many and varied. I'm fully expecting to read yours below. One of mine is extremely specific. A black box with red keys. Which was hard to explain until I blew the dust off my father and asked him to explain. "1985 I was given a DK'tronics Keyboard by a patient who was importing them. This was a black case into which the Spectrum motherboard and power supply could be put, and it had plastic keys that behaved like typewriter keys." He then started rambling about ZX Printers, aluminium rolls, and terrifying burning smells, before having a well earned nap. But waking him and propping a mug of Horlicks in his hands, I dug a bit deeper to find out just how early he planted the adventure bug in my brain. It turns out, seemingly, almost before there were adventure games.

"I had read about adventure games, and not knowing anyone daft enough to play Role Playing Games in the living room, looked for computerised versions. After reading Ian Livingstone's "Warlock of Firetop Mountain" and a ZX81 listing in ZX Computing Magazine, I thought that I could write a program based on both."

That was the magic of the 80s. What Stuart was talking about above, that iPhone-like ubiquity of it being possible to develop. My dad continues, "It grew it into a randomised mapless "adventure" called Warlock that ZX Computing Magazine bought for £30 and published in 1984."

And of course there's one other rather key accompaniment to the Speccy. The magazines that told us to call it a Speccy. While no one in their right mind read Sinclair User, names like Crash and Your Sinclair will come up again and again. For Stuart Campbell, he was reading both before he started writing for the latter. Kieron, slightly younger but still extraordinarily old, was reading the same. "The Spectrum was the gateway to me falling in love with the games press, hence everything," he says. "I came into the Spectrum slightly too late for prime-time CRASH, but Your Sinclair was blooming." And the same was true for me, albeit a couple of years later still. Without YS I'd be nothing, just a jelly on the floor.

So thank you, Spectrum. Thank you for existing, for being the PC's great grandfather. And may the 23rd April forever more be known as St. Spectrum's Day. Celebrate by playing some Speccy games right now!

Oh PS, I said to Stuart, there's no way I can use that line about the Jews. I'm chopping it out. "Then I withdraw my consent!" came his cantankerous reply. I explained that I didn't think that would make any difference. "You'll be hearing from my lawyers, Goldberg, Cohen & Rosenthal."

Источник: https://www.rockpapershotgun.com/happy-st-spectrums-day

Revo Uninstaller Pro 4.5.0 with License key


Revo Uninstaller Pro helps you to uninstall software and remove unwanted programs installed on your computer easily! With its advanced and fast algorithms, Revo Uninstaller analyzes an application’s data before uninstall and scans for remnants after the uninstall of a program. After the program’s regular uninstaller runs, you can remove additional unnecessary files, folders and registry keys that are usually left over on your computer. To remove a program completely and without leaving a trace you can monitor all system changes made during its installation, and then use that information to uninstall it with one click only – simple and easy! Full native 64-bit support.

Homepage
Changelog

Download Revo Uninstaller Pro Installer

Download Revo Uninstaller Pro Portable

Revo Uninstaller Pro License & Crack

Notes:

For Installer

Copy the license file “revouninstallerpro4.lic” to
C:\ProgramData\VS Revo Group\Revo Uninstaller Pro” or “%ALLUSERSPROFILE%\VS Revo Group\Revo Uninstaller Pro

For Portable

Copy the cracks to both  x64 & x86 folders and the RevoUninstallerPro_Portable folder


Previous Fix:

Revo Uninstaller Pro v3 License Registrator & Patch

Related

Источник: https://cracksurl.com/revo-uninstaller-pro/

My Computer Keeps Shutting Off Mostly When Playing Games!

Please download MiniToolBox  , save it to your desktop and run it.
 
Checkmark the following checkboxes:
  List last 10 Event Viewer log
  List Installed Programs
  List Users, Partitions and Memory size.
 
Click Go and paste the content into your next post.
 
Also...please Publish a Snapshot using Speccy - http://www.bleepingcomputer.com/forums/topic323892.html/page__p__1797792#entry1797792 , taking care to post the link of the snapshot in your next post.
 
Louis

 

 

 

The two programs I've requested that you install and run will provide us with information about the hardware installed and the last ten Event Viewer log.  The one thing these will not provide us with is the make and model of the PSU.  Please post the make and model of the PSU.

 

Please download and install Speccy to provide us with information about your computer.  Clicking on this link will automatically initiate the download. 

 

When Speccy opens you will see a screen similar to the one below.

 

speccy9_zps2d9cdedc.png

 

Click on File which is outlined in red in the screen above, and then click on Publish Snapshot.

 

The following screen will appear, click on Yes.

 

speccy7_zpsfa02105f.png

 

The following screen will appear, click on Copy to Clipboard.

 

speccy3_zps1791b093.png

 

In your next post right click inside the Reply to Topic box, then click on Paste.  This will load a link to the Speccy log.

 

 


Please download MiniToolBox to your desktop.

 

Right-click on MiniToolBox.exe and select Run as Administrator.

 

You will see an image like the one below.

 

minitoolbox_zps7byuwkla.png

 

Click on the following checkboxes only:

 

• List last 10 Event Viewer log

• List Installed Programs

• List Users, Partitions and Memory size.

• List Minidump Files

 

Click on Go to start the scan.  Once it is finished highlight the text, then copy it and paste it in your topic.

 MiniToolBox by Farbar  Version: 25-07-2015 01

Ran by Tito (administrator) on 12-09-2015 at 10:08:08

Running from "C:\Users\Tito\Downloads"

Microsoft Windows 8 Enterprise Evaluation  (X64)

Model: GA-78LMT-USB3 6.0 Manufacturer: Gigabyte Technology Co., Ltd.

Boot Mode: Normal

***************************************************************************

 

========================= Event log errors: ===============================

 

Application errors:

==================

Error: (09/12/2015 01:40:58 AM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004F069

Partial Pkey=VMFD6

ACID=?

Detailed Error[?]

 

Error: (09/12/2015 01:40:23 AM) (Source: Software Protection Platform Service) (User: )

Description: License Activation (slui.exe) failed with the following error code:

hr=0x80070057

Command-line arguments:

5

 

Error: (09/12/2015 12:21:13 AM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004F069

Partial Pkey=VMFD6

ACID=?

Detailed Error[?]

 

Error: (09/12/2015 12:05:41 AM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004F069

Partial Pkey=X2BQP

ACID=?

Detailed Error[?]

 

Error: (09/11/2015 11:52:21 PM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004F069

Partial Pkey=GXT67

ACID=?

Detailed Error[?]

 

Error: (09/11/2015 11:52:10 PM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004F069

Partial Pkey=MBFDH

ACID=?

Detailed Error[?]

 

Error: (09/11/2015 11:37:47 PM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004E016

Partial Pkey=XTMDQ

ACID=?

Detailed Error[?]

 

Error: (09/11/2015 11:34:36 PM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004E016

Partial Pkey=XTMDQ

ACID=?

Detailed Error[?]

 

Error: (09/11/2015 11:33:24 PM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004F069

Partial Pkey=CWCK7

ACID=?

Detailed Error[?]

 

Error: (09/11/2015 11:29:42 PM) (Source: Software Protection Platform Service) (User: )

Description: Installation of the Proof of Purchase failed. 0xC004E016

Partial Pkey=XTMDQ

ACID=?

Detailed Error[?]

 

 

System errors:

=============

Error: (09/12/2015 09:37:02 AM) (Source: EventLog) (User: )

Description: The previous system shutdown at 9:32:15 AM on ‎9/‎12/‎2015 was unexpected.

 

Error: (09/12/2015 09:32:15 AM) (Source: EventLog) (User: )

Description: The previous system shutdown at 9:16:46 AM on ‎9/‎12/‎2015 was unexpected.

 

Error: (09/12/2015 09:16:03 AM) (Source: DCOM) (User: TIT)

Description: 1084ShellHWDetectionUnavailable{DD522ACC-F821-461A-A407-50B198B896DC}

 

Error: (09/12/2015 09:15:31 AM) (Source: DCOM) (User: TIT)

Description: 1084ShellHWDetectionUnavailable{DD522ACC-F821-461A-A407-50B198B896DC}

 

Error: (09/12/2015 09:15:26 AM) (Source: DCOM) (User: TIT)

Description: 1084WSearchUnavailable{7D096C5F-AC08-4F1F-BEB7-5C22C517CE39}

 

Error: (09/12/2015 09:15:26 AM) (Source: DCOM) (User: TIT)

Description: 1084WSearchUnavailable{7D096C5F-AC08-4F1F-BEB7-5C22C517CE39}

 

Error: (09/12/2015 09:15:26 AM) (Source: DCOM) (User: TIT)

Description: 1084WSearchUnavailable{7D096C5F-AC08-4F1F-BEB7-5C22C517CE39}

 

Error: (09/12/2015 09:15:26 AM) (Source: DCOM) (User: TIT)

Description: 1084WSearchUnavailable{7D096C5F-AC08-4F1F-BEB7-5C22C517CE39}

 

Error: (09/12/2015 09:15:23 AM) (Source: DCOM) (User: TIT)

Description: 1068netprofmUnavailable{A47979D2-C419-11D9-A5B4-001185AD2B89}

 

Error: (09/12/2015 09:15:23 AM) (Source: Service Control Manager) (User: )

Description: The Network List Service service depends on the Network Location Awareness service which failed to start because of the following error: 

%%1068

 

 

Microsoft Office Sessions:

=========================

Error: (09/12/2015 01:40:58 AM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004F069VMFD6??

 

Error: (09/12/2015 01:40:23 AM) (Source: Software Protection Platform Service)(User: )

Description: hr=0x800700575

 

Error: (09/12/2015 12:21:13 AM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004F069VMFD6??

 

Error: (09/12/2015 12:05:41 AM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004F069X2BQP??

 

Error: (09/11/2015 11:52:21 PM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004F069GXT67??

 

Error: (09/11/2015 11:52:10 PM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004F069MBFDH??

 

Error: (09/11/2015 11:37:47 PM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004E016XTMDQ??

 

Error: (09/11/2015 11:34:36 PM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004E016XTMDQ??

 

Error: (09/11/2015 11:33:24 PM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004F069CWCK7??

 

Error: (09/11/2015 11:29:42 PM) (Source: Software Protection Platform Service)(User: )

Description: 0xC004E016XTMDQ??

 

 

=========================== Installed Programs ============================

 

µTorrent (HKCU\...\uTorrent) (Version: 3.4.4.40911 - BitTorrent Inc.)

Battle.net (HKLM-x32\...\Battle.net) (Version:  - Blizzard Entertainment)

Counter-Strike: Global Offensive (HKLM-x32\...\Steam App 730) (Version:  - Valve)

CPUID HWMonitor Pro 1.23 (HKLM\...\CPUID HWMonitorPro_is1) (Version:  - )

Data Lifeguard Diagnostic for Windows 1.28 (HKLM-x32\...\{519C4DB6-B53B-4F5C-8297-89B2BE949FA5}_is1) (Version:  - Western Digital Corporation)

Dirty Bomb (HKLM-x32\...\Steam App 333930) (Version:  - Splash Damage®)

Google Chrome (HKLM-x32\...\Google Chrome) (Version: 45.0.2454.85 - Google Inc.)

Google Update Helper (HKLM-x32\...\{60EC980A-BDA2-4CB6-A427-B07A5498B4CA}) (Version: 1.3.28.13 - Google Inc.) Hidden

Hearthstone (HKLM-x32\...\Hearthstone) (Version:  - Blizzard Entertainment)

Java 8 Update 60 (HKLM-x32\...\{26A24AE4-039D-4CA4-87B4-2F83218060F0}) (Version: 8.0.600.27 - Oracle Corporation)

Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.6161 (HKLM\...\{5FCE6D76-F5DC-37AB-B2B8-22AB8CEDB1D4}) (Version: 9.0.30729.6161 - Microsoft Corporation)

Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.6161 (HKLM-x32\...\{9BE518E6-ECC6-35A9-88E4-87755C07200F}) (Version: 9.0.30729.6161 - Microsoft Corporation)

Microsoft Visual C++ 2010  x64 Redistributable - 10.0.40219 (HKLM\...\{1D8E6291-B0D5-35EC-8441-6616F567A0F7}) (Version: 10.0.40219 - Microsoft Corporation)

Microsoft Visual C++ 2010  x86 Redistributable - 10.0.40219 (HKLM-x32\...\{F0C3E5D1-1ADE-321E-8167-68EF0DE699A5}) (Version: 10.0.40219 - Microsoft Corporation)

mIRC (HKLM-x32\...\mIRC) (Version: 7.43 - mIRC Co. Ltd.)

MSI Afterburner 4.1.1 (HKLM-x32\...\Afterburner) (Version: 4.1.1 - MSI Co., LTD)

NVIDIA 3D Vision Controller Driver 352.65 (HKLM\...\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_Display.NVIRUSB) (Version: 352.65 - NVIDIA Corporation)

NVIDIA 3D Vision Driver 355.82 (HKLM\...\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_Display.3DVision) (Version: 355.82 - NVIDIA Corporation)

NVIDIA GeForce Experience 2.5.14.5 (HKLM\...\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_Display.GFExperience) (Version: 2.5.14.5 - NVIDIA Corporation)

NVIDIA Graphics Driver 355.82 (HKLM\...\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_Display.Driver) (Version: 355.82 - NVIDIA Corporation)

NVIDIA HD Audio Driver 1.3.34.3 (HKLM\...\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_HDAudio.Driver) (Version: 1.3.34.3 - NVIDIA Corporation)

NVIDIA PhysX System Software 9.15.0428 (HKLM\...\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_Display.PhysX) (Version: 9.15.0428 - NVIDIA Corporation)

Realtek Ethernet Controller Driver (HKLM-x32\...\{8833FFB6-5B0C-4764-81AA-06DFEED9A476}) (Version: 8.39.703.2015 - Realtek)

RivaTuner Statistics Server 6.3.0 (HKLM-x32\...\RTSS) (Version: 6.3.0 - Unwinder)

SHIELD Streaming (HKLM\...\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_GFExperience.NvStreamSrv) (Version: 4.1.3000 - NVIDIA Corporation) Hidden

SHIELD Wireless Controller Driver (HKLM\...\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_ShieldWirelessController) (Version: 2.5.14.5 - NVIDIA Corporation) Hidden

Steam (HKLM-x32\...\Steam) (Version: 2.10.91.91 - Valve Corporation)

WinRAR 5.21 (32-bit) (HKLM-x32\...\WinRAR archiver) (Version: 5.21.0 - win.rar GmbH)

Yahoo Search Set (HKLM-x32\...\Yahoo! SearchSet) (Version:  - Yahoo Inc.)

 

========================= Memory info: ===================================

 

Percentage of memory in use: 29%

Total physical RAM: 8173.55 MB

Available physical RAM: 5732.85 MB

Total Virtual: 12781.55 MB

Available Virtual: 9609.18 MB

 

========================= Partitions: =====================================

 

1 Drive c: () (Fixed) (Total:930.73 GB) (Free:646.05 GB) NTFS

3 Drive f: (System Reserved) (Fixed) (Total:0.34 GB) (Free:0.09 GB) NTFS

 

========================= Users: ========================================

 

User accounts for \\TIT

 

Administrator            Guest                    Tito                     

 

 

**** End of log ****

 

 

 

Capture.png

Источник: https://www.bleepingcomputer.com/forums/t/590094/my-computer-keeps-shutting-off-mostly-when-playing-games/

Recuva PRO All Versions Any Build Serial Keys

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Raspberry Pi 400: the $70 desktop PC

Raspberry Pi has always been a PC company. Inspired by the home computers of the 1980s, our mission is to put affordable, high-performance, programmable computers into the hands of people all over the world. And inspired by these classic PCs, here is Raspberry Pi 400: a complete personal computer, built into a compact keyboard.

Raspberry Pi 4, which we launched in June last year, is roughly forty times as powerful as the original Raspberry Pi, and offers an experience that is indistinguishable from a legacy PC for the majority of users. Particularly since the start of the COVID-19 pandemic, we’ve seen a rapid increase in the use of Raspberry Pi 4 for home working and studying.

A front view of the Raspberry Pi keyboard

But user friendliness is about more than performance: it can also be about form factor. In particular, having fewer objects on your desk makes for a simpler set-up experience. Classic home computers – BBC Micros, ZX Spectrums, Commodore Amigas, and the rest – integrated the motherboard directly into the keyboard. No separate system unit and case; no keyboard cable. Just a computer, a power supply, a monitor cable, and (sometimes) a mouse.

Raspberry Pi 400

We’ve never been shy about borrowing a good idea. Which brings us to Raspberry Pi 400: it’s a faster, cooler 4GB Raspberry Pi 4, integrated into a compact keyboard. Priced at just $70 for the computer on its own, or $100 for a ready-to-go kit, if you’re looking for an affordable PC for day-to-day use this is the Raspberry Pi for you.

Buy the kit

The Raspberry Pi 400 Personal Computer Kit is the “Christmas morning” product, with the best possible out-of-box experience: a complete PC which plugs into your TV or monitor. The kit comprises:

  • A Raspberry Pi 400 computer
  • Our official USB mouse
  • Our official USB-C power supply
  • An SD card with Raspberry Pi OS pre-installed
  • A micro HDMI to HDMI cable
  • The official Raspberry Pi Beginner’s Guide

At launch, we are supporting English (UK and US), French, Italian, German, and Spanish keyboard layouts, with (for the first time) translated versions of the Beginner’s Guide. In the near future, we plan to support the same set of languages as our official keyboard.

Buy the computer

Saving money by bringing your own peripherals has always been part of the Raspberry Pi ethos. If you already have the other bits of the kit, you can buy a Raspberry Pi 400 computer on its own for just $70.

A close up of the left-hand keys of the Raspberry Pi 400

Buy the book

To accompany Raspberry Pi 400, we’ve released a fourth edition of our popular Raspberry Pi Beginner’s Guide, packed with updated material to help you get the most out of your new PC.

You can buy a copy of the Beginner’s Guide today from the Raspberry Pi Press store, or download a free PDF.

Where to buy Raspberry Pi 400

UK, US, and French Raspberry Pi 400 kits and computers are available to buy right now. Italian, German, and Spanish units are on their way to Raspberry Pi Approved Resellers, who should have them in stock in the next week.

We expect that Approved Resellers in India, Australia, and New Zealand will have kits and computers in stock by the end of the year. We’re rapidly rolling out compliance certification for other territories too, so that Raspberry Pi 400 will be available around the world in the first few months of 2021.

Of course, if you’re anywhere near Cambridge, you can head over to the Raspberry Pi Store to pick up your Raspberry Pi 400 today.

What does everyone else think?

We let a handful of people take an early look at Raspberry Pi 400 so they could try it out and pull together their thoughts to share with you. Here’s what some of them made of it.

Simon Martin, who has spent the last couple of years bringing Raspberry Pi 400 to life, will be here tomorrow to share some of the interesting technical challenges that he encountered along the way. In the meantime, start thinking about what you’ll do with your Raspberry Pi PC.

Источник: https://www.raspberrypi.com/news/raspberry-pi-400-the-70-desktop-pc/
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Copy the cracks to both  x64 & x86 folders and the RevoUninstallerPro_Portable folder


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Источник: https://cracksurl.com/revo-uninstaller-pro/

Raspberry Pi 400: the $70 desktop PC

Raspberry Pi has always been a PC company. Inspired by the home computers of the 1980s, our mission is to put affordable, high-performance, programmable computers into the hands of people all over the world. And inspired by these classic PCs, here is Raspberry Pi 400: a complete personal computer, built into a compact keyboard.

Raspberry Pi 4, which we launched in June last year, is roughly forty times as powerful as the original Raspberry Pi, and offers an experience that is indistinguishable from a legacy PC for the majority of users. Particularly since the start of the COVID-19 pandemic, we’ve seen a rapid increase in the use of Raspberry Pi 4 for home working and studying.

A front view of the Raspberry Pi keyboard

But user friendliness is about more than performance: it can also be about form factor. In particular, having fewer objects on your desk makes for a simpler set-up experience. Classic home computers – BBC Micros, ZX Spectrums, Commodore Amigas, and the rest – integrated the motherboard directly into the keyboard. No separate system unit and case; no keyboard cable. Just a computer, a power supply, a monitor cable, and (sometimes) a mouse.

Raspberry Pi 400

We’ve never been shy about borrowing a good idea. Which brings us to Raspberry Pi 400: it’s a faster, cooler 4GB Raspberry Pi 4, integrated into a compact keyboard. Priced at just $70 for the computer on its own, or $100 for a ready-to-go kit, if you’re looking for an affordable PC for day-to-day use this is the Raspberry Pi for you.

Buy the kit

The Raspberry Pi 400 Personal Computer Kit is the “Christmas morning” product, with the best possible out-of-box experience: a complete PC which plugs into your TV or monitor. The kit comprises:

  • A Raspberry Pi 400 computer
  • Our official USB mouse
  • Our official USB-C power supply
  • An SD card with Raspberry Pi OS pre-installed
  • A micro HDMI to HDMI cable
  • The official Raspberry Pi Beginner’s Guide

At launch, we are supporting English (UK and US), French, Italian, German, and Spanish keyboard layouts, with (for the first time) translated versions of the Beginner’s Guide. In the near future, we plan to support the same set of languages as our official keyboard.

Buy the computer

Saving money by bringing your own peripherals has always been part of the Raspberry Pi ethos. If you already have the other bits of the kit, you can buy a Raspberry Pi 400 computer on its own for just $70.

A close up of the left-hand keys of the Raspberry Pi 400

Buy the book

To accompany Raspberry Pi 400, we’ve released a fourth edition of our popular Raspberry Pi Beginner’s Guide, packed with updated material to help you get the most out of your new PC.

You can buy a copy of the Beginner’s Guide today from the Raspberry Pi Press store, or download a free PDF.

Where to buy Raspberry Pi 400

UK, US, and French Raspberry Pi 400 kits and computers are available to buy right now. Italian, German, and Spanish units are on their way to Raspberry Pi Approved Resellers, who should have them in stock in the next week.

We expect that Approved Resellers in India, Australia, and New Zealand will have kits and computers in stock by the end of the year. We’re rapidly rolling out compliance certification for other territories too, so that Raspberry Pi 400 will be available around the world in the first few months of 2021.

Of course, if you’re anywhere near Cambridge, you can head over to the Raspberry Pi Store to pick up your Raspberry Pi 400 today.

What does everyone else think?

We let a handful of people take an early look at Raspberry Pi 400 so they could try it out and pull together their thoughts to share with you. Here’s what some of them made of it.

Simon Martin, who has spent the last couple of years bringing Raspberry Pi 400 to life, will be here tomorrow to share some of the interesting technical challenges that he encountered along the way. In the meantime, start thinking about what you’ll do with your Raspberry Pi PC.

Источник: https://www.raspberrypi.com/news/raspberry-pi-400-the-70-desktop-pc/


The Hobbit is a tough nut to crack. Despite what's been written about it, I don't believe it is especially complex or sophisticated internally. I haven't seen it do anything that couldn't have been done in an Infocom game of the era. In fact, I believe Zork's object-oriented design would have been perfect for what The Hobbit was trying to achieve, if only the Z-Machine ran on the poor old 48KB Speccy with no disk drive. Everything that you can interact with is represented as a data record, and "actors" such as the warg and wood elf have tables of performable actions, and a script of sorts to help them select one.

Reading the data records is easy, thanks to Wilderland. Each object has a name, a starting location, a number of copies (for instance, Bilbo's round green door has two copies, one in the tunnel-like hall and one on the lonelands, and manipulating one also manipulates the other), a volume, mass, and strength, a few additional variables that nobody has yet been able to decipher, and eight boolean properties such as emitting light, being opened, being locked, and being alive. Understanding the full extent of what all of these properties do, on the other hand, is very difficult. Amazingly, someone managed create a detailed analysis of the code. It's mostly in Spanish, which I can understand more or less, but I still couldn't glean nearly as much about this game as I had hoped to. For instance, one can clearly see where the routine for combat resolution starts and ends, but I have no idea what's going on during this routine, and gained little appreciation for how combat works here.

Here's a list of immobile objects found in The Hobbit:

NameStart location(s)VolumeMassStrengthNotes
Heavy rock doorTrolls path, trolls caveInfiniteInfinite0Locked
Small curious keyGoblins cache000
Curious mapGandalf200
Large keyHideous troll110
Round green doorTunnel-like hall, lonelandsInfiniteInfinite0
Small insignificant crackLarge dry cave, dark stuffy passageInfiniteInfiniteInfinite
Spider webSpider threads place, smothering forest,
levelled elvish clearing, deep bog,
green forest
1608064
Red doorDark dungeon, elvenkings great halls,
elvenkings cellar
InfiniteInfinite0Locked
Fast black riverWest bank, east bank,
bewitched gloomy place
InfiniteInfinite0Full, fluid
Goblins back doorInside goblins gate, outside goblins gate64Infinite80
Mountains side doorSide door, smooth straight passageInfiniteInfinite0Locked, invisible,
turns visible by waiting at side door
Large trap doorElvenkings cellar, forest-river (2)InfiniteInfinite0
Magic doorElvenkings great halls,
levelled elvish clearing
InfiniteInfinite0
Short strong swordTrolls cave3464Emits light, full
Red keyButler222
Valuable golden ringDark stuffy passage00InfiniteWearing turns you and it invisible
Goblins doorGoblins dungeon, big goblins cavernInfiniteInfiniteInfinite
RopeTrolls cave2232
BarrelElvenkings cellar32332Full, respawns
WineBarrel3150Fluid
WaterRunning river, 7 other locations050Fluid
Black waterBewitched gloomy place,
2 other locations
3150Fluid
BowBard5316
Strong arrowBard2116
WindowGoblins dungeon, dark winding passage96Infinite112
TorchBig goblins cavern, inside goblins gate55128Emits light, full
SandGoblins dungeon1011010
Trap doorSandInfiniteInfinite128Locked
Goblins cacheTrap doorInfiniteInfinite0Open
Heavy curtainBeorn's houseInfiniteInfinite0
Large cupboardWallInfiniteInfinite0
FoodLarge cupboard551
Valuable treasureLower halls32325
WallHeavy curtainInfiniteInfinite0Open
Wooden chestTunnel-like hall64Infinite0
Lunch551Spawned by Elrond
Strong portcullisForest-river (2) and long lake144Infinite0
StoneEmpty place254254Infinite
Wooden boatEast bank64Infinite0
Fast riverForest-river (1)InfiniteInfinite0Full, fluid
Golden keyDeep misty valley000


And a list of characters:

NameStart location(s)VolumeMassStrength
YouTunnel-like hall166464
Red golden dragonLower halls19296192
Nasty goblinDark stuffy passage beneath large dry cave644872
GandalfTunnel-like hall2196112
ThorinTunnel-like hall2980104
Wood elfLevelled elvish clearing112Infinite64
ElrondRivendell324864
ButlerElvenkings cellar484832
Vicious wargTreeless opening484855
GollumDeep dark lake5532
Hideous goblinDark stuffy passage644872
BardLake town481696
Hideous trollTrolls clearing144144160
Vicious trollTrolls clearing144144160
Horrible goblinDark winding passage644872
Mean goblinDark stuffy passage644872
Vicious goblinDark stuffy passage644872
Disgusting goblinDark stuffy passage644872


One of Wilderland's tools is a game script window showing you all ingame events, including ones that occur outside Bilbo's observation. We can see, for instance, the Warg wander around for several turns, unsuccessfully following people, until it eventually gets captured by the wood elf and can't leave the dungeon. I have noticed that there tend to be some problem areas where characters often get stuck, moving back and forth between two or three rooms indefinitely, and yet not necessarily forever. Very rarely they break this cycle and go somewhere else. I don't know if this is by design, or due to a quirk in the random number generator, or if passages are weighted, or if there's some other reason entirely.

Between these tools, the game map, and the list of objects and properties, I have compiled some observations on the characters after several playthroughs.


You

Eating food increases your strength, initially 64 points, by 10. Wearing the ring quarters it, rounded down. When the effect wears off, it quadruples, though may not be quite what it was before if it had rounded down when using it. Try eating food while invisible for a 40 point increase! Just don't overdo it - you die of gluttony if your strength goes past 255.

Contrary to what the manual states, fighting does not decrease your strength.

I don't know what strength does exactly, but I'm sure it has some bearing on the odds of successfully killing enemies / breaking objects. The round green door, with 0 strength, is broken immediately on the first try. On the other hand, the heavy rock door with the same stats is never broken, so again, I'm not sure how anything works.


Red Golden Dragon

In v1.0 of The Hobbit, Smaug doesn't perform any actions until you reach the elvenking's cellar. Once you do, he starts wandering around his territory. His wandering seems to be random, but I have never seen him go past the dragons desolation room, or north from the side door.


Goblins

The nasty goblin, hideous goblin, and vicious goblin have rigid three-room patrol patrol patterns that I've never seen them break. The rest of them just seem to move randomly, though the mean goblin does appear to have a disinclination to wander far from his starting dark stuffy passage. The nasty goblin is special, as he's the only one who ever leaves the dungeon, and is able to to this because he can open and close the crack beneath the large dry cave. I have never seen a goblin leave through the back door, even if you open it yourself.

From what I can tell, the three goblins on predefined routes will capture any non-goblin that they see, while the others will fight. The nasty goblin may capture the warg if it enters the large dry cave.

If you walk into a room where a capturing goblin is, it will capture you immediately. But if a goblin walks into a room where you are, you can deal with it by fighting, leaving, or wearing the ring.

Killing goblins causes them to respawn.

Here's a map of the dungeon (not all passages are present), marked with the goblins' patrol routes and their starting locations, plus Gollum:




Gandalf

Oh, Gandalf. Truly the most inexplicable character here. He mostly wanders around. Wilderland's event window shows that he talks to himself a lot, whether Bilbo can hear him or not, and his dialogue consists of "hello," "hurry up," and "you are doing a great job." He'll pick up items that he himself dropped and muse "what's this?" He occasionally tries to drop items he doesn't have. Sometimes he attempts impossible actions like taking doors and lifting rivers. Sometimes he tries things so ridiculous that even the engine doesn't know what he was trying to do, only that it can't be done.

During one playthrough that I recorded, he started off by giving me a map. Then he opened my door and walked east to the lonelands. He tried taking the door, could not, and went north to the trolls clearing. Then there were various "Gandalf is not carrying it" warnings, and he went southeast to Rivendell. Then he got lost in the misty mountains for a long time, going mad as he muttered to himself every 3-4 steps he took. Eventually he found his way out and reached Beorn's house, where he tried to do something impossible, couldn't, and instead just opened the curtains and left for the great river. From there, he went to the mountains, to the forest-river, and the engine spat out "I cannot do that" several times. Then he tried to lift the river, and to drop another item that he didn't have. He then walked back and forth between the mountains and forest-river for awhile. Toward the end of the game, he backtracked and entered the forest path, where he and Bilbo briefly saw each other as they passed each other. Gandalf then spent the rest of the game wandering around the three rooms in the waterfall area.


Thorin

If Thorin isn't given any orders, he will follow you whenever possible. If he's already with you, he may wait, may say "hurry up," and may just sit down and sing about gold. He will take the small curious key from the goblin's cache if he can see it. If he can't see you, then he may just wander around.


Wood elf

The wood elf does nothing until you enter the lonelands, and then he starts wandering. He seems to get stuck in patrols easily, but again, I'm not sure what determines this. During one game, he spent the entire time walking back and forth between the bewitched gloomy place and the west bank, though this may have been because of disabled passages - see Elrond's section for more on that. During another, he got stuck in the waterfall-forest-running river area. I can't tell what his boundaries are, but the odds of running into him are pretty good, which means you can skip the spider's thread maze entirely.


Elrond

Elrond has the power to change the world geography! At the start of the game, one of these passages is randomly disabled:
  • Long lake to Lake town
  • Forest gate to Bewitched gloomy place
  • Beorn's house to Great river
  • Misty mountain to Narrow place
  • Treeless opening to Outside goblins gate

Asking him to read your map will enable the chosen passage. I am fairly certain that the closed passage is also closed to wandering characters, and don't know for sure if having Elrond read the map opens it to them as well.


Butler

The butler does nothing until you enter Beorn's house. Curiously, he's also invisible until this time. When you enter Beorn's house, he turns visible and says "thank you." Then he follows a rigid routine:
  • Unlock the red door
  • Open the red door
  • Close the red door
  • Lock the red door
  • Open a barrel
  • Drink wine
  • Close the barrel
  • Open the trapdoor
  • Get the barrel
  • Throw the barrel through the trapdoor
  • Close the trapdoor


The butler gains one point of strength every time he drinks wine.

If there's anyone in the cellar when he acts, he will capture them and put them in the dungeon on the other side of the red door that he keeps locking and unlocking.


Vicious warg

The Vicious warg likes following people, especially you. Each turn, the script window spits out "the vicious warg cannot follow <character>" for every single character in the game, starting with you. If it can't follow or attack anyone, then it wanders. There's a good chance it will get captured by the nasty goblin or wood elf, in which case it's stuck there. If the wood elf captures it, then most likely the butler will open the door and be mauled to death, leaving the warg to roam around the halls with no way out.


Gollum

Wanders the goblin caves. I've never seen him do anything except say "what has it got in its pockets?" and take the ring from me when I answer.
Источник: https://datadrivengamer.blogspot.com/2020/05/
RadioMaximus patch

RadioMaximus Pro

 

RadioMaximus PRO is a comprehensive application that integrates online radio stations for your entertainment. It is oriented toward users of any skill level. At the beginning of the installation procedure, RadioMaximus Pro gives you the possibility of installing it as a portable product. The tool is wrapped in a standard interface with a well-organized layout and intuitive features.  RadioMaximusis a comprehensive application that integrates online radio stations for your entertainment. It is oriented toward users of any skill level.

Features
  • Minor upgrades are free
  • License valid for all your computers
  • Listen to and record multiple stations simultaneously
  • Create a schedule for automatic recording
  • Save songs as bookmarks
  • Adding a new station to the list can be done by specifying all these fields, 
  • Together with the URL in question and comment on your behalf.
  • Shows station logos
  • Portable installation available (Choose portable during installation) 
  • It is backed by a help file and consumes a moderate quantity of CPU and system memory


How To Activate

  • Install The App
  • Use Given Patch To Register
  • Enjoy RadioMaximus PRO


RadioMaximus Pro serial key
DOWNLOAD

RadioMaximus Pro 2.28.4 + Crack [35MB] Mirror
Источник: https://www.novahax.com/search?updated-max=2020-11-09T20:39:00-08:00&max-results=8&reverse-paginate=true&hl=en_IN&m=1

Happy St. Spectrum's Day!

As it is only appropriate for the entire internet to point out, the ZX Spectrum is 30th years old today. (If you don't count the ZX81, which apparently we don't.) And so it further seems only appropriate to write a nostalgic piece remembering that rubber-keyed lovely. Except, well, I was four. And my memories of being four are mostly about Mr Men books. I remember one being in our house, I remember the rubber keys, but honestly, after that, I've no way to know if I'm just invented memories based on my far more acute recollections of the 128K that came out four years later. (This is brilliant. I'm the oldest on RPS, and for once I get to feel too young.) So instead I've asked around. Asked old people.

It's that or I reel off lists of clichés, like telling you how I remember the white Tippex line on the volume wheel of our tape cassette player, so the games would load correctly. So let's, well, let other, older people do that.

One of the oldest people I know is Stuart Campbell. You may have read about him in history books - a cloudy figure who made his high-haired name in the days of Spectrum magazine Your Sinclair. But you probably didn't know he ran a software company developing games for the Speccy when he was still a teenager.

"The software company I formed with a friend got paid by the government through the Enterprise Allowance Scheme, in late 1983," explains the ancient Scot. Scorpion Software created nine games during their existence, before terminating the business upon the discovery of drink and girls. And what did they earn from this year-long enterprise? "Very, very little," wheezes out Mr S. Campbell. "We spent most of it on Cadbury's Flakes, and a book on machine code that I still haven't read."

So how does this 30th birthday, if you don't count the ZX81, make him feel? I'll bet it's old. He must feel old. "It makes me feel like aggressively and belligerently counting the ZX81. Why wouldn't you?" Which is a reasonable point. But I'll go with: Because it doesn't have "Spectrum" in its name, and thus doesn't earn the affectionate, cloying nickname, "Speccy". Is that the reason? "I blame the Jews," came the reply, a mist forming over his eyes. Then he snapped back to the room. "The ZX81 was the real breakthrough, but it doesn't get nearly so much credit."

The two systems combined, it seems fair to say, were a pretty definitive part of the life of the Old Man of games journalism. "Incalculably vast," he says. Then waking up from an impromptu nap adds, "Except you could probably calculate it if you had a Spectrum. It was sort of like a first taste of the internet. I used my Speccy to work out things mathematically that I could never have done with pen and paper or even a calculator. It was a crude illustration of the power of accessible technology. Also, Horace And The Spiders."

It's hard to think of someone older than Splash Damage's Ed Stern. Responsible for writing stories and sitting in the corner with a blanket over his lap, he too started with the ZX81, and was then forced to play on Spectrums at friends' houses. "The very notion of a 'home computer' was still sort of astonishing," he shouted at me while looking around, confused. "Everyone knew proper computers had enormous reel-to-reel tapes, and made clacking noises. So the little, creaking black plastic thing didn't seem quite plausible at first."

It was certainly quite the revolution. And there was more to it than simply their being a computer in your home. There was something special about that computer. "Character," says Campbell. "Everything about it had a friendly feel, from the crisp, clear OS design to the simple BASIC that wouldn't let you enter lines of code that didn't make sense. There was a very British, very chummy and clubby vibe around it, from the Big Brother figure at the head of the cult (Uncle Clive) to the magazines that sprang up around it. The C64 just didn't have that."

"It was important because it was the one with an erotic rubber keyboard," says Kieron Gillen, a man too old to write for RPS any more. "I mean, it wasn't the first home computer. It wasn't even the first computer normal people could afford. It was the first good computer which normal people could afford." But surely, I asked the ancient man of comics, it felt primitive compared to the arcades? "Oh yeah," he creaked. "But it was different. Because it was in a home, for a start. There was an element of arcane-proto-PC stuff to it. Getting a game working on the Spectrum was a feat akin to magic." Go on, tell us about that old timer. "You connected it to any old tape player, with an octopus-like web of cables. If it didn't work, you fiddled with the sound levels. You had to program words in to make it work..." I lost him for a moment here, as he stared out of the window, a single tear rolling through the creases of his cheek. "And the nature of the games were different," he finally continued. "The idea of an extensive adventure you lost yourself in was kinda insane."

First owning a Commodore 16, there was no game that Gillen could remember was worth playing on that beige creature. "Conversely, the Spectrum was a gateway to everything. It had a crack at everything. You played arcade games. You played strategy games. You played games which you had no idea what genre they were, as people were just fucking making it up as they went along." But why? "Because the Spectrum was so much cheap. It meant that all sorts of people could use it. Both as consumers and as creators."

Was it more significant than, say, the NES? "More significant is very subjective term," says crotchety pre-pensioner Stuart Campbell. "In terms of relation to the modern games industry, the NES is clearly vastly more significant in almost every measurable sense. I think the influence of the Speccy, and the other 8-bit machines, is only starting to return now, in the shape of the indie/smartphone markets." That's presumably more in the sense of their accessibility, rather than their content? "I mean that it opened doors for creativity in a way that consoles never did and never can. And not just in the obvious ways, in terms of development. The 8-bit machines made a vast range of games viable and accessible. When shops are full of games costing £1.99 rather than £40, and when playgrounds are full of kids swapping C90s of copied stuff, gamers get exposed to an enormous breadth of originality and invention that doesn't happen with console games." Which, he argues, in turn leads to people exploring and innovating for themselves, both as consumers and creators. "Almost every indie game you cover on RPS, and all the stuff I love in the App Store, had its genesis in the 8-bit home-computing era."

See, that's what a Spectrum really looked like!

There's no one alive older than my dad, currently writing a diary series on Grimrock for us. He cleared up some of my hazy memory of the time. "I bought a 16K Spectrum in 1983 from WH Smiths for £95," he recalled, through the mists. "It was after the price reduction so it must have been a Christmas present (that we could barely afford)." Aha, so I would have been five when this stuff I can't remember happened. My memories kick in when it comes to the 128K, which I've just learned for the first time we got early. My dad was writing reviews for Electrical Radio Trading at the time, and we were sent an advanced build of the 128K to review in 1985. "No one ever asked for it back," says my dad, and it died in around 1990.

Personal memories of the machine are many and varied. I'm fully expecting to read yours below. One of mine is extremely specific. A black box with red keys. Which was hard to explain until I blew the dust off my father and asked him to explain. "1985 I was given a DK'tronics Keyboard by a patient who was importing them. This was a black case into which the Spectrum motherboard and power supply could be put, and it had plastic keys that behaved like typewriter keys." He then started rambling about ZX Printers, aluminium rolls, and terrifying burning smells, before having a well earned nap. But waking him and propping a mug of Horlicks in his hands, I dug a bit deeper to find out just how early he planted the adventure bug in my brain. It turns out, seemingly, almost before there were adventure games.

"I had read about adventure games, and not knowing anyone daft enough to play Role Playing Games in the living room, looked for computerised versions. After reading Ian Livingstone's "Warlock of Firetop Mountain" and a ZX81 listing in ZX Computing Magazine, I thought that I could write a program based on both."

That was the magic of the 80s. What Stuart was talking about above, that iPhone-like ubiquity of it being possible to develop. My dad continues, "It grew it into a randomised mapless "adventure" called Warlock that ZX Computing Magazine bought for £30 and published in 1984."

And of course there's one other rather key accompaniment to the Speccy. The magazines that told us to call it a Speccy. While no one in their right mind read Sinclair User, names like Crash and Your Sinclair will come up again and again. For Stuart Campbell, he was reading both before he started writing for the latter. Kieron, slightly younger but still extraordinarily old, was reading the same. "The Spectrum was the gateway to me falling in love with the games press, hence everything," he says. "I came into the Spectrum slightly too late for prime-time CRASH, but Your Sinclair was blooming." And the same was true for me, albeit a couple of years later still. Without YS I'd be nothing, just a jelly on the floor.

So thank you, Spectrum. Thank you for existing, for being the PC's great grandfather. And may the 23rd April forever more be known as St. Spectrum's Day. Celebrate by playing some Speccy games right now!

Oh PS, I said to Stuart, there's no way I can use that line about the Jews. I'm chopping it out. "Then I withdraw my consent!" came his cantankerous reply. I explained that I didn't think that would make any difference. "You'll be hearing from my lawyers, Goldberg, Cohen & Rosenthal."

Источник: https://www.rockpapershotgun.com/happy-st-spectrums-day

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4 Replies to “Speccy bros - Crack Key For U”

  1. I had no idea about this! Thank you so much! What if some of the data in my table already have dropdown menus in it? Also, how can I start a form when I have no data in my table yet, just headers. I want to use this to record cases at work, but we would obviously start at first with 0 cases.

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