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Overwatch Retail Patch Notes – August 13, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


New Feature: Role Queue

Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed blog post:  LINK

New Hero: Sigma (Tank)

Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls driver booster 6.6 serial - Activators Patch implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Sigma uses Accretion to gather a mass of debris, then flings it at an enemy, knocking them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down.



  • Players can now endorse each other in the following game modes:
    • Mystery Heroes
    • No Limits
    • Deathmatch
    • Total Mayhem
    • Low Grav
    • All PvE Event game modes (Uprising, Retribution, Storm Rising)

Game Modes

  • Mystery Heroes - On Control maps, heroes are now reset between rounds.


New Events

  • Player Dealt Healing
  • Player Received Healing
  • Player Joined Match
  • Player Left Match

New Actions

  • Start Transforming Throttle
  • Stop Transforming Throttle

New Values

  • Healee
  • Event Healing
  • Host Player

Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new event types and three new values to make this possible. We’ve also added events to make it easier to detect players joining and leaving matches. To support the creation of administrator-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.



  • Global ultimate cost increased 12%.

Developer Comment: Considering how high impact they are, ultimates are coming up too often. We are reducing how quickly they charge so fewer fights will be determined by ultimate usage.

  • Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.

Developer Comment: This change will mostly impact heroes who slow themselves, such as when Widowmaker scopes or Reinhardt puts up his barrier. In these cases, hostile slowing effects, such as Symmetra’s turrets or Mei’s freezing will not hinder these heroes unless they stop slowing themselves or the hostile effect’s slow value surpasses their own.

  • Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.

Developer Comment:  This is a fairly significant bug fix that can cause beam weapons to do much more damage in certain situations. Best photo editor for pc free particular, Zarya and Symmetra will sometimes feel much more powerful as a result of this bug fix. We’ll be keeping a close eye on these heroes to make sure they don’t end up too strong.


  • Reload time per round decreased from 0.3 to 0.25 seconds.

Developer Comment: Ashe's full reload time felt overly restrictive. However, a long reload time is intended to balance out the power of her gun, so we want to be careful not to eliminate that completely.


Inspire (Passive)

  • Healing amount increased from 100 to 130
  • Self-healing from Inspire is now halved

Repair Pack

  • Now has 3 charges
  • Healing amount changed from 150 to 120
  • Now heals over 2 seconds instead of instantly
  • If you throw multiple packs at the same person, the current duration will be extended by 2 seconds

Whip Shot

  • Out-going velocity increased from 60 to 80
  • Retracting time reduced from 0.6 seconds to 0.3

Barrier Shield

  • Barrier health reduced from 500 to 200

Shield Bash

  • Stun duration reduced from 0.9 seconds to 0.75


  • Ultimate cost increased 10%

Developer Comment: The goal of these changes is to make Brigitte more of a primary healer for your team, at the cost of weakening her survivability. Since Brigitte will now be only one of two support heroes for your team, it is important that she can provide enough healing to be valuable in that role.


Call Mech

  • Pilot ultimate cost reduced by 12%

Developer Comment: This change is just meant to counteract the global increase in ultimate cost. The time it takes to generate a D.Va’s ultimate when out of her mech should remain the same as it was before this update.



  • Quick melee no longer pauses ammo reload.

Developer Comment: This is a quality of life change which allows Doomfist to more freely use Quick Melee as part of his combos, without feeling punished for it.


Storm Arrows

  • Storm Arrows ammo reduced from 6 to 5

Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.


Protective Barrier

  • Cooldown increased from 8 seconds to 9

Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.


New Passive: “Steadfast”

  • Reduces knock back effects by 30%

Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.



  • Duration on enemy players reduced from 6 to 5 seconds


  • Activation time increased from 0.2 to 0.35 seconds

Developer Comment: Hack is a potent disabling ability with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without greatly reducing its effectiveness. The increased activation time on EMP allows for more time to react and opens up more counterplay opportunities for the opposing team.



  • Now lasts an infinite duration until destroyed
  • Players can destroy their Teleporter with the ability 2 input
  • Cooldown now starts when Teleporter is destroyed
  • Maximum range increased from 25 to 30 meters
  • Teleporter is destroyed if the entrance is more than 40 meters from the exit

Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last indefinitely opens up new opportunities for how Symmetra is used in various maps and group compositions.


Pulse Bomb

  • Damage increased from 300 to 350

Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.

Wrecking Ball


  • Increased projectile speed from 10 to 12, causing the mines to spread out more
  • Reduced the activation time from 0.25 to 0.1 seconds

Developer Comment: Wrecking Ball has a very active playstyle, but it often felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants (especially from high in the air), while still allowing for a tighter cluster if he activates it near the ground.



  • Fixed a bug that prevented subtitles from displaying when spectating while waiting to respawn
  • Fixed a bug that caused charging heroes (Reinhardt, Doomfist, Brigitte) to inconsistently knock each other down when colliding
  • Fixed a bug so that some abilities (Hanzo’s Dragon Strike and Roadhog’s Chain Hook) will appear smoother when time is slowed down (end of round or custom game)
  • Fixed a bug that caused the Presets UI in Custom Game to be displayed in the wrong order
  • Fixed a bug so that placement previews (Reaper’s Shadow Step, Mei’s Ice Wall) should now be much smoother
  • Fixed a bug so that placement previews will now hold their position after clicking, until they’ve been confirmed by the server
  • Fixed a bug where orientation toggles for placement previews could flicker at higher latencies (Mei’s Ice Wall, Baptiste’s Amplification Matrix, Symmetra’s Photon Barrier)


Route 66

  • Fixed a bug that allowed attackers to leave the spawn room before the round starts



  • Fixed a bug that caused her gun to clip into the camera slightly when jumping while shooting down sights


  • Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner
  • Fixed a bug that prevented Rocket Punch from consistently destroying Sombra’s Translocator and not being stopped by it, similar to Symmetra’s turrets
  • Fixed an issue so that targets hit driver navigator preactivated download - Free Activators Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had
  • Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya's Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory
  • Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike when using it while crouched
  • Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike


  • Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving


  • Fixed an issue that caused false positives with Lúcio’s animation landing prediction when wall riding


  • Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa's "Oh!" highlight intro in Hero Reaper update 2019 - Activators Patch a bug that caused reaper update 2019 - Activators Patch knockback to be applied multiple times

Wrecking Ball

  • Fixed a bug that caused Wrecking Ball to get stuck in his slam animation if he landed on very flat, slippery surfaces
  • Fixed a bug that caused Wrecking Ball to be temporarily stuck when using Piledriver on slippery surfaces
  • Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield


  • Fixed a bug that caused Zarya's weapon and arm to animate oddly during her emotes when viewed in third person


  • Fixed a bug that caused a delay in Zenyatta's first person quick melee animation when interrupting his primary fire

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a free articulation management system for REAPER

March 27, 2021

Full Change Log

Bug Fixes

  • Fixed bug where window pinned state was not preserved between restarts

November 7, 2020

Full Change Log

Bug Fixes

  • Fixed regression where articulations with multiple note output events would fail to send all note-ons together before sending note-off events.
  • Reaticulate JSFX no longer popup when being added to tracks (#120)
  • Improved robustness when loading malformed banks
  • Added hidden feature for shift-click on the reload toolbar icon to scrub all MIDI items for misconfiguration that might prevent showing articulation names.
  • Fixed problem where autostart setting would not work reliably (#107)
  • Improved reliability of window pinning when Reaticulate is undocked
  • Added note number to articulation tooltip (#96)
  • Now respects Reaper's MIDI octave name display offset configuration when displaying articulation tooltips

March 21, 2020

Full Change Log

Bug Fixes

  • Fixed bug with note-hold keyswitch retriggering incorrectly on transport start

December 14, 2019

Full Change Log

Bug Fixes

  • Fixed a bug where detecting manual articulation activation by output event (manual keyswitch or CC) would fail to take into account current destination channel/bus routing and could improperly reflect an articulation change in the GUI

November 17, 2019

Full Change Log

Bug Fixes

  • Fixed a crasher on OSX when "Track selection follows FX focus" is enabled
  • Fixed bug where duplicating tracks containing the Reaticulate JSFX may not reflect the same bank assignments
  • Fixed an issue loading projects or importing track templates saved with older versions of Reaticulate where changes made to banks would not be automatically synced to the track

November 8, 2019

Full Change Log

Bug Fixes

  • Fixed inserting articulations when the edit cursor is at the boundary between two MIDI items
  • Fixed a regression with the track configuration screen where it failed to properly reflect additions or removals of banks when the Refresh toolbar button was pressed

November 4, 2019

0.4.1 tidies up a few loose threads that slipped through in 0.4.0.

Full Change Log

Bug Fixes

  • Fixed a bug with the inline MIDI editor when the option to insert articulations at selected notes was enabled
  • Fixed a related bug where articulations would fail to insert at the edit cursor if the active item in the MIDI editor was different than the one under the edit cursor
  • When "Track selection follows MIDI editor target item" is enabled, don't vertically scroll the arrange view to show the track as that behavior ends up being particularly obnoxious

November 2, 2019

The next major release of Reaticulate is now available. Users of both the pre-release and stable ReaPacks will automatically receive this update.

Although this release includes many new features and workflow improvements, the bulk of the work has been on a significant internal overhaul of how the main UI script interacts with the per-track Reaticulate JSFX instances. This isn't something directly visible to users, but it opens the door to many new features and improvements that weren't previously possible, some of which are now available in reaper update 2019 - Activators Patch release.

Reaticulate 0.4.0 is backward compatible with previous projects, but old versions are not forward compatible with this new version. This means projects saved with Reaticulate 0.4.0 will not function properly with older versions. It's a good idea to have backups of your projects until you're confident downgrading won't be necessary.

Note: Reaper 5.97 (released on February 21, 2019) or later is now required.

Release Highlights

Articulation Insertion on Selected Notes

When notes are selected in the MIDI editor and an articulation is inserted (e.g. by right- or double-clicking an articulation in the UI), program change events can now be added at the first note of any contiguous subset of selected notes.

The channel of the program changes will also match the notes they are being inserted under, rather than the default channel picked from the channel rows in the UI.

When no notes are selected, or when the MIDI editor is closed, articulations will continue to be inserted at the edit cursor.

This new behavior is currently optional while we get a better sense of how it should mature over time, and can be enabled or disabled from Reaticulate's Settings page. It's enabled by default.


Multiple MIDI Buses

Output events, bank assignments on tracks, and generally anywhere destination channels could be specified can now optionally include a MIDI bus number as well.

This capability allows more easily targeting different VSTi plugins on the same track, by assigning the instances to different buses for MIDI input in Reaper. This also enables better integration with Vienna Ensemble Pro.

Output events can target different buses by adding to the channel descriptor. As with channel numbers themselves, if the bus isn't included, then the bus chosen for the destination channel when the bank is assigned to the track will be used.

Here are some examples:

User Experience Enhancements

floating Reaticulate now handles light Reaper themes much better, ensuring text and icons are higher contrast. Theme background color detection has been fixed on Mac, and there is also now a setting to configure a custom background color.

Undocked windows can now be borderless, provided a sufficiently recent version of the js_ReaScriptAPI extension is installed. This option can be enabled in Reaticulate's Settings page. (The option will not be visible if js_ReaScriptAPI is too old or not installed.)

In addition to right-clicking, articulations in the UI can now be double-clicked to insert articulation changes into MIDI items.

Finally, previous versions did not respect Undo with articulation insertions. This has been fixed with 0.4.0, so articulations inserted into MIDI items can be reverted with Reaper's normal undo facility.

New Articulation Capabilities

All the new features described below are fully documented on the Bank Files page.

Note Transformations

Four new articulation attributes have been added to perform basic transforms to incoming notes after the articulation is activated:

  • will shift note pitches by the specified amount
  • is a multiplier that will be applied to note velocity values
  • will clamp note pitches to the specified min and max values
  • will clamp note velocities to the specified min and max values

Here are some examples:

Pitch Bend

A new output event has been added to send pitch bend MIDI messages when articulations are triggered. Values are between -8192 and 8192.

Pitch bends aren't automatically reset to 0 when another articulation is activated. You would need to specify that explicitly in the other articulations' output events.

Use Previous Routing for Output Events

A special channel value of (dash) will send the output event to the destination channel(s) set up by the previous articulation. Future incoming MIDI events for performance will continue to be routed to those channels.

Visual Spacing Between Articulations

A new articulation attribute allows visually separating groups of articulations. Articulations with this attribute will be shown in Reaticulate's UI with spacing above. The value indicates the degree of spacing, but is generally a good default.


Full Change Log

New Features

  • This release introduces support for multiple MIDI buses. Anywhere previously involving a destination MIDI channel can now optionally include a MIDI bus number as well. Among other things, this allows for better integration with Vienna Ensemble Pro. (#73)
  • Articulation insertion now respects selected notes when the MIDI editor is open. Program changes will be inserted intelligently based on the nature of the selection.
  • Articulations can now define transformations to incoming notes after the articulation is activated. These include transposing the notes, a velocity multiplier, and pitch and velocity range clamping. (#72)
  • Output events can now be routed to destination channels set up by the previous articulation by using as the channel (#42)
  • Output events can now send pitch bend MIDI messages (#60)
  • Double clicking an articulation or invoking any of the "activate articulation" actions twice within 500ms will force-insert the articulation in the MIDI item. (This is equivalent to right clicking, which behavior still exists.)
    • The old behavior of always inserting when step record is enabled has been removed in favor of this consistent approach.
  • Much better support for light themes (#6)
  • Added option for undocked windows to be borderless (requires a fairly recent version of the js_ReaScript_API extension)
  • Allow user-configurable background color (in Settings page) (#78)

Minor Enhancements

  • Added a new articulation attribute which adds visual padding above the articulation when shown in Reaticulate's UI (#66)
  • Bank messages (set with the attribute in the bank definition) can now be viewed from Reaticulate's main articulation list screen (#68)
  • Improved text entry widget behavior with text selection, copy/paste, etc.
  • Errors and other problems with banks or track configuration are now more visible in the articulation list screen
  • Linux: preliminary support
  • Added tremolo-180-con-sord icon
  • Many other small GUI refinements, especially on Mac

Bug Fixes

  • Fixed problem where insertion of articulations could not be undone by Reaper's undo action (#47)
  • Fixed bug where type output events combined with filter programs could hang Reaper (infinite loop) (#44)
  • Fixed bug where activating an articulation that acts as a filter to another articulation's adobe acrobat pro dc crack reddit - Free Activators events could activate the wrong child program
  • Fixed bug when MIDI controller feedback was enabled where Sandboxie 5.31 2 crack - Activators Patch would sometimes install sends to the wrong track when a new project was opened
  • Avoid reloading all other track FX when Reaticulate is installed on a track (#1)
  • Mac: use the Reaper theme background color for Reaticulate's window
  • Fixed bug when opening the Reabank file editor on Windows when the path contained spaces
  • Fixed rare crash when last touch fx becomes invalid
  • Factory banks: Fixed trills and tongued legato for the Herring Clarinet
  • Do not clear serialized variables in @init per JSFX docs (#65)

August 4, 2019

This is release fixes a regression introduced in 0.3.0.

Bug Fixes

  • Fix articulation activations during live recording

June 19, 2019

This is a small bug fix release, mostly to fix a nontrivial regression introduced in 0.3.0.

Bug Fixes

  • Fix bug where custom user banks would show up in the Factory submenu instead of the User submenu
  • Fix bug where sometimes the GUI would not adjust after resizing its dimensions
  • Allow long bank messages to wrap in the Track Settings screen

June 17, 2019

This release of Reaticulate focuses on general usability improvements and knocking down those little workflow irritations. Apart from that, there are quite a number of internal structural changes that you don't see, but will help pave the way for future releases.

For those who installed Reaticulate via ReaPack, the updates should come automatically in time, but you can force the update by accessing from Reaper's menu.

After the update, you should restart Reaper to ensure the latest version of all Reaticulate scripts are running.

Full Change Log

These are the changes since 0.2.0.

New Features

  • Articulations are now fed back to control surface (#48)
    • CC0/32 bank select indicates bank for articulation
    • Articulations can be expressed either as native program change events or custom CC events
  • When the js_ReaScriptAPI extension is installed (strongly recommended!):
    • You can now pin the Reaticulate window when floating
    • Some new actions and features become available
    • Much improved focusing behavior
  • New action "Focus articulation filter" (which works best when the js_ReaScriptAPI extension is installed)
  • New action "Activate articulation slot number by CC on default channel" which can be used to activate articulations based on their position in the bank list (#58)
  • New action "Insert last activated articulation into MIDI item on default channel" to insert the last activated articulation into MIDI item at edit cursor (same behavior as right clicking the articulation)
  • New option "Track section follows focused FX window" (with associated toggle action) (requires js_ReaScriptAPI extension)
  • New option "Track selection follows MIDI editor target item" (with associated toggle action)
    • This is most conveniently paired with the "Options: MIDI track list/media item lane selection is linked to editability"
  • New action "Select last selected track"
  • Various new actions to select but not activate articulations, plus an action to activate currently selected articulation (#59)
    • Running the action to activate currently selected articulation twice in rapid succession will cause it to insert into MIDI item
  • On pages that scroll, scrollbars will appear when the mouse hovers toward the right edge

Minor Enhancements

  • Added a new "Behaviors" section on Settings page
  • Activating an articulation now scrolls it into view in the GUI (#50
  • Improved First Run experience (especially for portable Reaper installations) (#46)
  • Minor cosmetic improvements with drag-and-drop to reorder banks on the track configuration page

Bug Fixes

  • Fixed reaper update 2019 - Activators Patch in control surface feedback when reopening a project
  • Force control surface update on track selection (workaround for
  • Ensure articulations on same MIDI tick as notes are processed before the notes (#53)
  • Other minor fixes

July 2, 2018

After a longer-than-expected development cycle, I'm happy to release the next alpha version of Reaticulate.

I'm hoping the next major release will be beta worthy. The main release criteria for beta is a GUI editor for creating and modifying banks.

Upgrade Instructions

Important note: this version requires reinstallation with a new ReaPack URL.

Unfortunately due to significant backward-incompatible changes in the ReaPack structure, upgrading requires uninstalling the old version and installing the new one.

I did warn you this was alpha software, right? :)

Follow these steps to uninstall the old version:

  1. Close current project (if one is open)
  2. Menu:
  3. Right click Reaticulate and click Uninstall
  4. Click ok and say yes to the prompt
  5. Restart Reaper (necessary to stop existing Reaticulate instance)

And now follow the installation instructions.

Reaticulate itself is fully backward compatible with the previous version, so all your existing projects will work with the new version. However, the old version is not forward compatible with this new version, so projects saved with Reaticulate 0.2.0 will not function properly in Reaticulate 0.1.0.

It's a good idea to save backups of your projects before resaving with Reaticulate 0.2.0 just in case you find yourself needing to downgrade to Reaticulate 0.1.0.

This will be generally true of all releases (i.e. backward compatible but not forward compatible).

Release Highlights

MIDI CC Feedback to Control Surface

If you do realtime performance of your MIDI CCs using a control surface that supports incoming feedback, such as a MIDI Fighter Twister or reaper update 2019 - Activators Patch Platform-M, it's possible to have Reaticulate-managed tracks sync their current CCs back to the control surface, either on track select or during playback.

There are some new actions to control this behaviour, including to enable or disable it, or to do a one-time dump of current CCs to the control surface.

See the Usage page for more details.


Usability Enhancements

One of the most requested features was the ability to insert program change events in MIDI items without the need to open the MIDI editor and enable step input. This is now possible by right clicking an articulation in the list.

Banks in the track configuration page can now be reordered Avast Premier 19.2.4186 Download - Crack Key For U drag and drop (depicted right) rather than the cumbersome up/down buttons in the previous release.

The Settings Page now has an option to autostart Reaticulate when Reaper starts. This works by modifying Reaper's special script to invoke the action.

There are a few other little odds and ends improving usability. For example, if the Reaticulate UI panel has focus and the spacebar is hit, it will toggle transport play/pause and move focus back to the arrange view (or MIDI editor if it's open). Unfortunately there's no way to solve this problem in a general sense (passthrough keystrokes to the arrange window) but play/pause reaper update 2019 - Activators Patch the single biggest workflow killer for me, so hopefully you find it reaper update 2019 - Activators Patch too.

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All these new features described below are fully documented on the Bank Files page.

Articulation Chaining

There's a new output event type which allows articulations to be chained. Consider the following bank:

This bank models a patch that has separate keyswitches for legato on/off and con sord on/off, which are placed in different groups. You can activate them independently, but the all-in-one long on program 1 references the other articulations to provide a convenient, er, all-in-one articulation.

When you activate it, the GUI will automatically update to reflect the legato and sordino states.

CC Chasing Improvements

Previously, if Reaticulate observed any CC then it would chase it. This ended up doing frustrating things, such as zeroing out CC 7 (volume) at unexpected times.

Now banks can specify which CCs should be chased. The factory banks have been updated accordingly. And now by default, unless a bank specifies a CC list, only CCs 1,2,11,64-69 will be chased.

Output Events Without Affecting Routing

Sometimes you just want an articulation to fire a MIDI event to a specific channel but not have future non-articulation events get routed to that channel.

This is now possible by prefixing the output event type with a. For example:

The special prefix in the first note output reaper update 2019 - Activators Patch tells Reaticlate not to setup routing of future events to channel 13. Meanwhile, because the second note movavi video editor 12 tutorial pdf - Crack Key For U event isn't so prefixed, subsequent events will get sent to channel 10.

Conditional Output Events

It's now possible to have output events emit only if another articulation is active. We call this a filter program and it requires that the filter program be activated in another group on the same channel, otherwise the output event will be filtered (i.e. not emitted).

This allows articulations to be contextual based on articulations in other groups.

Filter programs are optional, and are specified by appending to the output event spec.

For example, consider a library such as Berlin Brass with its expansion packs, where trumpet articulations can be performed unmuted, or with straight mutes, or with harmon mutes. You could have separate programs for each articulation with each type of mute -- and this is a perfectly cromulent approach to be sure -- but it's now also possible to have a single program for each articulation and the type of mute be defined in another group.

So here we have the mute types in group 2, and the articulations in group 1. This example describes a multi, where the unmuted patch (the one that comes with the base Berlin Brass library) is on channel 1, the straight mute variant is on channel 2, and the harmon mute variant on channel 3.

Here when activating the long articulation, only office timeline plus activation key - Activators Patch of the output events will be emitted, depending on the state of group 2.

If one of the mute types in group 2 is changed later, Reaticulate understands that it must retrigger program 1 and emit the new note output event on the other channel, and redirect future MIDI events to that channel.

The standard caveat of using multiple groups with Reaticulate applies: Reaper will only chase the last program on each channel, so if you have a MIDI item with e.g. program 120 followed by program 1, and you manually activate program 121, when you begin playback again, depending on the playhead position, program 120 may not be refired.

In spite of that limitation, this new ability to filter output events based the state of other groups provides a lot of interesting capabilities.

Additional Documentation

There is now the beginnings of a user manual on the Usage page. It's a bit information-dense right now but I intend to polish it up over time.

Full Change Log

New Features

  • Added support for MIDI CC feedback to a control surface or other controller
  • Articulation output events may refer to other articulations in the same bank via new 'art' output type (#18)
  • Articulations can now be inserted from the arrange view (or MIDI editor without step input needing to be enabled) by right clicking the articulation button (#28)
  • Banks can now specify which CCs should be chased. Factory banks are much more selective about what's chased. reaper update 2019 - Activators Patch support for conditional output events, where output events may now be optionally dependent on the state of articulations in other groups (#32)
  • Output events to specific target MIDI channels can now be optionally configured to not affect future routing (#30)
  • Added Settings UI to configure Reaticulate to autostart when Reaper starts

Minor Enhancements

  • Spacebar in Reaticulate's window will now toggle transport and focus arrange view
  • Bank list in track configuration can now be reordered via drag-and-drop (#37)
  • Ctrl-left/right now skips reaper update 2019 - Activators Patch in the articulation filter text input box (#9)
  • Existing program changes at edit cursor will be removed before inserting a new one (#35)

Bug fixes

  • Fixed problem where UI may not use correct background color from theme
  • Fixed parsing of invalid colors and icons (#13)
  • Fixed "Add Reaticulate FX" button not working after first install (#15)
  • Fixed ultra critical bug where trill-min2 and trill-maj2 icons were swapped (#16)
  • Fixed routing issue when articulation had no output events defined (#27)
  • For articulations with multiple note outputs, all note-ons will now be sent before any note-offs (#20)
  • Articulations with multiple note-hold outputs now works as expected (#26)
  • Fixed embarrasing bug where channel 16 couldn't be used for bank's source channel
  • Reduced the likelihood of Reaticulate munging the last touched FX
  • Other minor bug fixes
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