multi tab application  - Activators Patch

With Background App Refresh, suspended apps can check for updates and new content. If you want suspended apps to check for new content, go to. Manage Users' Access to GlobalProtect App Updates While Prisma Access hosts several GlobalProtect app versions, only one of the hosted. Thank you for choosing Sodexo. Please complete the form given below to activate your card. Know More · Registered email/mobile number* · Card reference number*.

: Multi tab application - Activators Patch

Speed commander - Free Activators
Multi tab application - Activators Patch
ADOBE FLASH PLAYER BETA - CRACK KEY FOR U
Grammarly 14.8 Download - Crack Key For U
Multi tab application - Activators Patch

memoQ activation

When you upgrade memoQ to multi tab application - Activators Patch new version, or you purchase a license for a stronger edition, you need to let memoQ know about this. To do this, normally you just click Update licenses online (recommended). memoQ will receive the new licenses from the central activation server, and start again in the strongest edition that you have for the version you're using.

If memoQ cannot connect to the central activation server, you can activate your licenses in e-mail:

First, click Retrieve activation data for sending in e-mail. memoQ will save an XML file. Send this file to Support: they will run it through the activation server manually. You will receive another XML file. When that file arrives, save it from the e-mail, and return to the memoQ activation window. Click Enter activation data received in e-mail, and find the file you just saved.

If the license is not from memoQ Zrt., but an ELM license from a memoQ server, use these links:

  • Update ELM licenses: Gets all new or updated licenses from all memoQ servers that have ELM licenses for you.
  • Return ELM license: Returns the selected license to the memoQ server that sent it to you. On the server, it will no longer be occupied, and the administrator can give it to someone else.
  • Take ELM license: Click this link if you want to get a new license from a memoQ server that has an ELM license for you. You must have a permission on the server to take a license.
Источник: homeover.us

How to make Windows Terminal default terminal app in Windows 11

Microsoft has rolled out Windows Terminal for some time now and it&#;s quite a good tool. It is a unified Terminal app with PowerShell, Command Prompt, Linux, and all other shells you may have on your PC.

It is a very well-rounded and feature-packed developer tool. It also has support for many features like GPU rendering, emoticon support, and also support for custom profiles. Another major feature is that it combines everything that you can do with several other tools like Command Prompt and Windows PowerShell.

If you have been using the Windows Terminal tool on your computer and if you are used to it, then it&#;s a good idea to keep it as a default terminal app. In this step-by-step guide, we will show you how you can set Windows Terminal as the default terminal app on your Windows 11 computer.

How to make Windows Terminal default terminal app in Windows 11

Step 1: Open the Windows Terminal application on your computer by searching for it in the Start menu.

Step 2: When the Terminal window opens, click on the downward arrow icon next to the &#;+&#; sign on the toolbar.

Windows-Terminal-Default-Win

Step 3: Now, select &#;Settings&#; from the available options in the menu.

Windows-Terminal-Default-Win

Step 4: As the Settings tab opens, click on the dropdown menu below the &#;Default terminal application&#; option and select &#;Windows Terminal.&#;

Windows-Terminal-Default-Win

Step 5: Now click on the &#;Save&#; button located at the bottom-right corner of the window.

That&#;s it. Windows Terminal is now the default terminal app on your computer. If you do not see the &#;Default terminal application&#; option in step 4, then update the Windows Terminal app from the Microsoft Store and then try again.

Источник: homeover.us
STEAM
A new steam client has been released and is being automatically downloaded.

Update: In order to address an issue with the initial build of this release it was released a second time an hour after the initial update. If you updated quickly after the first update you may see a second update for this release.

Friends & Chat
  • Fixed displaying invisible persona state in the top right of Steam Client’s main window. Previously displayed online or in-game even though, to other users, the client was offline.
  • Added 'Do Not Disturb' mode. When selected, the user will receive no notifications from friends or groups, incoming chat messages will not open new chat windows or play an incoming message sound.
  • Added 'Offline' as a selectable status. This will log the user's client out of Steam Friends and the user will appear as offline to their friends.
  • Added the option to not automatically log into Steam Friends at Steam Client startup.
  • Fix for inadvertently opening the friends list at client start even though it was previously closed when Steam was shutdown.
  • “Remember my open chats” setting no longer applies when Steam loads at machine start
  • Updated the Windows taskbar online status options to match the new chat options
  • In-Game voice settings, which only impact a multi tab application - Activators Patch of Steamworks games using old Steam Voice APIs, are now only shown in the overlay for games that use them, to avoid confusion with new chat voice settings. Find friends and chat voice settings from the gear icon in the top right of the Friends List.
  • Users who are not using new friends chat will not see the option to initiate voice chats in one-on-one chats, the old voice chat system is no longer available.
  • Fixed “Friends & Chat” button not opening anything when Big Picture mode or SteamVR was active.

General
  • Warn users when certain Windows compatibility mode flags are set on the Steam executable, and disable GPU accelerated rendering in web views by default if the user continues to run with those flags.
  • Fixed a bug where Steam could try to open “about:blank” in your system browser leading to a confusing “what do you want to open this with?” dialog.

macOS

Overlay
  • Fixed validation errors with Direct3D 12 applications on Windows

Steam Input
  • Fix an issue with updating firmware on the Steam Controller Dongle.
  • Re-enable PS4/Switch Pro Controllers as generic controllers (no gyro/touchpad) when connected to a Steam Link App device that doesn’t allow full featured support.
  • Disable anti-drift correction updates if a controller has had a successful software calibration performed.
A new steam client has been released and is being automatically downloaded.

General
  • Added new friends list, chat and voice chat features
  • Added icon and optional balloon for announcing new Steam Features and Blog Updates
  • Added banner announcing future end of support for Windows XP and Vista
  • Enabled GPU acceleration in web views by default
  • Added option to disable GPU acceleration in web views in Settings->Interface
  • Added support for binding FF24 as hotkey buttons
  • Improved IME handling for web pages shown in Steam client and Steam overlay

macOS
  • Updated window style to match version of macOS Steam is running on
  • Fixed Steam overlay not displaying in certain games
  • Added support for binding ‘=', Clear and mouse buttons as hotkey buttons
  • Corrects streaming blank video to Steam Link.
  • Improved rendering speed of Steam windows
  • Fixed streaming from multi-monitor systems where the window being streamed is located on a secondary monitor

Linux
  • Added the ability to import Windows icons for games with no Linux icons; will only take effect after reinstalling the game and recreating the desktop and launcher shortcuts
  • Fixed an issue where the system might become temporarily unresponsive after exiting the client due to events accruing in the window system
  • Updated Steam Linux Runtime with the latest versions of the SDL libraries
  • Fixed a problem where the screensaver would always be disabled if Steam was running
  • Fixed an issue where Steam could crash when running Steamworks-enabled games, or where Steamworks functionality wouldn't work properly in the game.
  • Fixed an issue where CS:GO and Dota 2 matchmaking would not function properly.

Steam Input
  • Added support for PS3 Controllers as a separate controller type. Does not include support for the DS3 gyro or analog face buttons. If you’re using a DS3 on Windows you’ll have to obtain the Sony driver through PlayStation Now. Note: counterfeit Dualshock 3 Controllers will not work through this driver.
  • Added a controller type drop down menu to the “Define Layout” screen for uploading user provided layouts of unrecognized controllers. If your controller is currently being treated as generic controller, but is actually a PlayStation, Nintendo, or retro controller you can upload your layouts and help us improve support for your device.
  • Added support for limited dynamic calibration of Switch Pro controller joysticks
  • Added support for wired USB controllers connected to the Steam Link Android app
  • Added support for over new generic gamepads, 40 PS3 controllers, and 15 Xbox controllers
  • Added support for the HoriPad Mini4, Level Up Cobra, Mad Catz FightStick TE 2, and Mad Catz FightStick TE 2+ PS4 Controllers
  • Added support for the HORI Pokken Tournament DX Pro Switch Controller
  • Enabled software calibration and automatic drift correction of gyro for all PS4 controllers
  • Added the ability to send left/right shift as separate keys on Windows
  • Added the ability to revert locally defined layouts in the "Define Layout" menu
  • Changed the “Define Layout” screen to allow NES controllers and other controllers without X and Y buttons to define layouts.
A new steam client has been released and is being automatically downloaded.

Last Updated April 4, with additional fixes.

General
  • Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
  • Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
  • Fixed an issue where corrupt workshop items could be re-downloaded endlessly
  • Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
  • Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
  • Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
  • Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
  • Fixed a crash when packets in a UDP connection were malformed in a particular way. Thanks to Tom Court from Context Information Security for reporting this issue.
  • : Fixed bugs preventing workshop items or newly installed DLC from showing up on the downloads page
  • : Fixed some rare crash-on-start bugs reported via support tickets

Windows
  • Added high-DPI monitor support when running under Windows 10 with the Creators Update
  • Added a checkbox under Settings - Interface to disable high-DPI scaling (applies to Win10 only)
  • Added window transition animations when opening, closing, or minimizing Steam windows
  • Improved taskbar handling of Steam windows on multi-monitor systems
  • Added detection and support for exFAT-formatted drives
  • : Fixed low-quality library grid images under Windows and previous operating systems
  • : Fixed incorrect mouse cursors when resizing windows in the overlay


macOS
  • Added support for turning off or restarting the system from Big Picture mode
  • Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
  • Improved reliability of the Steam Input and Streaming Audio drivers for macOS
  • Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
  • Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system
  • Added support for restoring Steam Controller firmware when the controller has gone into recovery mode

Linux
  • Added a 2X-scaling mode with high-res text and graphics when running the Steam client in desktop mode on 4k-resolution monitors. You can also force 2X scaling with the "GDK_SCALE=2" environment variable, or disable it with "GDK_SCALE=1".
  • Added a checkbox under Settings - Interface to disable 2X scaling regardless of environment variables.
  • Improved window-resizing interactions with the window manager
  • Fixed an issue where the Steam client could prevent some desktop sessions from shutting down

Big Picture
  • Fixed a browser hang when a web page transitions to or from full-screen mode

Steam Input
  • Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
  • Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
  • Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
  • Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
  • Made previewing state much more obvious when previewing a configuration.
  • Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
  • Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
  • Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
  • Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
  • Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
  • Fixed stuttering in some games due to excessive rumble updates
  • Fixed non-Steam games not being able to take screenshots from the controller
  • Fixed several layer bugs related to change layer bindings
  • Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
  • Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
  • Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
  • Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
  • Fixed a case where the Big Picture Mode overlay could receive input when not active
  • Allowed the use of touch/radial menus in native-controller-support games without going into Advanced settings
  • Added support for displaying Mouse Regions in the Big Picture Mode Controller HUD for all input sources. The regions are either circular or rectangular matching the input source.
  • Fixed issues where layers would have incorrect settings or UI in native-controller-support games
  • Fixed an issue where an erroneous dialog would prompt the user to migrate configurations



In-Home Streaming
  • Fixed AMD hardware capture support on R9 / cards
A new steam client has been released and is being automatically downloaded.

Last Updated March 26 with additional fixes.

General
  • Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
  • Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
  • Fixed an issue where corrupt workshop items could be re-downloaded endlessly
  • Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
  • Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
  • Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
  • Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
  • Fixed a crash when packets in a UDP connection were malformed in a particular way. Thanks to Tom Court from Context Information Security for reporting this issue.

Windows
  • Added high-DPI monitor support when running under Windows 10 with the Creators Update
  • Added a checkbox under Settings - Interface to disable high-DPI scaling (applies to Win10 only)
  • Added window transition animations when opening, closing, or minimizing Steam windows
  • Improved taskbar handling of Steam windows on multi-monitor systems
  • Added detection and support for exFAT-formatted drives


macOS
  • Added support for turning off or restarting the system from Big Picture mode
  • Improved native OS integration of Steam client windows. For example, Steam windows can now multi tab application - Activators Patch dragged up past the menu bar to trigger the Spaces UI.
  • Improved reliability of the Steam Input and Streaming Audio drivers for macOS
  • Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
  • Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system

Linux
  • Added a 2X-scaling mode with high-res text and graphics when running the Steam client in desktop mode on 4k-resolution monitors. You can also force 2X scaling with the "GDK_SCALE=2" environment variable, or disable it with "GDK_SCALE=1".
  • Added a checkbox under Settings - Interface to disable 2X scaling regardless of environment variables.
  • Improved window-resizing interactions with the window manager
  • Fixed an issue where the Steam client could prevent some desktop sessions from shutting down

Big Picture
  • Fixed a browser hang when a web page transitions to or from full-screen mode

Steam Input
  • Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
  • Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
  • Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
  • Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. Multi tab application - Activators Patch is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Multi tab application - Activators Patch device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
  • Made previewing state much more obvious when previewing a configuration.
  • Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
  • Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
  • Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
  • Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
  • Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
  • Fixed stuttering in some games due to excessive rumble updates
  • Fixed non-Steam games not being able to take screenshots from the controller
  • Fixed several layer bugs related to change layer bindings
  • Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
  • Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
  • Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
  • Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
  • Fixed a case where the Big Picture Mode overlay could receive input when not active


In-Home Streaming
  • Fixed AMD hardware capture support on R9 / cards
A new steam client has been released and is being automatically downloaded.

Update: this client was released again on Dec 15 with additional fixes for newly reported issues.

General
  • New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game. The feature can be disabled via a new entry in the Settings dialog.
  • Fixed issues with full-screen mode not scaling video content correctly in the Steam Client
  • Fixed a UI issue that made it difficult to install new games if a previous installation dialog box was still active
  • Fixed several rare crashes and hangs reported by customers
  • Updated web views to Chromium v

Windows
  • Fixed an issue where the Windows Mixed Reality for SteamVR drivers would sometimes not install correctly
  • Fixed a bug where launching a game could cause the primary monitor to switch as if Big Picture mode were active, even though it is not

macOS
  • Fixed a crash on startup that could occur if a different application was previously set to autostart, and then did not clean up its autostart entry multi tab application - Activators Patch Fixed creating desktop and application menu shortcuts
  • Added detection and a workaround for certain titles that shipped with broken Steamworks SDK libraries

SteamVR
  • Fixed the occasional brief appearance of a blank console window when starting Steam or launching a VR game.

Steam Input
  • Changed Per-Game Steam Input opt-out setting to allow Force On or Force Off per game in addition to the global controller type based settings. This means you can turn on configuration for a single game while globally leaving configuration settings off.
  • Added “Launcher Mode” for controllers which are not opted in to Steam Input Configuration. If we detect that the game is in a launcher, the right stick and right trigger will act as a mouse/trigger respectively, allowing the user to navigate the launch with a controller until they get into the game proper. This feature can be disabled by selecting the “Force Off” option in controller settings for the game in the Big Picture controls.
  • Added "Always On" binding for setting bindings to take effect when an action set or layer is enabled. This can be used to set up modifier keys that are always active in a layer, changing LED brightness or color based on a set or layer, etc. and can also interact with activators to do start press behavior or turbo, for example.
  • Added new tab in Configuration Browser for configs exported by your Steam Friends. These configs will now also show up in the community tab even if they would otherwise not qualify to be shown when ranked by votes or playtime. Note that only exported configs will show up, not personal configs.
  • Added an "Empty Binding" binding action intended for use in layers. Essentially this is a special binding that does absolutely nothing, so bindings can be removed from a layer, as the default state of layering "nothing" means use whatever is below that layer. This special binding can also be detected by radial menus and will eliminate that item from being available in the menu.
  • Added a “Remove Icon” option to the radial/touch menu icon selection screen.
  • Added a binding to set LED color according to Xinput slot
  • Reworked detection of windows requiring Lizard Mode for the Steam Controller. Also added a bindable Lizard Mode toggle action.
  • Added support for several dozen Xbox-compatible clz movies - Free Activators via data collected from users. These controllers are now treated as Xbox controllers instead of generic gamepads.
  • Added support for several PS4 controllers: HORI TAC4, HORI TAC PRO, Hitbox PS4 Arcade Stick, and Venom PS4 Arcade Stick
  • Fixed a configuration UI error where native actions could be selected in non-native games
  • Fixed multi tab application - Activators Patch bug where source-specific default changes weren't propagated correctly through layers
  • Fixed game actions buttons being able to navigate off of their own multi tab application - Activators Patch of actions
  • Fixed some issues with typing accented and other non-english characters via the On-Screen Keyboard
  • Fixed on-screen keyboard becoming stuck on-screen when controller is disconnected
  • Fixed many UI focus and flow issues when configuring or personalizing a controller
  • Fixed a bug with the dialog for first time config selection when a game doesn’t have a recommended config.
  • Fixed several save bugs involving configurations with deleted action sets
  • Fixed a bug where new developer configurations would show no buttons available to be bound.
  • Fixed a bug where layers of native mode types could stack incorrectly with other layers
  • Fixed Big Picture configurations not accepting changes to the Face Button assignments
  • Fixed Big Picture Parental PIN Pad not responding properly to controller input.

Источник: homeover.us?l=german&enddate=&feed=steam_client

Activation of Kaspersky Endpoint Security

Activation is the process of activating a license that allows you to use a fully functional version of the application until the license expires. The application activation process consists of adding a key.

You can activate the application remotely from the interface of the Kaspersky Security Center 11 Web Console in the following ways:

  • Using the Add key task.

    This method lets you add a key to a specific computer or to computers that are part of an administration group.

  • By distributing to the computers a key from the key multi tab application - Activators Patch of the Kaspersky Security Center Administration Server.

    This method lets you automatically add a key to computers that are already connected to Kaspersky Security Center, and to new computers. To use this method, add the key to the key storage of Kaspersky Security Center Administration Server. For details on adding a key to the key storage of Kaspersky Security Center Administration Server, refer to Kaspersky Security Center Help.

You can monitor the use of licenses in the following ways:

  • View the Key usage report for the organization's infrastructure (Monitoring and reports → Reports).
  • View the statuses of computers on the Devices → Managed devices tab. If the application is not activated, the computer will have the Warning_Status status and the Application is not activated status description.
  • View license information in the computer properties.
  • View the key properties (Operations → Licensing).

To activate the application using the Add key task:

  1. In the main window of Web Console, select Devices → Tasks.

    The table with tasks opens.

  2. Click the Add button.

    The Task Wizard starts.

  3. Configure the task settings:
    1. In the Application drop-down list, select Kaspersky Endpoint Security for Windows.
    2. In the Task type list, select Add key.
    3. In multi tab application - Activators Patch Task name field, enter a brief description, for example.
    4. In the Select devices to which the task will be assigned section, select the task scope and click Next.
  4. Select devices according to the selected task scope option and click Next.
  5. Select the license that you want to use to activate the application and click Next.

    You can add licenses in the key storage (Operations → Licensing).

  6. Carefully read the license information and click Next.
  7. Finish the wizard by clicking the Create button.

    A new task will be displayed in the list of tasks.

  8. Select the check box next to the task.
  9. Click the Run button.

As a result, Kaspersky Endpoint Security will be activated on users' computers.

In the properties of the Add key task, you can add an additional key to the computer. An additional key becomes active when the active key expires or is deleted. The availability of an additional key lets you avoid application functionality limitations when a license expires.

To activate the application by distributing a key from the key storage of Kaspersky Security Center Administration Server to computers:

  1. In the main window of Web Console, select Operations → Licensing.
  2. Open the key properties by multi tab application - Activators Patch the name of the product associated with the key.
  3. Switch on the Distribute key automatically toggle button.
  4. Click the Save button.

As a result, the key will be automatically distributed to the appropriate computers. During automatic distribution of a key as an active or an additional key, the licensing limit on the number of computers (set in the key properties) is taken into account. If the licensing limit is reached, distribution of this key to computers ceases automatically. You can view the number of computers to which the key has been added and other data in the key properties on the Devices tab.

Page top
Источник: homeover.us

Tabs

Edit this page

Tabs make it easy to explore and switch between different views.

Tabs organize and allow navigation between groups of content that are related and at the same level of hierarchy.

Basic tabs

A basic example with tab panels.

Experimental API

offers utility components that inject props to implement accessible tabs following WAI-ARIA authoring practices.

Wrapped labels

Long labels will automatically wrap on tabs. If the label is too long for the tab, it will overflow, and the text will not be visible.

Colored tab

Disabled tab

A tab can be disabled by setting the prop.

Fixed tabs

Fixed tabs should be used with a limited number of tabs, and when a consistent placement will aid muscle memory.

Full width

The prop should be used for smaller views. This demo also uses react-swipeable-views to animate the Tab transition, and allowing tabs to be swiped on touch devices.

Centered

The prop should be used for larger views.

Scrollable tabs

Automatic scroll buttons

By default, left and right scroll buttons are automatically presented on desktop and hidden on mobile. (based on viewport width)

Forced scroll buttons

Left and right scroll buttons be presented (reserve space) regardless of the viewport width with :

If you want to make sure the buttons are always visible, you should customize the opacity.

Prevent scroll buttons

Left and right scroll buttons are never be presented with. All scrolling must be initiated through user agent scrolling mechanisms (e.g. left/right swipe, shift mouse wheel, etc.)

Customization

Here is an example of customizing the component. You can learn more about this in the overrides documentation page.

🎨 If you are looking for inspiration, you can check MUI Treasury's customization examples.

Vertical tabs

To make vertical tabs instead of default horizontal ones, there is :

Note that you can restore the scrollbar with .

Nav tabs

By default, tabs use a element, but you can provide your custom tag or component. Here's an example of implementing tabbed navigation:

Icon tabs

Tab labels may be either all icons or all text.

Icon position

By default, the icon is positioned at the of a tab. Other supported positions are.

Third-party routing library

One frequent use case is to perform navigation on the client only, without an HTTP round-trip to the server. The component provides the prop to handle this use case. Here is a more detailed guide.

Accessibility

(WAI-ARIA: homeover.us#tabpanel)

The following steps are needed in order to provide necessary information for assistive technologies:

  1. Label via or .
  2. s need to be connected to their corresponding by setting the correctand .

An example for the current implementation can be found in the demos on this page. We've also published an experimental API in that does not require extra work.

Keyboard navigation

The components implement keyboard navigation using the "manual activation" behavior. If you want to switch to the "selection automatically follows focus" behavior you have pass to the component. The WAI-ARIA authoring practices have a detailed guide on how to decide when to make selection automatically follow focus.

Demo

The following two demos only differ in their keyboard navigation behavior. Focus a tab and navigate with arrow keys to notice the difference, e.g. .

Unstyled

The Tabs also come with an unstyled version. It's ideal for doing heavy customizations and minimizing bundle size.

Unstyled component

Customizing the root element

By default, the renders a native element. You are free to override this by setting the or prop. If a non-interactive element (such as a span) is provided this way, the will take care of adding accessibility attributes.

The on the other hand renders a native element by multi tab application - Activators Patch. You are free to override this as well by setting the or prop on the .

Источник: homeover.us

Multi tab application - Activators Patch -

Chapter  Managing Activation Keys

Activation keys provide a method to automate system registration and subscription attachment. You can create multiple keys and associate them with different environments and Content Views. For example, you might create a basic activation key with a subscription for Red Hat Enterprise Linux workstations and associate it with Content Views from a particular environment.

You can use activation keys during content host registration to improve the speed, simplicity and consistency of the process.

Activation keys can define the following properties for content hosts:

  • Associated subscriptions and subscription attachment behavior.
  • Available products and repositories.
  • A life cycle environment and a Content View.
  • Host collection membership.

Note that activation keys are used only when hosts are registered. If changes are made to an activation key, it is applicable only to hosts that are registered with the amended activation key in the future. The changes are not made to existing hosts.

Content View Conflicts between Host Creation and Registration

When you provision a host, Satellite uses provisioning templates and other content from the Content View that you set in the host group or host settings. When the host is registered, the Content View from the activation key overwrites the original Content View from the host group or host settings. Then Satellite uses the Content View from the activation key for every future task, for example, rebuilding a host.

When you rebuild a host, ensure that you set the Content View that you want to use in the activation key and not in the host group or host settings.

Using the Same Activation Key with Multiple Content Hosts

You can apply the same activation key to multiple content hosts if it contains enough subscriptions. However, activation keys set only the initial configuration for a content host. When the content host is registered to an organization, the organization’s content can be attached to the content host manually.

Using Multiple Activation Keys with a Content Host

A content host can be associated with multiple activation keys that are combined to define the host settings. In case of conflicting settings, the last specified activation key takes precedence. You can specify the order of precedence by setting a host group parameter as follows:

$ hammer hostgroup set-parameter \ --name kt_activation_keys \ --value name_of_first_key, name_of_second_key, \ --hostgroup hostgroup_name

 Creating an Activation Key

You can use activation keys to define a specific set of subscriptions to attach to hosts during registration. The subscriptions that you add to an activation key must be available within the associated Content View.

Subscription Manager attaches subscriptions differently depending on the following factors:

  • Are there any subscriptions associated with the activation key?
  • Is the auto-attach option enabled?

Based on the previous factors, there are three possible scenarios for subscribing with activation keys:

  1. Activation key with no subscriptions specified.

    With no subscriptions specified and auto-attach enabled, hosts using the activation key search for the best fitting subscription from the ones provided by the Content View associated with the activation key. This is similar to entering the command.

  2. Activation key providing a custom subscription pool for auto-attach.

    If there are subscriptions specified and auto-attach is enabled, hosts using the activation key select the best fitting subscription from the list specified in the activation key.

  3. Activation key with the exact set of subscriptions.

    If there are subscriptions specified and auto-attach is disabled, hosts using the activation key are associated with all subscriptions specified in the activation key.

Custom Products

If a custom product, typically containing content not provided by Red Hat, is assigned to an activation key, this product is always enabled for the registered content host regardless of the auto-attach setting.

Procedure

To create an activation key, complete the following steps:

  1. In the Satellite web UI, navigate to Content > Activation keys and click Create Activation Key.
  2. In the Name field, enter the name of the activation key.
  3. If you want to set a limit, clear the Unlimited hosts check box, and in the Limit field, enter the maximum number of systems you can register with the activation key. If you want unlimited hosts to register with the activation key, ensure the Unlimited Hosts check box is selected.
  4. In the Description field, enter a description for the activation key.
  5. From the Environment list, select the environment to use.
  6. From the Content View list, select a Content View to use. If you want to use this activation key to register hosts, the Content View must contain the Satellite Tools repository because it is required to install the .
  7. Click Save and when your new activation key appears in the Activation Keys window, click the name to edit.

For CLI Users

  1. Create the activation key:

    # hammer activation-key create \ --name "My_Activation_Key" \ --unlimited-hosts \ --description "Example Stack in the Development Environment" \ --lifecycle-environment "Development" \ --content-view "Stack" \ --organization "My_Organization"
  2. Obtain a list of your subscription IDs:

    # hammer subscription list --organization "My_Organization"
  3. Attach the Red Hat Enterprise Linux subscription UUID to the activation key:

    # hammer activation-key add-subscription \ --name "My_Activation_Key" \ --subscription-id ffdeaa \ --organization "My_Organization"
  4. List the product content associated with the activation key:

    # hammer activation-key product-content \ --name "My_Activation_Key" \ --organization "My_Organization"
  5. Override the default auto-enable status for the Red Hat Satellite Tools repository. The default status is set to disabled. To enable, enter the following command:

    # hammer activation-key content-override \ --name "My_Activation_Key" \ --content-label rhelserver-satellite-toolsrpms \ --value 1 \ --organization "My_Organization"

 Updating Subscriptions Associated with an Activation Key

You can change the subscriptions associated with an activation key using the web UI or using the Hammer command-line tool.

Note that changes to an activation key apply only to machines provisioned after the change. To update subscriptions on existing content hosts, see Section , “Bulk Updating Content Hosts' Subscriptions”.

Procedure

To update the subscriptions associated with an activation key, complete the following steps:

  1. In the Satellite web UI, navigate to Content > Activation keys and click the name of the activation key.
  2. Click the Subscriptions tab.
  3. To remove subscriptions, select List/Remove, and then select the check boxes to the left of the subscriptions to be removed and then click Remove Selected.
  4. To add subscriptions, select Add, and then select the check boxes to the left of the subscriptions to be added and then click Add Selected.
  5. Click the Repository Sets tab and review the repositories' status settings.
  6. To enable or disable a repository, select the check box for a repository and then change the status using the Select Action list.
  7. Click the Details tab, select a Content View for this activation key, and then click Save.

For CLI Users

  1. List the subscriptions that the activation key currently contains:

    # hammer activation-key subscriptions \ --name My_Activation_Key \ --organization "My_Organization"
  2. Remove the required subscription from the activation key:

    # hammer activation-key remove-subscription \ --name "My_Activation_Key" \ --subscription-id ffdeaa \ --organization "My_Organization"

    For the option, you can use either the UUID or the ID of the subscription.

  3. Attach new subscription to the activation key:

    # hammer activation-key add-subscription \ --name "My_Activation_Key" \ --subscription-id ffdeaa \ --organization "My_Organization"

    For the option, you can use either the UUID or the ID of the subscription.

  4. List the product content associated with the activation key:

    # hammer activation-key product-content \ --name "My_Activation_Key" \ --organization "My_Organization"
  5. Override the default auto-enable status for the required repository:

    # hammer activation-key content-override \ --name "My_Activation_Key" \ --content-label content_label \ --value 1 \ --organization "My_Organization"

    For the option, enter for enable, for disable.

 Using Activation Keys for Host Registration

You can use activation keys to complete the following tasks:

  • Registering new hosts during provisioning through Red Hat Satellite 6. The kickstart provisioning templates in Red Hat Satellite 6 contain commands to register the host using an activation key that is defined when creating a host.
  • Registering existing Red Hat Enterprise Linux hosts. Configure Red Hat Subscription Manager to use Satellite Server for registration and specify the activation key when running the command.

Procedure

To use an activation key for host registration with an existing Red Hat Enterprise Linux 7 host to Satellite Server, complete the following steps:

  1. Download the consumer RPM for your Satellite Server. This is located in the directory on the host’s web server. For example, for a Satellite Server with the host name , enter the following command on the host to register:

    # rpm -Uvh homeover.us/pub/homeover.us

    This RPM installs the necessary certificates for accessing repositories on Satellite Server and configures Red Hat Subscription Manager to use the server’s URL.

  2. On the host, enter the following command to register the host to Satellite using the activation key:

    # subscription-manager register --activationkey="My_Activation_Key" \ --org="My_Organization"
  3. To view a list of hosts for an organization, on Satellite Server, enter the following command:

    # hammer host list --organization "My_Organization"
  4. After registering a host to Satellite Server, install the package on the host so that it can report back to Satellite Server:

    # yum install katello-agent

    The Red Hat Satellite Tools repository provides this package.

Multiple Activation Keys

You can use multiple activation keys when registering a content host. You can then create activation keys for specific subscription sets and combine them according to content host requirements. For example, the following command registers a content host to your organization with both VDC and OpenShift subscriptions:

# subscription-manager register --org="My_Organization" \ --activationkey="ak-VDC,ak-OpenShift"

Settings Conflicts

If there are conflicting settings in activation keys, the rightmost key takes precedence.

  • Settings that conflict: Service Level, Release Version, Environment, Content View, and Product Content.
  • Settings that do not conflict and the host gets the union of them: Subscriptions and Host Collections.
  • Settings that influence the behavior of the key itself and not the host configuration: Content Host Limit and Auto-Attach.

 Enabling Auto-Attach

When auto-attach is enabled on an activation key and there are subscriptions associated with the key, the subscription management service selects and attaches the best-matched associated subscriptions based on a set of criteria like currently installed products, architecture, and preferences like service level.

You can enable auto-attach and have no subscriptions associated with the key. This type of key is commonly used to register virtual machines when you do not want the virtual machine to consume a physical subscription, but to inherit a host-based subscription from the hypervisor. For more information, see Configuring Virtual Machine Subscriptions in Red Hat Satellite.

Auto-attach is enabled by default. Disable the option if you want to force attach all subscriptions associated with the activation key.

Procedure

To enable auto-attach, complete the following steps:

  1. In the Satellite web UI, navigate to Content > Activation Keys.
  2. Click the activation key name that you want to edit.
  3. Click the Subscriptions tab.
  4. Click the edit icon next to Auto-Attach.
  5. Select or clear the check box to enable or disable auto-attach.
  6. Click Save.

For CLI Users

To enable auto-attach on the activation key:

# hammer activation-key update --name "My_Activation_Key" \ --organization "My_Organization" --auto-attach true

 Setting the Service Level

You can configure an activation key to define a default service level for the new host created with the activation key. Setting a default service level selects only the matching subscriptions to be attached to the host. For example, if the default service level on an activation key is set to Premium, only subscriptions with premium service levels are attached to the host upon registration.

Procedure

To set the service level, complete the following steps:

  1. In the Satellite web UI, navigate to Content > Activation Keys.
  2. Click the activation key name you want to edit.
  3. Click the edit icon next to Service Level.
  4. Select the required service level from the list. The list only contains service levels available to the activation key.
  5. Click Save.

For CLI Users

To set a default service level to Premium on the activation key:

# hammer activation-key update --name "My_Activation_Key" \ --organization "My_Organization" --service-level premium
Источник: homeover.us

How to make Windows Terminal default terminal app in Windows 11

Microsoft has rolled out Windows Terminal for some time now and it&#;s quite a good tool. It is a unified Terminal app with PowerShell, Command Prompt, Linux, and all other shells you may have on your PC.

It is a very well-rounded and feature-packed developer tool. It also has support for many features like GPU rendering, emoticon support, and also support for custom profiles. Another major feature is that it combines everything that you can do with several other tools like Command Prompt and Windows PowerShell.

If you have been using the Windows Terminal tool on your computer and if you are used to it, then it&#;s a good idea to keep it as a default terminal app. In this step-by-step guide, we will show you how you can set Windows Terminal as the default terminal app on your Windows 11 computer.

How to make Windows Terminal default terminal app in Windows 11

Step 1: Open the Windows Terminal application on your computer by searching for it in the Start menu.

Step 2: When the Terminal window opens, click on the downward arrow icon next to the &#;+&#; sign on the toolbar.

Windows-Terminal-Default-Win

Step 3: Now, select &#;Settings&#; from the available options in the menu.

Windows-Terminal-Default-Win

Step 4: As the Settings tab opens, click on the dropdown menu below the &#;Default terminal application&#; option and select &#;Windows Terminal.&#;

Windows-Terminal-Default-Win

Step 5: Now click on the &#;Save&#; button located at the bottom-right corner of the window.

That&#;s it. Windows Terminal is now the default terminal app on your computer. If you do not see the &#;Default terminal application&#; option in step 4, then update the Windows Terminal app from the Microsoft Store and then try again.

Источник: homeover.us

Activation of Kaspersky Endpoint Security

Activation is the process of activating a license that allows you to use a fully functional version of the application until the license expires. The application activation process consists of adding a key.

You can activate the application remotely from the interface of the Kaspersky Security Center 11 Web Console in the following ways:

  • Using the Add key task.

    This method lets you add a key to a specific computer or to computers that are part of an administration group.

  • By distributing to the computers a key from the key storage of the Kaspersky Security Center Administration Server.

    This method lets you automatically add a key to computers that are already connected to Kaspersky Security Center, and to new computers. To use this method, add the key to the key storage of Kaspersky Security Center Administration Server. For details on adding a key to the key storage of Kaspersky Security Center Administration Server, refer to Kaspersky Security Center Help.

You can monitor the use of licenses in the following ways:

  • View the Key usage report for the organization's infrastructure (Monitoring and reports → Reports).
  • View the statuses of computers on the Devices → Managed devices tab. If the application is not activated, the computer will have the Warning_Status status and the Application is not activated status description.
  • View license information in the computer properties.
  • View the key properties (Operations → Licensing).

To activate the application using the Add key task:

  1. In the main window of Web Console, select Devices → Tasks.

    The table with tasks opens.

  2. Click the Add button.

    The Task Wizard starts.

  3. Configure the task settings:
    1. In the Application drop-down list, select Kaspersky Endpoint Security for Windows.
    2. In the Task type list, select Add key.
    3. In the Task name field, enter a brief description, for example, .
    4. In the Select devices to which the task will be assigned section, select the task scope and click Next.
  4. Select devices according to the selected task scope option and click Next.
  5. Select the license that you want to use to activate the application and click Next.

    You can add licenses in the key storage (Operations → Licensing).

  6. Carefully read the license information and click Next.
  7. Finish the wizard by clicking the Create button.

    A new task will be displayed in the list of tasks.

  8. Select the check box next to the task.
  9. Click the Run button.

As a result, Kaspersky Endpoint Security will be activated on users' computers.

In the properties of the Add key task, you can add an additional key to the computer. An additional key becomes active when the active key expires or is deleted. The availability of an additional key lets you avoid application functionality limitations when a license expires.

To activate the application by distributing a key from the key storage of Kaspersky Security Center Administration Server to computers:

  1. In the main window of Web Console, select Operations → Licensing.
  2. Open the key properties by clicking the name of the product associated with the key.
  3. Switch on the Distribute key automatically toggle button.
  4. Click the Save button.

As a result, the key will be automatically distributed to the appropriate computers. During automatic distribution of a key as an active or an additional key, the licensing limit on the number of computers (set in the key properties) is taken into account. If the licensing limit is reached, distribution of this key to computers ceases automatically. You can view the number of computers to which the key has been added and other data in the key properties on the Devices tab.

Page top
Источник: homeover.us

Tabs

Edit this page

Tabs make it easy to explore and switch between different views.

Tabs organize and allow navigation between groups of content that are related and at the same level of hierarchy.

Basic tabs

A basic example with tab panels.

Experimental API

offers utility components that inject props to implement accessible tabs following WAI-ARIA authoring practices.

Wrapped labels

Long labels will automatically wrap on tabs. If the label is too long for the tab, it will overflow, and the text will not be visible.

Colored tab

Disabled tab

A tab can be disabled by setting the prop.

Fixed tabs

Fixed tabs should be used with a limited number of tabs, and when a consistent placement will aid muscle memory.

Full width

The prop should be used for smaller views. This demo also uses react-swipeable-views to animate the Tab transition, and allowing tabs to be swiped on touch devices.

Centered

The prop should be used for larger views.

Scrollable tabs

Automatic scroll buttons

By default, left and right scroll buttons are automatically presented on desktop and hidden on mobile. (based on viewport width)

Forced scroll buttons

Left and right scroll buttons be presented (reserve space) regardless of the viewport width with :

If you want to make sure the buttons are always visible, you should customize the opacity.

Prevent scroll buttons

Left and right scroll buttons are never be presented with . All scrolling must be initiated through user agent scrolling mechanisms (e.g. left/right swipe, shift mouse wheel, etc.)

Customization

Here is an example of customizing the component. You can learn more about this in the overrides documentation page.

🎨 If you are looking for inspiration, you can check MUI Treasury's customization examples.

Vertical tabs

To make vertical tabs instead of default horizontal ones, there is :

Note that you can restore the scrollbar with .

Nav tabs

By default, tabs use a element, but you can provide your custom tag or component. Here's an example of implementing tabbed navigation:

Icon tabs

Tab labels may be either all icons or all text.

Icon position

By default, the icon is positioned at the of a tab. Other supported positions are , , .

Third-party routing library

One frequent use case is to perform navigation on the client only, without an HTTP round-trip to the server. The component provides the prop to handle this use case. Here is a more detailed guide.

Accessibility

(WAI-ARIA: homeover.us#tabpanel)

The following steps are needed in order to provide necessary information for assistive technologies:

  1. Label via or .
  2. s need to be connected to their corresponding by setting the correct , and .

An example for the current implementation can be found in the demos on this page. We've also published an experimental API in that does not require extra work.

Keyboard navigation

The components implement keyboard navigation using the "manual activation" behavior. If you want to switch to the "selection automatically follows focus" behavior you have pass to the component. The WAI-ARIA authoring practices have a detailed guide on how to decide when to make selection automatically follow focus.

Demo

The following two demos only differ in their keyboard navigation behavior. Focus a tab and navigate with arrow keys to notice the difference, e.g. .

Unstyled

The Tabs also come with an unstyled version. It's ideal for doing heavy customizations and minimizing bundle size.

Unstyled component

Customizing the root element

By default, the renders a native element. You are free to override this by setting the or prop. If a non-interactive element (such as a span) is provided this way, the will take care of adding accessibility attributes.

The on the other hand renders a native element by default. You are free to override this as well by setting the or prop on the .

Источник: homeover.us
Microsoft DocsTroubleshooting Cannot connect to RDS because no RD Licensing servers are available - Windows Server

memoQ activation

When you upgrade memoQ to a new version, or you purchase a license for a stronger edition, you need to let memoQ know about this. To do this, normally you just click Update licenses online (recommended). memoQ will receive the new licenses from the central activation server, and start again in the strongest edition that you have for the version you're using.

If memoQ cannot connect to the central activation server, you can activate your licenses in e-mail:

First, click Retrieve activation data for sending in e-mail. memoQ will save an XML file. Send this file to Support: they will run it through the activation server manually. You will receive another XML file. When that file arrives, save it from the e-mail, and return to the memoQ activation window. Click Enter activation data received in e-mail, and find the file you just saved.

If the license is not from memoQ Zrt., but an ELM license from a memoQ server, use these links:

  • Update ELM licenses: Gets all new or updated licenses from all memoQ servers that have ELM licenses for you.
  • Return ELM license: Returns the selected license to the memoQ server that sent it to you. On the server, it will no longer be occupied, and the administrator can give it to someone else.
  • Take ELM license: Click this link if you want to get a new license from a memoQ server that has an ELM license for you. You must have a permission on the server to take a license.
Источник: homeover.us
STEAM
A new steam client has been released and is being automatically downloaded.

Update: In order to address an issue with the initial build of this release it was released a second time an hour after the initial update. If you updated quickly after the first update you may see a second update for this release.

Friends & Chat
  • Fixed displaying invisible persona state in the top right of Steam Client’s main window. Previously displayed online or in-game even though, to other users, the client was offline.
  • Added 'Do Not Disturb' mode. When selected, the user will receive no notifications from friends or groups, incoming chat messages will not open new chat windows or play an incoming message sound.
  • Added 'Offline' as a selectable status. This will log the user's client out of Steam Friends and the user will appear as offline to their friends.
  • Added the option to not automatically log into Steam Friends at Steam Client startup.
  • Fix for inadvertently opening the friends list at client start even though it was previously closed when Steam was shutdown.
  • “Remember my open chats” setting no longer applies when Steam loads at machine start
  • Updated the Windows taskbar online status options to match the new chat options
  • In-Game voice settings, which only impact a handful of Steamworks games using old Steam Voice APIs, are now only shown in the overlay for games that use them, to avoid confusion with new chat voice settings. Find friends and chat voice settings from the gear icon in the top right of the Friends List.
  • Users who are not using new friends chat will not see the option to initiate voice chats in one-on-one chats, the old voice chat system is no longer available.
  • Fixed “Friends & Chat” button not opening anything when Big Picture mode or SteamVR was active.

General
  • Warn users when certain Windows compatibility mode flags are set on the Steam executable, and disable GPU accelerated rendering in web views by default if the user continues to run with those flags.
  • Fixed a bug where Steam could try to open “about:blank” in your system browser leading to a confusing “what do you want to open this with?” dialog.

macOS
  • Fixed incorrect version of SDL included in last release that was preventing some games from starting properly.

Overlay
  • Fixed validation errors with Direct3D 12 applications on Windows

Steam Input
  • Fix an issue with updating firmware on the Steam Controller Dongle.
  • Re-enable PS4/Switch Pro Controllers as generic controllers (no gyro/touchpad) when connected to a Steam Link App device that doesn’t allow full featured support.
  • Disable anti-drift correction updates if a controller has had a successful software calibration performed.
A new steam client has been released and is being automatically downloaded.

General
  • Added new friends list, chat and voice chat features
  • Added icon and optional balloon for announcing new Steam Features and Blog Updates
  • Added banner announcing future end of support for Windows XP and Vista
  • Enabled GPU acceleration in web views by default
  • Added option to disable GPU acceleration in web views in Settings->Interface
  • Added support for binding FF24 as hotkey buttons
  • Improved IME handling for web pages shown in Steam client and Steam overlay

macOS
  • Updated window style to match version of macOS Steam is running on
  • Fixed Steam overlay not displaying in certain games
  • Added support for binding ‘=', Clear and mouse buttons as hotkey buttons
  • Corrects streaming blank video to Steam Link.
  • Improved rendering speed of Steam windows
  • Fixed streaming from multi-monitor systems where the window being streamed is located on a secondary monitor

Linux
  • Added the ability to import Windows icons for games with no Linux icons; will only take effect after reinstalling the game and recreating the desktop and launcher shortcuts
  • Fixed an issue where the system might become temporarily unresponsive after exiting the client due to events accruing in the window system
  • Updated Steam Linux Runtime with the latest versions of the SDL libraries
  • Fixed a problem where the screensaver would always be disabled if Steam was running
  • Fixed an issue where Steam could crash when running Steamworks-enabled games, or where Steamworks functionality wouldn't work properly in the game.
  • Fixed an issue where CS:GO and Dota 2 matchmaking would not function properly.

Steam Input
  • Added support for PS3 Controllers as a separate controller type. Does not include support for the DS3 gyro or analog face buttons. If you’re using a DS3 on Windows you’ll have to obtain the Sony driver through PlayStation Now. Note: counterfeit Dualshock 3 Controllers will not work through this driver.
  • Added a controller type drop down menu to the “Define Layout” screen for uploading user provided layouts of unrecognized controllers. If your controller is currently being treated as generic controller, but is actually a PlayStation, Nintendo, or retro controller you can upload your layouts and help us improve support for your device.
  • Added support for limited dynamic calibration of Switch Pro controller joysticks
  • Added support for wired USB controllers connected to the Steam Link Android app
  • Added support for over new generic gamepads, 40 PS3 controllers, and 15 Xbox controllers
  • Added support for the HoriPad Mini4, Level Up Cobra, Mad Catz FightStick TE 2, and Mad Catz FightStick TE 2+ PS4 Controllers
  • Added support for the HORI Pokken Tournament DX Pro Switch Controller
  • Enabled software calibration and automatic drift correction of gyro for all PS4 controllers
  • Added the ability to send left/right shift as separate keys on Windows
  • Added the ability to revert locally defined layouts in the "Define Layout" menu
  • Changed the “Define Layout” screen to allow NES controllers and other controllers without X and Y buttons to define layouts.
A new steam client has been released and is being automatically downloaded.

Last Updated April 4, with additional fixes.

General
  • Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
  • Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
  • Fixed an issue where corrupt workshop items could be re-downloaded endlessly
  • Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
  • Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
  • Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
  • Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
  • Fixed a crash when packets in a UDP connection were malformed in a particular way. Thanks to Tom Court from Context Information Security for reporting this issue.
  • : Fixed bugs preventing workshop items or newly installed DLC from showing up on the downloads page
  • : Fixed some rare crash-on-start bugs reported via support tickets

Windows
  • Added high-DPI monitor support when running under Windows 10 with the Creators Update
  • Added a checkbox under Settings - Interface to disable high-DPI scaling (applies to Win10 only)
  • Added window transition animations when opening, closing, or minimizing Steam windows
  • Improved taskbar handling of Steam windows on multi-monitor systems
  • Added detection and support for exFAT-formatted drives
  • : Fixed low-quality library grid images under Windows and previous operating systems
  • : Fixed incorrect mouse cursors when resizing windows in the overlay


macOS
  • Added support for turning off or restarting the system from Big Picture mode
  • Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
  • Improved reliability of the Steam Input and Streaming Audio drivers for macOS
  • Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
  • Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system
  • Added support for restoring Steam Controller firmware when the controller has gone into recovery mode

Linux
  • Added a 2X-scaling mode with high-res text and graphics when running the Steam client in desktop mode on 4k-resolution monitors. You can also force 2X scaling with the "GDK_SCALE=2" environment variable, or disable it with "GDK_SCALE=1".
  • Added a checkbox under Settings - Interface to disable 2X scaling regardless of environment variables.
  • Improved window-resizing interactions with the window manager
  • Fixed an issue where the Steam client could prevent some desktop sessions from shutting down

Big Picture
  • Fixed a browser hang when a web page transitions to or from full-screen mode

Steam Input
  • Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
  • Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
  • Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
  • Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
  • Made previewing state much more obvious when previewing a configuration.
  • Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
  • Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
  • Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
  • Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
  • Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
  • Fixed stuttering in some games due to excessive rumble updates
  • Fixed non-Steam games not being able to take screenshots from the controller
  • Fixed several layer bugs related to change layer bindings
  • Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
  • Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
  • Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
  • Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
  • Fixed a case where the Big Picture Mode overlay could receive input when not active
  • Allowed the use of touch/radial menus in native-controller-support games without going into Advanced settings
  • Added support for displaying Mouse Regions in the Big Picture Mode Controller HUD for all input sources. The regions are either circular or rectangular matching the input source.
  • Fixed issues where layers would have incorrect settings or UI in native-controller-support games
  • Fixed an issue where an erroneous dialog would prompt the user to migrate configurations



In-Home Streaming
  • Fixed AMD hardware capture support on R9 / cards
A new steam client has been released and is being automatically downloaded.

Last Updated March 26 with additional fixes.

General
  • Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
  • Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
  • Fixed an issue where corrupt workshop items could be re-downloaded endlessly
  • Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
  • Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
  • Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
  • Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
  • Fixed a crash when packets in a UDP connection were malformed in a particular way. Thanks to Tom Court from Context Information Security for reporting this issue.

Windows
  • Added high-DPI monitor support when running under Windows 10 with the Creators Update
  • Added a checkbox under Settings - Interface to disable high-DPI scaling (applies to Win10 only)
  • Added window transition animations when opening, closing, or minimizing Steam windows
  • Improved taskbar handling of Steam windows on multi-monitor systems
  • Added detection and support for exFAT-formatted drives


macOS
  • Added support for turning off or restarting the system from Big Picture mode
  • Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
  • Improved reliability of the Steam Input and Streaming Audio drivers for macOS
  • Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
  • Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system

Linux
  • Added a 2X-scaling mode with high-res text and graphics when running the Steam client in desktop mode on 4k-resolution monitors. You can also force 2X scaling with the "GDK_SCALE=2" environment variable, or disable it with "GDK_SCALE=1".
  • Added a checkbox under Settings - Interface to disable 2X scaling regardless of environment variables.
  • Improved window-resizing interactions with the window manager
  • Fixed an issue where the Steam client could prevent some desktop sessions from shutting down

Big Picture
  • Fixed a browser hang when a web page transitions to or from full-screen mode

Steam Input
  • Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
  • Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
  • Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
  • Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
  • Made previewing state much more obvious when previewing a configuration.
  • Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
  • Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
  • Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
  • Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
  • Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
  • Fixed stuttering in some games due to excessive rumble updates
  • Fixed non-Steam games not being able to take screenshots from the controller
  • Fixed several layer bugs related to change layer bindings
  • Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
  • Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
  • Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
  • Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
  • Fixed a case where the Big Picture Mode overlay could receive input when not active


In-Home Streaming
  • Fixed AMD hardware capture support on R9 / cards
A new steam client has been released and is being automatically downloaded.

Update: this client was released again on Dec 15 with additional fixes for newly reported issues.

General
  • New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game. The feature can be disabled via a new entry in the Settings dialog.
  • Fixed issues with full-screen mode not scaling video content correctly in the Steam Client
  • Fixed a UI issue that made it difficult to install new games if a previous installation dialog box was still active
  • Fixed several rare crashes and hangs reported by customers
  • Updated web views to Chromium v

Windows
  • Fixed an issue where the Windows Mixed Reality for SteamVR drivers would sometimes not install correctly
  • Fixed a bug where launching a game could cause the primary monitor to switch as if Big Picture mode were active, even though it is not

macOS
  • Fixed a crash on startup that could occur if a different application was previously set to autostart, and then did not clean up its autostart entry correctly

Linux
  • Fixed creating desktop and application menu shortcuts
  • Added detection and a workaround for certain titles that shipped with broken Steamworks SDK libraries

SteamVR
  • Fixed the occasional brief appearance of a blank console window when starting Steam or launching a VR game.

Steam Input
  • Changed Per-Game Steam Input opt-out setting to allow Force On or Force Off per game in addition to the global controller type based settings. This means you can turn on configuration for a single game while globally leaving configuration settings off.
  • Added “Launcher Mode” for controllers which are not opted in to Steam Input Configuration. If we detect that the game is in a launcher, the right stick and right trigger will act as a mouse/trigger respectively, allowing the user to navigate the launch with a controller until they get into the game proper. This feature can be disabled by selecting the “Force Off” option in controller settings for the game in the Big Picture controls.
  • Added "Always On" binding for setting bindings to take effect when an action set or layer is enabled. This can be used to set up modifier keys that are always active in a layer, changing LED brightness or color based on a set or layer, etc. and can also interact with activators to do start press behavior or turbo, for example.
  • Added new tab in Configuration Browser for configs exported by your Steam Friends. These configs will now also show up in the community tab even if they would otherwise not qualify to be shown when ranked by votes or playtime. Note that only exported configs will show up, not personal configs.
  • Added an "Empty Binding" binding action intended for use in layers. Essentially this is a special binding that does absolutely nothing, so bindings can be removed from a layer, as the default state of layering "nothing" means use whatever is below that layer. This special binding can also be detected by radial menus and will eliminate that item from being available in the menu.
  • Added a “Remove Icon” option to the radial/touch menu icon selection screen.
  • Added a binding to set LED color according to Xinput slot
  • Reworked detection of windows requiring Lizard Mode for the Steam Controller. Also added a bindable Lizard Mode toggle action.
  • Added support for several dozen Xbox-compatible controllers via data collected from users. These controllers are now treated as Xbox controllers instead of generic gamepads.
  • Added support for several PS4 controllers: HORI TAC4, HORI TAC PRO, Hitbox PS4 Arcade Stick, and Venom PS4 Arcade Stick
  • Fixed a configuration UI error where native actions could be selected in non-native games
  • Fixed a bug where source-specific default changes weren't propagated correctly through layers
  • Fixed game actions buttons being able to navigate off of their own list of actions
  • Fixed some issues with typing accented and other non-english characters via the On-Screen Keyboard
  • Fixed on-screen keyboard becoming stuck on-screen when controller is disconnected
  • Fixed many UI focus and flow issues when configuring or personalizing a controller
  • Fixed a bug with the dialog for first time config selection when a game doesn’t have a recommended config.
  • Fixed several save bugs involving configurations with deleted action sets
  • Fixed a bug where new developer configurations would show no buttons available to be bound.
  • Fixed a bug where layers of native mode types could stack incorrectly with other layers
  • Fixed Big Picture configurations not accepting changes to the Face Button assignments
  • Fixed Big Picture Parental PIN Pad not responding properly to controller input.

Источник: homeover.us?l=german&enddate=&feed=steam_client

Multi tab application - Activators Patch -

Activation of Kaspersky Endpoint Security

Activation is the process of activating a license that allows you to use a fully functional version of the application until the license expires. The application activation process consists of adding a key.

You can activate the application remotely from the interface of the Kaspersky Security Center 11 Web Console in the following ways:

  • Using the Add key task.

    This method lets you add a key to a specific computer or to computers that are part of an administration group.

  • By distributing to the computers a key from the key storage of the Kaspersky Security Center Administration Server.

    This method lets you automatically add a key to computers that are already connected to Kaspersky Security Center, and to new computers. To use this method, add the key to the key storage of Kaspersky Security Center Administration Server. For details on adding a key to the key storage of Kaspersky Security Center Administration Server, refer to Kaspersky Security Center Help.

You can monitor the use of licenses in the following ways:

  • View the Key usage report for the organization's infrastructure (Monitoring and reports → Reports).
  • View the statuses of computers on the Devices → Managed devices tab. If the application is not activated, the computer will have the Warning_Status status and the Application is not activated status description.
  • View license information in the computer properties.
  • View the key properties (Operations → Licensing).

To activate the application using the Add key task:

  1. In the main window of Web Console, select Devices → Tasks.

    The table with tasks opens.

  2. Click the Add button.

    The Task Wizard starts.

  3. Configure the task settings:
    1. In the Application drop-down list, select Kaspersky Endpoint Security for Windows.
    2. In the Task type list, select Add key.
    3. In the Task name field, enter a brief description, for example, .
    4. In the Select devices to which the task will be assigned section, select the task scope and click Next.
  4. Select devices according to the selected task scope option and click Next.
  5. Select the license that you want to use to activate the application and click Next.

    You can add licenses in the key storage (Operations → Licensing).

  6. Carefully read the license information and click Next.
  7. Finish the wizard by clicking the Create button.

    A new task will be displayed in the list of tasks.

  8. Select the check box next to the task.
  9. Click the Run button.

As a result, Kaspersky Endpoint Security will be activated on users' computers.

In the properties of the Add key task, you can add an additional key to the computer. An additional key becomes active when the active key expires or is deleted. The availability of an additional key lets you avoid application functionality limitations when a license expires.

To activate the application by distributing a key from the key storage of Kaspersky Security Center Administration Server to computers:

  1. In the main window of Web Console, select Operations → Licensing.
  2. Open the key properties by clicking the name of the product associated with the key.
  3. Switch on the Distribute key automatically toggle button.
  4. Click the Save button.

As a result, the key will be automatically distributed to the appropriate computers. During automatic distribution of a key as an active or an additional key, the licensing limit on the number of computers (set in the key properties) is taken into account. If the licensing limit is reached, distribution of this key to computers ceases automatically. You can view the number of computers to which the key has been added and other data in the key properties on the Devices tab.

Page top
Источник: homeover.us

ProjectWise Administrator Help

Logo

You can modify a user's user name, password, description, email, and/or security type. You can modify these general properties, either one user at a time, or by selecting multiple users and applying the changes to all selected users. When you select multiple users and select Properties, you will always be able to modify the description and security type of all selected users, however other properties may be disabled from editing, if the selected users are of different account types. If all selected users are logical accounts, you will be able to set one password for all selected users. If all selected users are Windows accounts, you can set one domain for all selected users.

To Change a User's User Name, Password, Description, Email, and/or Security Type

  1. Right-click a user and select Properties.

    The User Properties dialog opens.

  2. On the General tab, make the necessary changes and click OK.
Источник: homeover.us%20Administrator%20Help-v9/en/homeover.us

Profiles

Skaffold profiles allow you to define build, test and deployment configurations for different contexts. Different contexts are typically different environments in your app’s lifecycle, like Production or Development.

You can create profiles in the section of .

For a detailed discussion on Skaffold configuration, see Skaffold Concepts and homeover.us References.

Profiles ()

Each profile has six parts:

  • Name (): The name of the profile
  • Build configuration ()
  • Test configuration ()
  • Deploy configuration ()
  • Patches ()
  • Activation ()

Once a profile is activated, the specified , and configuration in it will be laid onto, but won’t completely replace, the , and sections declared in the main section of . The , and configuration in the section use the same syntax as the , and sections of ; for more information, see Builders, Testers, Deployers and you can always refer to homeover.us reference for an overview of the syntax. Alternatively, you can override the main configuration with finer grained control using .

Activation

You can activate a profile two ways: CLI flag or homeover.us activations.

CLI flag: You can activate profiles with the () parameter in the and commands.

Activations in homeover.us: You can auto-activate a profile based on

  • kubecontext (could be either a string or a regexp: prefixing with will negate the match)
  • environment variable value
  • skaffold command (dev/run/build/deploy)

A profile is auto-activated if any one of the activations under it are triggered. An activation is triggered if all of the criteria (, , ) are triggered.

In the example below:

  • is activated if is 42
  • is activated if is or we are running while kubecontext is set to .

Override via replacement

The , and sections defined in the profile will be laid onto the main configuration. The default values are the same in profiles as in the main config.

The following example showcases a with one profile named , for building with Google Cloud Build:

With no profile activated, Skaffold will build the artifact using local Docker daemon and deploy it with .

However, if you run Skaffold with the following command:

Skaffold will switch to Google Cloud Build for building artifacts.

Note that since the profile does not specify a deploy configuration, Skaffold will continue using for deployments.

Override via patches

Patches are a more verbose way of overriding your config, but they provide a powerful, fine-grained way to override individual values in your yaml config. They are based on JSON Patch under the hood.

In the example below instead of overriding the whole section, the profile specifically defines a different Dockerfile to use for the first artifact.

Activating multiple profiles at the same time

Multiple profiles can be specified either by using the flag multiple times or by comma separated profiles.

Skaffold will activate both profiles, and . This is e.g. useful when combined with patches to provide a composable development setup where and can be added on demand.

Last modified November 18, release v : patch release v (4ec4a23)

Источник: homeover.us

Product Keys FAQ

What are Product Keys

A Product Key enables use of a software product you have licensed under a specific Volume Licensing program. The Product Keys listed in the VLSC should be used with only Volume License products and are intended for use by your organization only.

An Online Service Activation (OSA) Key is a type of Product Key. It is a single-use redemption key used to activate subscriptions to Microsoft Online Services.

For more information, review the Online Service Activation for Open programs FAQ here.

How to locate Product Keys in VLSC

  1. Sign into the VLSC Volume Licensing Service Center
  2. Select Licenses > Relationship Summary > Licensing ID > Product Keys.

You will find product key information for each product, the type of licensing (Volume Licensing Key, KMS, and MAK) and the number of used and available Multiple Activation Key (MAK) activations.

You can also select the Download all product keys link to download the keys displayed for an entitlement to a local drive.

You can also locate product keys in VLSC for individual products on the Downloads and Keys tab in VLSC.

How to locate SQL Server Product Keys in VLSC

The SQL license key is embedded in the software’s activation wizard rather than displayed in VLSC, and will be automatically detected during installation. Please see [The SQL Server Installation Guide] (/sql/database-engine/install-windows/install-sql-server).
The SQL license key is embedded in the software’s activation wizard rather than displayed in VLSC, and will be automatically detected during installation. Please see The SQL Server Installation Guide.
It is also possible to source the key by downloading the SQL ISO file from the VLSC, and then go the ..\x64 folder and find the homeover.us file. Please be sure to back up any existing version prior to installation or upgrading SQL editions. If you need further assistance with troubleshooting technical issues during product installation or online service activation, you can reach the appropriate Microsoft’s Technical Support by submitting an online [Technical Support request] (homeover.us)

I can't find a key for Volume Licensing purchase

If your agreement authorizes you access to a product that requires a key, those keys will be displayed in the "Downloads and Keys" section. However, some products do not require a product key. This will be stated in special instructions listed in the product description in the "Downloads and Keys" catalog.

To see if your product requires a key, go to Product Activation and Key Information. Under the Find Products section, choose a product, or search for your product name.

What is a Setup Key

A Setup Key is used for each product/version combination to bypass activation (that is, unlock the product). You can obtain a Setup Key in one of the following ways:

  1. Physical fulfillment - For products acquired through physical fulfillment, the Setup Key is printed on the media sleeve.
  2. Download fulfillment - For products acquired by download from the VLSC, the Setup Key is displayed on the download screen and may be accompanied by the following text: Some products available for download require Setup Keys. Please take note of this Setup Key as it will be needed during product installation. For more on Setup Keys, visit KMS client setup keys.

What determines which Product Keys are associated with my agreements

Volume License Product Keys are provided for each Licensing ID listed in your Microsoft Relationship Summary. You may have several Licensing IDs:

  • Enterprise Agreement (EA) and Select Plus customers receive Product Keys per product pool (Systems, Servers, and Applications).
  • Select Agreement customers receive Product Keys per product pool (Systems, Servers, and Applications) based on their purchasing forecasts.
  • Open License customers and Open Value customers receive applicable Product Keys based on their license purchases.

Note

All customers have the right to use Product Keys for re-imaging and downgrade purposes. Select Plus, Enterprise Agreement (EA), and Select customers are provided limited evaluation rights for training and back-up.

What is Volume Activation

Volume activation is a configurable solution that helps automate and manage the product activation process on computers running Windows operating systems that have been licensed under a volume licensing program. Volume activation is also used with other software from Microsoft (most notably the Office suites) that are sold under volume licensing agreements and that support volume activation

Volume Activation applies only to systems that are covered under a Volume Licensing program and is used strictly as a tool for activation. It is not tied to license invoicing or billing.

Volume Activation provides two different models for completing volume activations. Either or both key types may be used by customers to activate systems in their organization:

  • Key Management Service (KMS) allows organizations to activate systems within their own network.
  • Multiple Activation Key (MAK) activates systems on a one-time basis, using Microsoft's hosted activation services.

Important

As part of your installation, it is important to plan and manage deployment of any product using Volume Activation.

What is the Key Management Service (KMS)

The Key Management Service (KMS) is an activation service that allows organizations to activate systems within their own network, eliminating the need for individual computers to connect to Microsoft for product activation. It does not require a dedicated system and can be easily co-hosted on a system that provides other services.

KMS requires a minimum number of either physical or virtual computers in a network environment. These minimums, called activation thresholds, are set so that they are easily met by Enterprise customers.

  • Activation Thresholds for Windows
    • Your organization must have at least 5 computers to activate servers running Windows Server.
    • Your organization must have at least 25 computers to activate client systems running Windows.
  • Activation Thresholds for Office
    • Your organization must have at least 5 computers running an edition of Office to activate installed Office products using KMS.

For more information about activation thresholds, see the Volume Activation Planning Guide.

What is a KMS Host Key

A KMS Key is used to activate the KMS host computer with a Microsoft activation server and can activate up to six KMS hosts with 10 activations per host. Each KMS host can activate an unlimited number of computers.

No KMS (Key Management Service) key displayed on VLSC for Open License customers

KMS keys are no longer pre-assigned to Open agreements as use of MAK (Multiple Activation Key) keys is the preferred method for activation.

KSM keys can be assigned, by exception, to Open customers who meet the minimum KMS activation threshold for Windows Server, OS, and Office. To request such an exception, please submit a Web Form request to VLSC Support.

To do this, you must have VLSC Administrator, Key Administrator, or Key Viewer permissions and provide the following information:

  1. Agreement / Enrollment Number or License ID and Authorization.
  2. Product Name (include version and edition).
  3. Last 5 characters of the product key.
  4. The number of host activations required.
  5. Business Justification or Reason for Deployment.

Additional KMS Hosts

if you require additional KMS activations for activating more than six (6) KMS hosts, submit a Web Form request to VLSC Support.

To do this, you must have VLSC Administrator, Key Administrator, or Key Viewer permissions and provide the following information:

  1. Agreement / Enrollment Number or License ID and Authorization.
  2. Product Name (include version and edition).
  3. Last 5 characters of the product key.
  4. The number of host activations required.
  5. Business Justification or Reason for Deployment.

What is a Multiple Activation Key (MAK)

A Multiple Activation Key (MAK) activates systems on a one-time basis, using Microsoft's hosted activation services (which requires connection with a Microsoft activation server). Once computers are activated, no further communication with Microsoft is required.

Important

Each MAK has a predetermined number of allowed activations, based on your Volume Licensing agreement.

The number of Multiple Activation Keys (MAK) activations provided does not match the number of licenses that we have purchased

We recommend customers use Key Management Service (KMS) to activate Multiple Activation Keys (MAK). KMS is the preferred activation method for large scale deployments. Many factors determine the number of activations associated with each MAK, including licenses purchased, the customer purchase pricing level, and their Volume Licensing program.

The number of activations available for a product may not always match the number of licenses purchased. Usually you will receive a higher number of activations in case you need to reinstall and activate some of your products. Please check the Licensing Summary section of your agreement to see your number of licenses.

Requests to increase MAK activation limits should

Increases to MAK Activation quantity can be requested via Web Form and may be granted by exception. For Canada and USA, use homeover.usa MAK ADD Web Form

To do this you must have VLSC Administrator, Key Administrator, or Key Viewer permissions and provide the following information:

  1. Agreement/Enrollment Number or License ID and Authorization.
  2. Product Name (includes version and edition).
  3. Last 5 characters of the product key.
  4. The number of host activations required.
  5. Business Justification or Reason for Deployment.

How to activate using a Multiple Activation Key

You can activate licenses in one of two ways using MAK:

  • MAK Independent Activation - Each computer individually connects to Microsoft via the web or telephone to complete activation.
  • MAK Proxy Activation - One centralized activation request is made on behalf of multiple computers with a single connection to Microsoft online or by telephone. This method uses the Volume Activation Management Tool (VAMT), which is a part of the Windows Automated Installation Kit (WAIK). VAMT enables IT Professionals to automate and centrally manage the Volume Activation process using MAK and includes a check on the number of activations on the MAK.

What is the Volume Activation Management Tool (VAMT)

The Volume Activation Management Tool (VAMT) enables network administrators and other IT professionals to automate and centrally manage the volume and retail-activation process for Windows, Microsoft Office, and select other Microsoft products. VAMT can manage volume activation using Multiple Activation Keys (MAKs) or the Windows Key Management Service (KMS). VAMT is a standard Microsoft Management Console (MMC) snap-in that requires the Microsoft Management Console (MMC)

Where can I find more information on the Volume Activation Management Tool (VAMT)

Refer to the following resources for information on VAMT:

Can I use both MAK and KMS for deployment across my organization

Yes. Volume Licensing customers can use KMS, MAK, or a combination of each to activate systems in their organization. Customers are free to use a combination of activation methods as desired.

How do I determine which key to use for a particular product

Refer to the following resources for assistance in determining which key to use when activating a Microsoft Volume License product:

Read these Microsoft documents about Windows licensing and activation prior to deploying Windows or Windows Server. Additional resources include this video on Fundamentals of Volume Activation.

Volume Activation for Windows and Windows Server

If you deploy Windows using Key Management Service (KMS) as the activation method, note that:

  • Windows Server is not supported as a KMS host to activate Windows.
  • A patch is available to allow activation of Windows client machines. (A Windows Server KMS key is required.)

If you are using Windows Server as a KMS host, your alternatives are:

  • Upgrade the KMS host machine to Windows Server.
  • Downgrade the machine to Windows Server
  • Run the KMS host on a Windows volume edition machine.
  • Run a Windows Server virtual machine.

Volume Activation for Office, Project and Visio

Yes, the following Volume Activation changes are related to Office, Project and Visio:

  • Office KMS Host activates any Office suite or application.
  • Only one Office KMS key needs to be installed and used for activation.

If you deploy Office using Key Management Service (KMS) as the activation method, note that:

  • Windows Server is not supported as a KMS host to activate Office.
  • A patch is not available to allow activation of Office clients.

If you are using Windows Server as a KMS host, your alternatives are:

  • Upgrade the KMS host machine to Windows Server.
  • Downgrade the machine to an older version of Windows Server.
  • Run the KMS host on a Windows PC.
  • Run a Windows Server virtual machine on a newer version of Windows Server.

Activate Windows Terminal Server and Remote Desktop Service (RDS)

After you download your Server media from the VLSC you can active it via the product’s activation wizard and don’t need to locate a volume license key or product set up key in the VLSC. Completing all the activation wizard steps will prompt the Server to connect with Microsoft’s Clearing House via the internet in order to validate the information inputted. Alternatively, for Offline Servers the activation wizard offers Phone or Web Activation as alternatives.

To begin the process, you must first assign a Remote Desktop Licensing role for the server, (from your “Start” menu, go to “Administrative Tools”, then “Server Manager”) and then activate the RDS Service (from your Remote Desktop License Manager, click on your Start button, select “Administrative Tools”, select “Remote Desktop Services” and then select “Remote Desktop/Terminal License Manager).

During activation, you are requested to select the License Program and Agreement Number. Note for Open License customers, you should enter your Authorization Number. For MPSA, enter your Purchase Account Number (not the MPSA Agreement number). If you are unsure of the program type for the License ID under which your CAL licenses were purchased, go to the VLSC Relationship Summary and see the Parent Program column.

For information on the Licensing of Terminal Server go to Terminal Server licensing - Windows Server

memoQ activation

When you upgrade memoQ to a new version, or you purchase a license for a stronger edition, you need to let memoQ know about this. To do this, normally you just click Update licenses online (recommended). memoQ will receive the new licenses from the central activation server, and start again in the strongest edition that you have for the version you're using.

If memoQ cannot connect to the central activation server, you can activate your licenses in e-mail:

First, click Retrieve activation data for sending in e-mail. memoQ will save an XML file. Send this file to Support: they will run it through the activation server manually. You will receive another XML file. When that file arrives, save it from the e-mail, and return to the memoQ activation window. Click Enter activation data received in e-mail, and find the file you just saved.

If the license is not from memoQ Zrt., but an ELM license from a memoQ server, use these links:

  • Update ELM licenses: Gets all new or updated licenses from all memoQ servers that have ELM licenses for you.
  • Return ELM license: Returns the selected license to the memoQ server that sent it to you. On the server, it will no longer be occupied, and the administrator can give it to someone else.
  • Take ELM license: Click this link if you want to get a new license from a memoQ server that has an ELM license for you. You must have a permission on the server to take a license.
Источник: homeover.us

How to make Windows Terminal default terminal app in Windows 11

Microsoft has rolled out Windows Terminal for some time now and it&#;s quite a good tool. It is a unified Terminal app with PowerShell, Command Prompt, Linux, and all other shells you may have on your PC.

It is a very well-rounded and feature-packed developer tool. It also has support for many features like GPU rendering, emoticon support, and also support for custom profiles. Another major feature is that it combines everything that you can do with several other tools like Command Prompt and Windows PowerShell.

If you have been using the Windows Terminal tool on your computer and if you are used to it, then it&#;s a good idea to keep it as a default terminal app. In this step-by-step guide, we will show you how you can set Windows Terminal as the default terminal app on your Windows 11 computer.

How to make Windows Terminal default terminal app in Windows 11

Step 1: Open the Windows Terminal application on your computer by searching for it in the Start menu.

Step 2: When the Terminal window opens, click on the downward arrow icon next to the &#;+&#; sign on the toolbar.

Windows-Terminal-Default-Win

Step 3: Now, select &#;Settings&#; from the available options in the menu.

Windows-Terminal-Default-Win

Step 4: As the Settings tab opens, click on the dropdown menu below the &#;Default terminal application&#; option and select &#;Windows Terminal.&#;

Windows-Terminal-Default-Win

Step 5: Now click on the &#;Save&#; button located at the bottom-right corner of the window.

That&#;s it. Windows Terminal is now the default terminal app on your computer. If you do not see the &#;Default terminal application&#; option in step 4, then update the Windows Terminal app from the Microsoft Store and then try again.

Источник: homeover.us

# Dialogs

# Examples

# Props

# Fullscreen

Due to limited space, full-screen dialogs may be more appropriate for mobile devices than dialogs used on devices with larger screens.

# Transitions

You can make the dialog appear from the top or the bottom.

# Persistent

Similar to a Simple Dialog, except that it’s not dismissed when touching outside or pressing esc key.

# Scrollable

Example of a dialog with scrollable content.

# Misc

# Form

Just a simple example of a form in a dialog.

# Loader

The component makes it easy to create a customized loading experience for your application.

# Nesting

Dialogs can be nested: you can open one dialog from another.

# Overflowed

Modals that do not fit within the available window space will scroll the container.

# Without activator

If for some reason you are unable to use the activator slot, be sure to add the modifier to the event that triggers the dialog.

Ready for more?

Continue your learning with related content selected by the Team or move between pages by using the navigation links below.


Edit this page on GitHub

Last updated/23/, AM

Источник: homeover.us

Notice: Undefined variable: z_bot in /sites/homeover.us/activators-patch/multi-tab-application-activators-patch.php on line 119

Notice: Undefined variable: z_empty in /sites/homeover.us/activators-patch/multi-tab-application-activators-patch.php on line 119

3 Replies to “Multi tab application - Activators Patch”

Leave a Reply

Your email address will not be published. Required fields are marked *